Well, the game could have specific symbols placed in front of the tech name. So when ever the colour of a tech comes into play, so does the symbols. For instance. I'll be using emotes (whatever they are called) since I lack a prepared set of symbols: -(a green tech) [e digicons]:frogboy:[/e] Farms -(a yellow tech) [e digicons]:grin:[/e] Mines -(a red
DivineWrath
[quote]A good week...even if I wish I had more to show for it [/quote] It may not seem much, but it probally greatly cuts down on the number of problems later. Those problems... is stuff you never want to show.
[quote]X-COM finally made it up! w00t. Make sure if you buy X-COM to vote it 5 stars in Impulse as it’s only at 4 stars right now (boo on whoever voted it less than 5 stars).[/quote] I've heard about X-COM, though I never looked much into it. It doesn't look too pricey, so I might pick them up this weekend if Impulse Weekend buys has anything good. By the way, whats this voting stuff? Does not voting pull the score down?
Hey wait! What are you trying to pull here Frogboy? You're showing us an awsome game, and yet you are trying to sell us a game that is not only not finished, but it also causes phychological truma!! ---- @Denryu, reply #9 If I recall correctly, its technically illegal to download programs like that, let alone play them after downloading them. The laws are simply not enforced (or enforced poorly), and thus poorly understood across the net. I going to go review w
After reading some posts, here are my thoughts: Perhaps the customization process could be split into 3 parts -Motives (motivations that influence how your soveriegn evolves) -Achievements (stuff done before the game begins) -Skills/abilities (stuff your soveriegn can do) ---- You have the opportunity to select 1, maybe 2 motivations for your soveriegn. This will influence many abilities and skills that the soveriegn might have. Your character might even
[quote]Now, at that point, we’re talking about customizing ones sovereign (as opposed to your faction)[/quote] It looks like some people who have replied thus far have failed to notice that you are only asking about how would you customize the sovereign and not the whole civilization. ---- Customizing my soveriegn: -I would like to have some spells that I could cast at will, but are minor enough to not require mana or essence in any form. -I would like
Edit: I seem to have lost my train of thought. I might re-edit later. [quote]An important question, does this mean no female channelers?[/quote] By Frogboy, orginal post [quote]Sovereigns will get the opportunity to get married. Once married, they will, for a period of time, be able to have children.[/quote] My guess is that unless a male soveriegn cheats on his wife, or is polygamous, there shouldn't be any major difference in the rate of birth. So female soverie
I would rather be able to select an heir than to follow any rites of succesion involving blood relation. Perhaps after a few betrayals by "former allies", I might look at an enemy and consider them honourable in comparison. My thoughts might be "Atleast he had the decency to face me on the battle field." and "Despite our grudges, he seems to treat his people right.". Plus I would like to be able to select a champion of mine to be the successor. My hopes being that I might be able to c
I don't like the idea of enchantments having a percent chance of failure. Trying to enchant something to the next level, but to fail 20 times because I got the 33% chance to fail 20 times in a row is a real pain... It would also add to the calculations per turn to get the desired number of weapons for my units (emphasis on how much I would hate to have to add enchantments manually). Plus there might be unexpected (or expected) delays in unit production as you would expect to have a few weapon
I'm a bit too tired to get involved in a discussion of a no coin bartering system, argueing in the favour of the coin. That said, its probally difficult to represent a civ's actual economic power when restricted to a bartering system. You might have to use the "coin" system (in a symbolic manner) regardless of the actual economic system used by your civilization. I think it would be more trouble than its worth trying to renegociate the contracts of many soldiers who are tired of getting "deer
My appologies. It appears that... I over reacted. When you said "...I am looking at you STARDOCK!!", I took offence at not only the rudeness of the statement, but also the arrogance that statement implied. If you had used the statement "I would love to have input from you guys at stardock!!", I would not have reacted. I'm going to leave this thread and let stardock defend themselves (if they care to do so).
