DivineWrath

DivineWrath

Joined Last seen Member # 2500482
11 Posts 354 Replies 2,136 Reputation

@ Palverz, reply #36 Though I appreciate the suggestion, I already have a few methods for keeping track of my own games. However, I might add your suggestion of a notebook to track things to the list (or maybe a text file from notepad). The problem I have faced in the past is that sometimes new patches renders the old saves non-functional. For GalCiv 2, this has happened many times. I would give an exact example, but I seem to have a bad habit of missplacing my backu

47 Replies 107,091 Views

Its difficult to say exactly without feedback from the devs. Considering that this game will be in a state of development, whatever size it starts out with will likely grow. Fortunately Impulse doesn't tend to download the whole game again when updating. It'll will only update the components that have changed since last time. So long as you keep up to date with the downloads, any updates will likely be small. Odd are, only the first download will be the big one. That said

6 Replies 5,950 Views

[quote]so... WHAT? wait... NOOOOOOOOO! DOn'T Horrid Tenticle Seaweed Monster is attacking me... arrggggggggg[/quote] /whistles Down boy down. Quit slobbering all over Solam. No, I don't think he wants seaweed slime that far up his pants, or his shirt, or all his helmet, or anywhere else. No I don't think he want to shake you tenticle. God only knows how many people you have groped in akward places with that thing. Don't look at me like that. You don't exactly

47 Replies 107,091 Views

[quote]I didn't see any Trentalor monster on that map![/quote] A Trentalor monster? Whats that? If you are refering to my "Horrid Tenticle Seaweed Monster" comment, I mentioned as part of my comments involving making a monster out of lots of seaweed by using a spell. There is no actual monster on the map, though there is a forest under water. ---- On a side note, I now want to turn one of my HTSM (Horrid Tenticle Seaweed Monster) into a mount. I

47 Replies 107,091 Views

Does this mean no forests of seaweed? Here I was begining to make invasion plans involving animated seaweed to attack ships, and to travel on land to terrorize costal cities as some horrid tenticle seaweed monster. Seriously, what am I going to do now to terrorize people?

47 Replies 107,091 Views

[quote]About the pics... underwater forests??[/quote] /Shrugs shoulders Could be a forest of seaweed. [quote]will the AI have water phobia?[/quote] It might depend on how they feel about seaweed.

47 Replies 107,091 Views

Quick thought, could we get it so whenever Elemental makes a map, it'll save it? I have, from time to time, gone back and replayed maps in other games using different setups and start locations. I would like to have such an option for Elemental. I know for GalCiv 2, my skill level has greatly improved over time, and I would really wish I could go back and try to replay some of those older games that I had trouble with. Could you also include a means to remember

47 Replies 107,091 Views

So many posts in less than a day. I'll read them all later. For now, I'll post some of my ideas. I like the Camp #1 system the best. It gives me the sense that if there is anything I would want to have done (in regards to the economic system), I can do it. I have no problem with having a Camp #2 or #3 interface (assuming its not a pain) so long as I can somehow override things to do anything I want to do with a Camp #1 system. For instance, lets say that an enemy has

565 Replies 1,541,705 Views

I don't know about you, but I would like to be able to keep the town. It doesn't have to be the best option in all cases. I don't like the idea of total genocide just because the conquourer is a different race (or species) than the conquoured. Maybe the town might require some special improvements like a "Re-education Center" to teach the Fallen about morals, laws, and civilization. The Fallen might in turn use a "Slave Trading Center" to put those weak h

14 Replies 9,120 Views

What version of python do you plan on supporting? I'm reading some stuff for python 3.0, and I've read that its going to be backward incompatible with any earlier verison. This is how they plan get rid of some problems plagueing the lanuage for a while. Here is my source: [link="http://docs.python.org/3.0/whatsnew/3.0.html"]http://docs.python.org/3.0/whatsnew/3.0.html[/link]

73 Replies 222,273 Views

[quote]I mean will the vanilla version of the game be any good? Or in order for it to be good will it be necessary to mod it? Somebody mentioned there will be only a few spells. Does this mean the game will have like 10 spells and the rest we will have to created?[/quote] I mentioned it (see reply #18). If I recall reading correctly, it was something like 10 unique spells per civ. So there're be a few per civ, but many in the game overall. However, I can't find the source of the info,

