Your capital is the one named "Capital".
Trojasmic
[quote who="GFireflyE" reply="6" id="3240326"] I find this spell completely overpowered. I have tonnes of mana kicking around and I can 1:1 convert it into gold for my rush builds. Absolutely insane. Imo, it should be a 4:3 ratio instead. As is, it's a no brainer to use and abuse. [/quote] Where do you get the mana dude? I never have enough.
I've noticed this too. Good catch!
[quote who="Grizzyloins" reply="99" id="3240214"]sorry durnk, please disregard[/quote] LOL
Not to mention that first click should also show how many turns it will take to travel to that point. If HOMM can do it, FE should be able to do it.
Well, I'm pleasantly surprised to see people actually doing semi-different tech tree strategies. I go for Civics->Knowledge->Trading to start every time. I really like the roads between cities. After that, it kind of depends on who I'm playing and whether or not I have access to crystal or metal. Cooperation is also very important to me.
When I remember to upgrade them, I use Consulate and that's about it. EDIT: I use High Tower sometimes. I used Warden once, but it didn't work so what's the point?
Yeah my level 13 path of the mage is doing 40 points of damage to every unit on the battlefield. With Haste, she can get off 2 shots easy. Battle over. Maybe it should just do 1 damage per level of caster.
I would like this spell to be able to cast the converse too... gold into mana.
My Queen Procipinee is Level 13 and with Courage she has 28 hit points.
2 damage per level of caster to all enemies and gets multiplied by your spell stats like path of the mage, etc. It makes Blizzard look more like Snow Flurry. It makes Fireball more like Sparklers. It makes Fiery Dart more like Fiery Fart.
one example is archers and mages with 5 in a stack.
Changed hit points from 4 (base) + 4 (per level) to 6 (base) + 2 (per level) so a few levels don't make such a dramatic difference Can we try and adjust this back up a little bit?
Good catch! I think we've been being deceived by many of the hero traits. Nine months of Beta testing was all a lie.
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Friends don't let friends load saved games from previous versions.
That's one tough outpost. Maybe it was made by casting their Outpost spell in which case a Volcano wouldn't hurt it since it's just an illusion anyway right?
[quote quoting="post"] 1) The tech that unlock heroes are a waste. By the time you unlock the higher level heroes, they aren't that useful anymore, as your own heroes are higher levels and have better stuff. And you still have to pay a small fortune for them. Suggestion: Keep only the Gildar cost to hire them and remove completely the techs (or make the factions have a limit to the number of heroes they could have, and make the techs raising that number). If you do this,
LOL DAS! You crack me up. 1. Love the tactical battle setup suggestion. Very cool, sleek solution. 2. Don't mind the mite groups and other groups having differing hit points... makes things interesting. 3. Damage troll bar fixed in next patch 4. Yes, XP is still divided. 5. Yeah, they could have spent a few extra months on the notification system to make it really cool. Don't know if they will now
This is still a problem in .981. I've had times where I have clicked to move to a tile where a monster is. Save the game. Load the game. I'm immediately greeted with the Attack screen (cuz my guy moved to the tile), I hit cancel, I end up on the same tile as the monster both of us standing there.
[quote who="Heavenfall" reply="1" id="3238664"]None of the bugs I reported on the list ;([/quote] Don't give up. Keep reporting bugs and UI issues!
[quote who="DsRaider" reply="2" id="3238668"]Can we also get a Adventurer's Boon nerf. At +10 hp it's a no brainer, and is counteracting the champion hp nerf. [/quote] Dude, it was already nerfed. It was 15 before. It's starting to become not worth it.
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