Are we only supposed to have 1 of each hero?
Trojasmic
For example, if I add weapons/armor to a hero and look at his card, it still shows the same values. I usually have to end turn or do something else to trigger the change on the card. When I complete research on an adventuring tech, I usually have to move my heros first before the new goodie huts will show up. That shouldn't happen automatically as soon as finish researching the tech. Thanks for your consideration.
http://pastebin.ca/1943280
My city had 2 prestige before and still has 2 prestige. What is the bonus supposed to be?
That worked in 1.0.7. Will you please fix it?
Everybody else have that problem?
[quote who="HooblaDan" reply="21" id="2774587"]AWESOME stuff across the freaking board. One thing... I like the idea of having children that might be more powerful than you are. I mean, isn't the idea of children that they'll end up better off than us? So I always thought that having a child born with more essence than myself was cool. Maybe instead of 50-100 it could be 75-125? I'm no game dev, that's just an idea. Don't know whether or not the idea of having more powerful children works for
I'm not abusing any strategies and yet I win every time on "ridiculous" difficulty. This game is too easy. One other comment...perhaps pioneers should cost 1 food. That would help curb the city spamming.
I think this is a bug too...shouldn't at least some of the minor factions be guarding a camp of dudes that works with Kingdoms (a.k.a spiders)?
[quote who="solidsmooky" reply="4" id="2771725"]alt+f4 to play a better game.[/quote] I though that was clever and funny. +1
F5 or Q for Quicksave, but it hasn't been implemented yet.
just mark them as defeated or something...
"decreases the cost of recruiting heroes" means what? how much does it decrease the cost of them? "increased movement" means what? everyone in the party gets more movement? the sovereign gets more movement when in the same party? just the hero with that card text got more movement points when it spawned? what?
I think the higher level champions are all recruit-able whether I research those techs or not so what's the point of researching those techs? Maybe you should have to recruit those techs before being allowed to recruit higher levels heroes. Thoughts?
Give Janusk a break...he's a nice guy. My only issue is that his player card gets used by some other dude too...please, they're can only be 1 Janusk!
I bet they dropped tech trading because they couldn't figure out how to deal with trades between Kingdom and Fallen techs and the issues that would introduce.
Based on some of the wording in diplomacy "you have got to see the tech I just learned...", it would seem so.
Yes please add this feature
Change log?
I think some of the buildings found in Civ techs could be spread out. For example, they could put things like the pub and inn in the Adventure tech. The palace could go in the Diplomacy tech.
I have 3 computers in my home and Elemental now runs the fastest on the slowest one. Elemental used to be so slow on my laptop it was virtually unplayable. Now for some reason, ever since 1.0.7, Elemental runs best on it. The performance on my desktop machine has gone largely unchanged (still slow). Oh and that third machine? It won't run at all on it...CTD on launch.
How does healing work? Can you heal while moving? Can you heal while not in your own territory? Is there a bonus for healing in a city vs. outside the city but still in your own territory? Are there any buildings or techs that speed up healing?