Trojasmic

Trojasmic

Joined Member # 2474803
540 Posts 1,537 Replies 22,272 Reputation

[quote who="harpo99999" reply="46" id="3246960"]derek, please lock the ai programmer(s) in a room and refuse to let them out until the monster ai will attack the NEAREST town/outpost that releases them, and afterwards has a bias to attack the faction that triggered the release ie a hatred of the side that caused the wandering so if a player releases a dragon near another player's town the dragon will target the player, BUT if it was released by an ai then the ai will be the target and not

148 Replies 329,900 Views

I blame my success as a player on Sean and others who have posted some really good ideas, strategies, play-throughs, etc. Since Tuidjy won't do it, I'll put up a saved game for all of us to play when .984 comes out. That should address a couple of issues: 1) You can call B.S. on someone cuz you'll be playing the exact same map as them. or 2) You can learn from all the different successful strategies, videos, screenshots, saved games,

148 Replies 329,900 Views

Nope, I turned off automatic turns the first day. Click on something that you can't reach this turn but can reach next turn (i.e. a monster, a goodie hut, etc.), click end turn, save your game, load your game. Everybody moves. Now imagine that when you're half way through a game, and you've got 20 dudes with movement points, and it's been several hours or days since you last played.

16 Replies 9,284 Views

[quote quoting="post"] When a popup window appears map often scrolls to a different location from where the event that triggered the popup happened. Fixed in 0.983 according to Mmrnmhrm. Anyone disagree? [/quote] I disagree. That is not fixed.

29 Replies 25,647 Views

This bug still exists...causes lots of issues when you load a saved game like units on top of goodie huts, units from different factions or monsters on the same tiles, etc., not to mention the annoying popups coming from you have no idea.

16 Replies 9,284 Views

Derek, maybe you need to take another look at Sions. Either make them "design"-able like slaves, juggernauts, golems, etc., reduce their cost, move them up in the tech tree, all of the above, or take them out completely.

12 Replies 5,132 Views

[quote who="Wizard1200" reply="69" id="3246499"] quoting post The bandits should get a Leather Armor, Leather Vambraces, Leather Greaves, Leather Boots and an Ice Spear, because they should be powerful.[/quote] The other professions give benefits that will last all game. This is still not enough. Instead, it should be: Bandit Lord: allows the sovereign to recruit bandits (all game long). The alternative would be to move the bandits under equ

357 Replies 611,884 Views

[quote who="GFireflyE" reply="14" id="3246226"] [Bug] When I’m holding down the ‘shift’ key to select multiple units, the mouse cursor becomes very jaded, unable to properly/easily select the troops I want. [/quote] Another bug still left over from EWOM. [quote who="GFireflyE" reply="14" id="3246226"] [Tweak] Don’t like it that other factions are always ‘too busy to talk to you, not because they’re actually too busy, but rathe

25 Replies 12,542 Views

[quote who="GFireflyE" reply="13" id="3245769"] [Tweak] Random. Yithral just abandon’s the game and quits. He was doing fine with 4 cities. [Tweak] Random. Now Resolin just abandon’s the game and quits. She was doing even better than Yithral. Why are they quitting? [/quote] That's interesting. I had a game where I had taken over all Tarth cities. Lady Irene only had herself and two little armies with her and she still wouldn&#3

25 Replies 12,542 Views

It sounds like Sean can make a mod for a few people with a new ability/spell called "Blur". Let's leave Blind alone in the real game.

39 Replies 13,355 Views

I try to play a different faction every time and try to maximize their strengths. Like Sean mentioned, Magnar is fun to play and really different. Don't be afraid to cull the weak!

20 Replies 8,659 Views
Reply to Bandit leader in FE Beta

[quote who="NorsemanViking" reply="26" id="3246293"]Those bandits are 2 free scouts/explorers, or exellent cannon fodder for your first battles. Combined with a sovereign that has alot of good fighting abilities from the start off, it can mean turbo leveling up indeed. The synergy effects should not be underestimated.[/quote] Maybe the Bandit Lord should come with two scouts instead. Call him the Scoutmaster. Would you pick it then? Or maybe t

47 Replies 26,963 Views

Not everybody has a fortified tile so your reasoning for nerfing Blind is flawed. Perhaps you just found a nice combination that works for people playing Kraxis. Thanks for playing.

39 Replies 13,355 Views

[quote who="seanw3" reply="22" id="3246030"]Why do you hate to admit it? [/quote] Cuz you're getting all the video cards from Stardock for all your great ideas. Why didn't I think of this idea first? I could use a new video card.

42 Replies 98,457 Views

You guys want every faction to be able to do everything. Forget it. That's not fun. Maybe Stardock will add a Sandbox mode so you can pick all the overpowered traits you want. Altar and Kraxis need to be able to have their champion recruiting advantages over the other factions. That makes them unique. Remember all the whining about how the factions weren't unique enough and now you guys are asking that they all be the same again. Sheesh.

35 Replies 104,993 Views