The Xendar are not supposed to be able to build districts. They are supposed to rely on population.
DivineWrath
I haven't been using Adobe PDF for years now. I don't like Adobe's business practices. I've been using SumatraPDF instead. It remembers what PDFs I have opened and where I was for each. It automatically opens all of them (except those I've closed) every time I use it.
That sums it up. Making fleets can be clicking intensive if you make them complex. I generally make a fleet using medium ships so I don't need to click on a whole bunch of tiny ships.
I don't think the baratak using contaminant worlds will be a problem. You see, like the festron, worlds that have any population of the contaminant will get turned into more amoebas (except yor). The converted amoebas will like pollution like the rest of them.
Will we be able to customize these magic items? Lets say I like the poison from the assassin's blade but I want it on a greatsword. Could I make such an item?
You forgot to mention Impulse. FYI, for those who don't know, Impulse was an online game store that was competing with Steam at the time. As I recall, it was said that Impulse was quite distracting. Both Elemental and Impulse demanded resources and man power; so it left Elemental stretched thin.
I hope to hear more!
Does one need an account with Microsoft to get this? I've been trying to avoid that and other registration since I started using windows 10.
I'm not much for terror stars. I prefer to expand my empire, not destroy what I don't have. Also, who's to say that I'm only allowed one per sector? I'm a space dictator! Anyways, I don't like using the term "races" when it should be "species". I knew what the species pack was going to be before it was released, cause I stopped to read it. I wasn't expecting a whole lot from it, but have it anyways, cause I bought the expansion pass a while back.
There are 2 things I think could be added that would make it better. 1. Show how many cultural points I'm getting per turn. I tend to conquer other civs (even minors) because their civ capitals give you more culture points. Some other buildings offer culture points too. 2. Let the player pick ideology traits in advance. So when they can afford them, they're picked automatically. I was going to say let the player know when they can afford a new trait, but traits tend to
Could we mount components without needing to place them somewhere on the ship? I don't normally care what my ships look like, but I've had times where the weapons are pointed backward, or engines on the front, and thats a little annoying. Really all I want is to control what the ship does without the baggage of how it looks. I'd be fine with the AI doing the cosmetics so long as it doesn't make the ship look stupid.
I'd rather pay a few hundred for a support extension on windows 10 than to get ads. Ads will lead to tracking your activities to better target ads. This will lead to selling your data for more cash. And so on. In the end, big creepy companies, scam artists, and big government will know a lot about you. Quite frankly, what you do is none of their business.
As I understand it, Adobe has bought every company (or tried very hard to buy) that made any sort of competition to Photoshop. As such, there isn't very many alternatives. On top of that, they make more money on subscriptions than with licenses. The environment doesn't allow for casual users.
Another reason to switch to linux...
I think they're supposed to be protest signs, not hammers. Though I also thought they were hammers when I first saw them.
I'm not aware of any means to do so. Its probably a feature that has fallen through the cracks. Also, please be polite. Its nice. I don't think being rude will help in anyway.
I generally find that I need to take the homeworld first. Without it, most of the planets I could take would culture flip back to the original owner. With it, most of their planets will flip to me in time.
I agree. The delay to influence update is annoying. If you save the map and reload, it'll update the influence. I don't like that inconsistency, before saving and after loading.
I don't think retrofiting should be a tech. I think it should be available at the start.
I didn't know that treasure hunting missions can get that low. Those missions got changed so they have a bigger range of high and low results. You just happened to have got a really low result.
[quote quoting="post"]2) Universe setup....is not fun! It is far to difficult to setup a universe to play. Galaxy size is just a guess. Small, Medium, Large...but what are the differences? What is Large? One man's large is another man's small. Also, Civilization distance and sectors is just a pain. I guess the only real way to do it is get your settings. Create the universe, cheat and remove fog of war and then see if you like it. That is not fun.[/quote]
I'm afraid the ship designs screen don't have a good management system. You're going to have to obsolete them 1 by 1. However, if you want to permanently delete a lot of ship designs, you could go where they are stored and delete them (or rename folder). C:\Users\%USERNAME%\Documents\My Games\GalCiv4\Designs
No. Not to my knowledge. Only core worlds.
Have you tried the normal version of the game (on epic)? I saw it got an update that insiders edition didn't get. Someone might have uploaded the files to the wrong version.
GalCiv 2 is a high bar to reach for. I still play it from time to time. While you guys done much for Supernova, there is still much further to go. I wish you guys good luck. Godspeed.