Bug?
Trojasmic
Bug?
Never shows me the other city... Is this goodie hut broken?
how do i get him back?
totally agree
I've requested the same thing... Please Stardock...help a couple of brothers out.
I don't get the "swords or butter" reference. Can you elaborate on that choice a bit more?
What are you guys using it for? Line of sight? Who cares? Maybe if it provided a defensive bonus or something...
please
Nice mock-up...let's implement it!
This will be fixed right after they fix Elemental.
agree that my guys are going into the forest more than they should. I once campaigned for a movement trail like they do in HOMM. wouldn't that be nice?
This thread is starting to get funny. [e digicons]:grin:[/e]
I've noticed that the AI and I are still city spamming after 1.0.8. With higher costs to pioneers and merchants, it's just taking us a little longer to get started. Perhaps a better way is to go back in time like we did in early beta and make city's cost essence. Think about it. It's the perfect answer. Do you want a super sovereign with tons of mana or a bunch of spellcasters or a bunch of cities or some balance in between? Like I said, I think all the p
Any other use besides selling it for money?
I would like to see dispel spells.
There needs to be.
This is in an interesting idea...I like it.
Anybody else notice this?
I was making a Great Mill and then took over an opponent city which was also making a Great Mill. Now I have two Great Mills. Is that supposed to happen?
Just wanted to say that I applaud the work on the weapons/armor value changes. I like that the spells are being fixed (min/max) and better descriptions on the spells themselves. I'm still trying to work through how best to strategize given the extra merchant and pioneer costs, but I like that there's some focus on preventing city spam. Unfortunately, this might be hampering the AI more than it hampers me. The teleport spell cost and loss of organized is a l
I've never lost and I play on ridiculous every time. [e digicons]8C[/e]