73 Replies 222,273 Views

I know python, but I haven't used it for a while. I should be functional again real shortly though (you mentioning it for use in modding is a strong motivation). Let me know if you need any help. Anyways, about the modding. Just how far can we go? From what I understand, the default elemental will not have a huge number of spells, and you will not have the ability to make high powered units, or create unusual/strange/interesting units. For interesting units, I'm thinking stuff like my

73 Replies 222,273 Views

I'm not sure if we're going to get summoned units in the game. I don't recall anything mentioned about them. As far I know, we are not going to be able to make high powered units with strange, or exotic powers. As for golems, I imagine that they are built, not summoned. Its how DnD does it, and thats how tale started as. Go read the wiki link I provided. [link="http://en.wikipedia.org/wiki/Golem"]http://en.wikipedia.org/wiki/Golem[/link] I don't know about you, bu

4 Replies 2,401 Views

Just to clarify, we will only be designing humans and fallen? We will not be able to make units like undead or constructs? What about magically augmented units (augmentations that make them something not quite human)? If not, perhaps that will be a topic for a future expansion then.

53 Replies 124,549 Views

[quote]The only random map generator I've ever used that I would actually call great was the one for HoMM 3, but even that had a lot of room for improvement. There were certain things it would do that were very predictable.[/quote] Whats HoMM 3, and what was the random map generator like?

48 Replies 137,289 Views

About being a professional writter: Do you need to have previous work experience, or would you be willing to consider someone who might have some talent? Do you need to complete a large workload, or could you work part time through university (as time permits)? ---- About Quests: Are quests going to be a type o

39 Replies 174,907 Views

[quote]What type of events would you all like to see?[/quote] I don't want to see is what we had in GalCiv2, namely the random ethical events. Those events unfairly punished "good" decisions, while rewarding the decisions that were evil, or neutral in nature. In theory, the penalties created by picking the "good" choice could be great enough to cripple an empire, possible worse than the disease mega-event doe

5 Replies 4,269 Views

I haven't played the game for a long time, so I don't know how accurate my comments about specific details about the game will be. [quote]The biggest thing that throws people off is that you have no way to control the flight path of your ships. The ONLY way to move ships around is to get them to move towards waypoints or entities like other ships. You can't simply say "go that way".[/quote] <sp

22 Replies 106,336 Views

[quote]So we're still playing around with this concept so would love to hear thoughts on it.[/quote] I've been playing with these ideas for a while. I've considered making a post on it, but I'll post what I currently got here. ________________ For designing units, each designed unit would have a certain kind of

106 Replies 381,580 Views

Just checking. Are the events in Elemental and GalCiv 2 somehow linked? Also, isn't "Kona" the name of the Drengin leader? Does a Dreadlord share a name with a Drengin? Is there some piece of information you haven't told us yet?

58 Replies 292,096 Views

[quote]Wonder Idea #3: the flying city. The wizard builds a machine that feeds on the soul of a very special kind of person, and somehow tracks down said person to power it. Then the machine (which can convienently be placed at the bottom of a random well for no reason. Kudo's to those who get the reference) will lift up the entire city once powered...[/quote] Breath of Fire 2? <span style="fon

57 Replies 55,485 Views

It looks somewhat different than what I've read thus far for the Galciv universe, with some new information. Is the mighty Dragonal somehow going to influence the events in this game too?

23 Replies 140,948 Views

Sounds interesting and all, but I have a few concerns: 1) Is stuff going to be broadcast the moment players make units? I don't know about you, but I'm a bit of a private person. As such, I think that any units (or other stuff) I make is my own damn business unless I decide otherwise. Besides, as with Galciv 2, my units names will likely take the form of a shortened list of stats (tech prerequisites to be more precise). As such, many players might

83 Replies 199,255 Views

Soul Knight, medium of Soldier's Sacrifice (inspired by rememberance day) 1x 2-handed sword 2x sword 3x shield 1x armour 5x Warrior spirits (with either good relations or good loyalty) Ritual - Summon spirit Lv. 1 Ritual - Spirit limb Lv. 1 Ritual - Spirit possesion Lv. 1 Ritual - Spirit personality blending Lv. 1 Ritual -

30 Replies 63,348 Views