DivineWrath

DivineWrath

Joined Last seen Member # 2500482
11 Posts 354 Replies 2,136 Reputation

The objective here is very simple. You think of what units you want to be able to create, determine what you might need, give them some fluff (story, decription, and other details), and then you post them. Given the size of the information for some units may become, try to limit 1 unit per post. If you have any thoughts on how you would make units differently than what has already been mentioned, feel free to post them as well. For instance, do you think that some units might

30 Replies 63,317 Views

I have a some comments and questions. 1) N units of production: It doesn't sound like you can completely remove the influence of the N units of production system. You at best change things into a supply and demand system where N units of production influences supply. If the demand is higher than the supply, then what ever units you are making will have a production time = to the time needed to produce/acquire the last piece of equipment. 2) "Instant create" system: Y

148 Replies 497,122 Views

Hmm... I feel somewhat relieved now. Sounds like you are staying away from the "evil always wins because good is dumb" model.

20 Replies 17,632 Views

From my experience with GalCiv 2, the Stardock approach towards good vs evil, is to punish good, while rewarding evil. I'm hoping this model changes or turns out differently in this game. So the questions I have is: 1) Will good still get punished, and evil rewarded? If not, how will this change? 2) What benefits will there be for being good, evil, or something else? 3) Can "good" magic harm, and "evil" magic heal? 4) Will the people at Stardock be open

20 Replies 17,632 Views
Reply to Greetings! in War of Magic

[quote]In these forums you'll see debates, discussions and ideas on how to make the game better. On some things we'll agree, in other places we'll disagree and explain why. If we don't agree with an idea or suggestion, we'll try to explain why we believe the way we do and defend our design choices when possible. All players are encouraged to participate.[/quote] I hope to participate in these discusions when they occur. I'm sure my suggestions and comments will be quite useful.

26 Replies 21,099 Views