I've seen the same thing when trying to load a quick save. I had to go back to previous save.
Trojasmic
[quote who="Tasunke" reply="5" id="3092665"]I guess the easy fix is to add weapons to Pioneers -> customizing this is already possible ...[/quote] There you go! Since the AI will "borrow" our ideas for creating units, we should all design a bunch of armed pioneer units. Maybe then we can start to fear the AI's pioneer stacks of doom. ;-)
[quote who="Frogboy" reply="50" id="3091736"]I didn't vote (since I'm the lead coder of said game). I think many of you would agree that bringing on Kael to design and lead Fallen Enchantress and bringing the Galactic Civilizations team back together to code it has made a major impact here. That said, I'd say that game is still months from being ready for general availability: Crashes. We need crash reports because we're getting to
Yes, the battle freezes the first time it gets triggered (the first time I get hit and my guy counterstrikes). I have a similar system to you. If it's working for you but not for me, then maybe I need to send in a saved game so they can troubleshoot.
I've started a new game in .86 and I'm seeing the same problem. It happened after I signed a trade treaty.
don't think one is going to happen
I've seen this one a lot too. I see this huge stack coming toward and fear my game will be ending soon. Then I click on the enemy AI stack and it's a sovereign, 2 scouts, and 2 pioneers. What the heck? Clearly their intention is not to explore and plop down new cities because they attack me! Clearly, it's no contest and automatic death for them.
And I'm not just talking about a training completion. When a unit is trained they materialize outside the city, but that's not what I'm talking about. The AI will have like 5 armies in his city, then for no apparent reason will pop 2 of them out. I pick them off and now the city only has 3 armies making it easier to take. By the way, if the AI had sent out all 5 armies, he would have beat me. Similarly, the AI will pop out a half-healed champion by hi
Will you please fix?
[quote who="seanw3" reply="1" id="3090339"]No. There is a mod in the works that does this. The vanilla summons are fine. [/quote] C'mon Sean, you have to give a different reason than there is a mod in the works to do this. Not everybody uses mods. Tell me that summoning weak units at level 1 or 2 would somehow break the game. The mere fact that you're planning a mod to do this very thing is a plug for it to be in the main game.
I don't think Summon Spells come till the later spell levels, but I think we should be able to summon weak stuff at the lower levels too.
I'm not seeing that if it's supposed to be in there.
So I had to separate my stack, use the champion to take the goodie hut, then combine my army stack again. Will you please fix?
I don't remember that happening in .77
will you please shorten it?
I'm noticing lengthy times between turns too. Not 2-4 minutes...more like 2-4 seconds, but in Beta 1 the turns were 1 second.
For example, if you create an army of 3 with each individual having 9 attack and 7 defense, your army will have 27 attack and 7 defense. Why is that?
Is it -1 initiative? Is it -3 accuracy? Is it -5 damage?
1. It's nice to meet you. [ENCOURAGE PEACE] 2. It's nice to meet you, but you better watch out. [THREATEN] 3. It's nice to meet you, prepare to die! [DECLARE WAR]
I should be able to click anywhere on that event notification.
Agree! Would like this fixed.
for example, i don't see fire immunity on ignys yet when i cast burning hands nothing happens.
please