[quote who="Thorizan" reply="2" id="2674659"]Elemental has the biggest budget of ANY Stardock game so far. I trust they will use it to put in the things for which the fans truly care.[/quote] Although Frogboy said that a popular joke is that Elemental's budget is less than for the Civ V cut-screens
astrath
I've used copypastecode.com before as well
I think there's quite a bit else as well. And there will be stuff in the final game that won't be in any of the betas.
I think its a temporary beta measure. It was bugged or something so they took it out until they fixed it. In the notes somewhere.
Certainly I think it should be that small cities have a lot less build slots, with bigger cities having more. At the moment you can just ICS small cities, which is precisely not what we want. Alternatively make city maintenance such that lots of small settlements isn't economical.
Food is scarce. If you can't find fertile land you can sacrifice one essence point to create some.
Did you close impulse after starting Elemental? The beta needs it to be open
[Suggestion][UI] putting names for mountain ranges etc on the cloth map by astrath https://forums.elementalgame.com/386045
Blue icon in top left corner -> preferences -> show pre-release versions. Still in beta.
I was thinking about some of the old screenshots like this , and was wondering if it will (or could) be possible to add names or labels to the cloth map. Would be great to be able to be able to 'fill in' the cloth map as you explore more. Sending your armies through that mountain pass over there is nowhere near as cool as sending you
Read some of Froggie's posts. Especially the bit about the Sins and GalCiv betas. Also remember that it was originally going to be released last February and they held it back to do more beta testing ie they could have released it then if they wanted to.
Put the option in beta 3 and we can try it out and see what is better.
I believe it is just a superficial 'ruined castle'
Premiership footballer (or soccer player if you insist)
On time, not sooner than expected. In fact it was originally going to come out last February, that article is from January saying 'sorry, it's going to be late'
Entered tile for second witch's hut and it CTDed without any error message. Debug attached, on copypastecode.com as pastebin was being fail.
Not long ago he said they were ahead of schedule. We will see...
[quote who="DeeRock66" reply="4" id="2660372"]of course they will have elves, come on, it's pretty much a rule.[/quote] cough cough Harry Potter
The ages thing probably needs sorting though, is very weird.
Crying out to be built by pioneers. Perhaps they could be built in stages (improved and all that), and maybe imbued with magical defenses by a sovereign.
I wouldn't recommend 'doing a Targaryen'
The gameplay is spectacularly meh at the moment, what with magic disabled, diplomacy disabled, quests at basic level, barely functional AI, etc, etc. But you'd be surprised what can be achieved in two months.
The archiving techs don't seem to give you much research for 4 tile stuff. How about, since these tech are being rediscovered, you have some buildings that increase the likelihood of getting the rarer techs?
The original purpose of cheats is to help with testing - you can try late game stuff without going all the way through the game. So I would expect cheats - they've been in since beta 1
My download isn't working [e digicons]:([/e] it's stuck on 'verifying'. Help please [e digicons]:'([/e]