Don't look at Stardock. They are not a video game company, they are a... umm... a... what are they again? I'm going to go with a utility software company (but that might be wrong) because they program tools and eye candy like Object Desktop. What ever they are, computer games are a secondary priority. Stardock makes games because: A. They want to make games. B. They can afford to take the time to make games they want to play themselves. Combined with the fact that th
1. Too early for "similiar". The game doesn't even have all the foundations put into place yet (just enough so the game runs). We don't even have spells... 2. Its a very "early" beta. Other companies would likely call what we have now an alpha. Stardock has a different philosophy in regards to releaseable software. The game is still very much changeable at this point (thats how they want it when their customers touch it). 3. Not for the beta 1 series (the cut off point for tha
I've pre-ordered this months ago. Looks like I have something to look forward to Monday.
I'm interested. Just don't have anything happen late at night when I'm sleeping (and thus unable to respond), or you'll make not like you. ---- Anyways, do you want us to inform you of anything we would like to be able to do when the chance presents itself. For instance, I like the idea of creating super units that are powerful in battle, and can use a number of special abilities.
I'm not a fan of tech randomization. If there is a tech that I consider important, I don't like being denied access to them for any reason. An unexpected delay may be annoying, but I can ussually live with that. From what I understand from the post, even red techs might (or will) become green after a while. So long as I can expect to research the techs that I desire (or consider most valuable), I'll be fine. ---- On the topic of techs, is there going to be unique tech
For me, in the order of importance: 1) Have Auto-Resolve for tactical battles work well. In games like the Total War series, I tend to grow tired after the AI has sent hundreds of armies to kill you, of the same build, and does so in some delusion that this time will be different. The problem is that the Auto-Resolve function doesn't work nearly as well as a human player. A battle fought by human vs the AI might result in a victory with a small loss for the human player, but the same
I have a few thoughts. -Soveriegn Handling- Instead immunity by being on the defensive, how about a 3 strike system. A soveriegn might have only 2 chances to escape battles (and will do so automatically) that it loses. If the soveriegn gets defeated a third time, he/she is dead (out of luck). Truely lucky soveriegns might have another strike or two than most (probally a design option in the design your soveriegn screen). Alternatively, each soveriegn might get the 3 st
I'm kinda against it. There is a distinction in other games where the game is technically won (governed by the rules of the game) and then there games won where further resistance against the inevitable pointless. If the game gets to the point where you kill the enemy soveriegn once, have you effectively won the game? If the soveriegn returns with only the fraction of the xp it had before being killed, the war will be very much in favor of whoever of the victor is. This is a t
1. It plays a lot like GalCiv 2 right now. Let me rephrase that, it plays like an early beta. I imagine that things will change significantly depending on what player feed back they get. 4. There appears to be issues with the game at the moment (strange graph, but they're working on getting the game to run on older, and less powerful machines right now. Hopefully everything will work well once the final version is released.
Maybe you could use the title of like "[Beta 0.21]" or "[Beta 0.22]" for all future posts? That way you can tell what version a post is by reading the title.
You might want to change the title of the OP to something like "[BUG] Multiple problems". It might reduce the confusion when reading the forums.
Sounds like this is some lagacy bug from GalCiv 2. I can't be certain that their reusing code from GalCiv2, but it would be logical for them to reuse code if not broke rather than discard it without justification. Keep an eye on this bug, I thought this bug was squashed long ago. I rather like it to be dealt with sooner rather than later.
They really should do so. Its somewhat difficult to look at the map and find all of the goods to collect them manually.
My guess would be something that doesn't seem to work right (such as crashes). As mentioned inanother post (by frogboy) that we seem to be at the basic capatibility stage. Everything is geared to see if things work. You can worry about game play details. By the way, that post is here: [link="https://forums.elementalgame.com/363845"]https://forums.elementalgame.com/363845[/link]