Trojasmic

Trojasmic

Joined Member # 2474803
540 Posts 1,537 Replies 22,272 Reputation

Some quests have this... we can turn the noblewoman into her father or to the bandits. we can fight the disciples or the bandit mob. you can kill the wolf or save the wolf. if there are any specific ones you want changed, let us know!

12 Replies 15,144 Views

Agree with Xia, if you're looking for balance issues then the last thing you want to create is a custom faction or sovereign. custom = unbalanced by design. Try standard Resoln period. Or standard Pariden period. Or if you like wealthy and earth spells, then play Kraxis and steal the spirit of one of your heroes.

25 Replies 15,690 Views

[quote who="Tuidjy" reply="13" id="3241630"]If there's a new version coming out, there's not much point in starting a full blown play through. I'm writing those in the hopes that we'll learn something that's worth changing/improving/balancing, so I stop them when there's a new version out. I think I'll just start a game with standard Resoln and a custom sovereign, and see how fast the game progresses. As for intentionally crippling a custom r

25 Replies 15,690 Views

[quote who="Heavenfall" reply="86" id="3241616"]Derek Paxton, honest question, are we supposed to bump bug reports that haven't been sorted? I see you posting in some support topics saying "Fixed", but those are bugs that were reported before. So if we posted something a few days ago and it hasn't been picked up, does that mean it's been missed?[/quote] HF, I think he just likes it when we re-post "Still not fixed" messages after the next patch... which reminds me, you sho

158 Replies 59,942 Views

[quote who="Frogboy" reply="63" id="3241533"]The theory is that it's related to simultaneous turns. That is, the monsters move at the same time the players do and monsters are only allowed to move 1 tile per turn (not sure if anyone noticed that before). So they tend to end up where the AI unit was previously. Whereas, a human, being slower, wouldn't get their unit out of the way in time. So even if I explicitly target an AI unit, the monster might have trouble getting him.

124 Replies 256,275 Views

I think the playthroughs are sort of pointless until they fix the AI not being able to see us or each other bug. Come Thursday, I'm all in! Maybe you should create a saved game for us all to play and see how everybody ends up.

25 Replies 15,690 Views

[quote who="mqpiffle" reply="2" id="3241291"]To elaborate / extrapolate / whatever: 2. Leather vs Chain vs Plate armor balance is completely broken! All three should be available from the beginning of (or early in) the game, at poor quality. Then quality should be upgraded through technologies. Leather starts out at hides > tanned leather > boiled leather > studded leather > reinforced leather. Metal armors Start at rusty > iron > ste

23 Replies 29,506 Views

[quote who="StillSingle" reply="51" id="3241270"]I just wonder if because Frogboy would be testing the monster behaviour with the Ctrl+U command to remove the fog of war, whether that is hiding a problem that we see because we (generally) play with FOW on. [/quote] Yep...been saying that all along.

124 Replies 256,275 Views

That's an easy fix. The normal weapons should actually do more cutting, blunt, piercing damage. The magic weapons should be a cross between lower cutting, blunt, piercing damage plus cold, fire, lightning damage. Problem solved.

158 Replies 59,942 Views

It's too bad nobody worked on bugs today... I guess they were too busy playing with their pandas. What level did you get to?

158 Replies 59,942 Views

[quote quoting="post"] If this has been covered before I apologize. I've never had any luck with the search function on the Elemental forums. One of the biggest things I've noticed about how FE has changed from the first game is how city creation has been altered. What is the deal with needing to find grain? I'll actually find a patch of grain and send my pioneer to it and I can't settle. But those resource flags w

13 Replies 33,948 Views

[quote quoting="post"] I pre-ordered Elemental and was sorely disappointed by the game. I could not make it through an hour of gameplay before throwing my hands up in frustration. I felt like I'd wasted the $40 or $50 I paid for it. I uninstalled it and never came back. So now I'm 2 hours into the latest beta of Fallen Enchantress and I can't pull away. I could probably play this all night. Well done! The gameplay makes sense now and is quite fun. I haven't ha

1 Replies 1,749 Views
Reply to Throwing knives in FE Beta

[quote who="GFireflyE" reply="1" id="3241023"] Yeah, throwing knives are pretty useless at the moment. Everything about them just says to run up to the guy and hit them with a big stick instead.[/quote] I once suggested the throwing knives needed +1 more range than they currently have. It sent off a firestorm on the Internet. Oh the sacrilege they wailed! But I stand by it. I've said it before and now Firefly has said it. Why throw when you can j

18 Replies 8,165 Views

[quote who="Alstein" reply="50" id="3240886"]The health nerf of Pariden/Resoln should be -10% hp instead of -1 per level. [/quote] that's a good suggestion.

158 Replies 59,942 Views

[quote quoting="post"] *** Unreleased *** Content Added the Imprison spell (unless the victim resists it traps them for 5 turns and does 5 damage per turn) [/quote] Isn't 5 damage for 5 turns a bit much? That's automatic death to Pariden and Resoln champions because of their low hit points. If we're not willing to modify hit points a little bit, maybe we should start talking about increased spell resi

158 Replies 59,942 Views