Trojasmic

Trojasmic

Joined Member # 2474803
540 Posts 1,537 Replies 22,272 Reputation

[quote who="seanw3" reply="84" id="3106881"]People seem to think that Gilden are the "bankers" of Elemental. In fact, they are the miners and builders. A society based on order. They are also ravaged by greed. They are the True Lawful from my perspective. That level of production and architectural mastery is something only a very ordered society could achieve. And yet, the thirst for ore, not gold specifically, is almost a compulsion for the Ironeers. They have a history of aggressi

175 Replies 712,825 Views

[quote who="NaytchSG" reply="3" id="3105583"] Now if the monsters can just see (or smell) those soft, juicy pioneers as they stroll by... [/quote] This. Now please figure out why monsters can't "see" the AI armies as they stroll by.

15 Replies 24,218 Views

It wouldn't let me paste all of it so here's the bottom half. http://pastebin.com/mSfT54tY Did not create a zip file this time.

0 Replies 706 Views

http://pastebin.com/VXvb3pbU http://www.mediafire.com/?stzbn0716wx3tv3

0 Replies 600 Views

Remembering that one is a Beta and the other is not... also remembering that they are slightly different spins on the 4x genre: AI: Civ V wins, but only now after how many months and patches after release? Civ V AI can finally use the sea sort of. Diplomacy: Civ V wins. By SD's own admission, the EFE diplomacy has not been touched. Tactical Battles: EFE Beta wins obviously. UI: Civ V wins. I really hope SD beg

27 Replies 22,071 Views

I'm a little late to the party on this one, but just wanted to say the OP is one of the best posts EVAH! Here's hoping Stardock has this one pinned on the whiteboard.

67 Replies 45,795 Views

Remember? You come upon a sleeping peddler under a tree. Shaking him gently to see if he's alright, he awakens and offers you a magic seed if you promise not to hurt him. a ) Trade him one item for the magic seed The seed can be planted in one of your cities and becomes a gildar tree. The gildar tree produces +1 gildar per level of the city (it actually grows as the city gets bigger) b ) Attack him for the seed If you can kill him

5 Replies 2,158 Views

Yeah here's the list. + City management... more interesting building choices and level upgrade choices. City specialization will play a bigger role. Building bonuses will be magnified by resources within their control. Buildings without a related resource nearby will almost not be worth building. + Faction differentiation... we're about to see a lot of the current buildings, traits, techs, items, spells, etc., marked unique to one or a set of factions

1 Replies 3,107 Views

[quote who="Lord Xia" reply="17" id="3103072"]We DO need more damage spells. Each school should have, at least, one, single target ranged damage spell. All the buffs and deBuffs in the world are great, but it doesn't mean anything if you can't do the one thing in a fight that matters, doing damage. And I don't like the idea that all but fire mages have to rely on swordplay to kill enemies. [/quote] I remember Stardock saying they didn't wan

52 Replies 25,314 Views

I share a lot of these same thoughts. 1. Seems to me that the AI is quickly able to spam cities and I am not. Once I clear out the initial "easy" enemies with my Sov and first hero, I get a second level of enemies that I need to create armies to defeat. Until I can defeat these second tier enemies I can't get to a spot where I can colonize another city. I've seen that AI units can sneak by these second tier enemies where if I try to get a pioneer past these guys I almost

3 Replies 6,378 Views

I got a snake man'g. Oh wait, that's a different discussion. I'm ok with the way cities are. Some of my cities are perfect squares and some are snakes just like real life. I build a lot of outposts. My gripe about cities is our building choices. There's a good post about making more interesting and balanced building choices. Read it! Hopefully, SD is taking a close look at that post. I also don't like that the AI builds

27 Replies 17,192 Views

In your city growth section, you talk about grain and it's effect on population capacity, but you don't talk about what actually makes your cities grow. Generally speaking, the thing that makes your cities grow is prestige. Prestige gets divided by the number of cities you have so the more cities you have the slower they all grow. Of course, there are some buildings that help modify the growth rate.

123 Replies 960,967 Views

Yeah, I just think they need to add a lot more unit abilities. That's where it's at. That would also go along way to creating faction differentiation. Each faction should have their own unit abilities and every tech should open up one new ability. There are infinite possibilities here, but they're probably better suited for another thread.

7 Replies 15,153 Views