Still broke in .982
Trojasmic
Go play Tropico dude. Great game!
Tuidjy, put out a saved game for us all to play. Start a new thread.
Has this been fixed in the next patch? It looks like you just copy-n-pasted Kiergann. Same look, same weapon, same armor, same traits, same everything. Perhaps you'll tell us that Sir Kodrin is his long lost twin brother.
Has this been fixed in the next patch?
Bumping this now that Derek is probably awake. Please check out the saved game and screenshots I posted to help.
LOL! Sean, you don't like the Fortress? I build a couple of Fortresses to pump out my high accuracy and high defense (once they fix the Forge bug) trained units. Generally speaking, my high grain cities become conclaves and my high materials cities become Fortresses (no more than 2 or 3) and the rest are towns. I welcome Essence on my Fortresses for the Aura and Heart of Fire and/or Set in Stone enchantments.
Perfect. Thanks!
Like the little icon above something that has been Blinded
Emperor Karavox can cast Blizzard for 21 damage. Cast Focus. Now Emperor Karavox can cast Blizzard for 33 damage. <img class="embeddedObject" src="http://content.screencast.com/users/trojanben/folders/Default/media/c682bb30-5951-42c8-bd81-b94fb58b00
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[quote who="Derek Paxton" reply="1" id="3242689"] Im not seeing this. Is anyone else? For me the autocast spells are at the top of the queue (so no action bar for them, spells don't have actions). The spells trigger. Then it goes onto the next unit, their action bar is displayed and life is good.[/quote] Derek, I just re-read your post. The part about "going onto the next unit" may be a clue. After autocast, if the next uni
saved game: http://www.mediafire.com/?51x94ztt3a5invt <img class="embeddedObject" src="http://content.screencast.com/users/trojanben/folders/Default/media/57694800-e933-460f-b71e-8cca18c88dea/csilla_mass_curse.png" alt=
[quote who="Derek Paxton" reply="1" id="3242689"] Im not seeing this. Is anyone else? For me the autocast spells are at the top of the queue (so no action bar for them, spells don't have actions). The spells trigger. Then it goes onto the next unit, their action bar is displayed and life is good.[/quote] I'll post a saved game when I get back to my computer so you can check it out.
When the Amarians cast Noble Legacy to start a battle, the action bar disappears (you have to hit space bar). Csilla has the same problem after she uses Mass Cure (no action bar, you have to hit space bar).
[quote who="seanw3" reply="110" id="3242430"]As far as balance goes, spells that can be resisted should cost less. Spells that are buffing friendly units should cost more. If one is guaranteed to work and the other has a risk of resist, the sure thing needs to cost more.[/quote] seanw3, you need to stop making sense.
resource frequency on "dense" or "moderate"?
Shush Brad! You've said too much.
Bumping this cuz I haven't seen/heard plans to address and it still bugs me.
[quote quoting="post"] Even now, I can’t promise you a specific release date. I’ll wait for Thursday’s build, talk to the QA team, get together with Derek and others and pick a date. [/quote] Derek and QA Team please hold strong. Don't let Brad persuade you into releasing a buggy game. I know. I know. Developers don't write any bugs. Just trust us on this one. We're not ready yet. I know that gam
http://pastebin.com/XnjcpPDq http://www.mediafire.com/?8gp1pn9afdbfzqg freakin Windows XP.
Or are you sure you can squash all the bugs internally before release?
[quote who="Tuidjy" reply="21" id="3241768"]Do we want the game to be balanced for stupid choices? I think it is rather silly to have have a magicless sovereign, especially when you do not have "Enchanters". I also do not think that city boosters need to be nerfed. What needs to be done is to have them balanced. And no, I do not think that the developers have yet gotten exactly how unbalancing "Wealthy" is. I see them nerfing "Adventurer's Bo