Trojasmic

Trojasmic

Joined Member # 2474803
540 Posts 1,537 Replies 22,272 Reputation

[quote who="ins2" reply="8" id="3250752"] I also think the change proposed by the OP would homogenise the game and reduce its fun and interest...[/quote] I don't know what homogenise means, but I agree 100%.

17 Replies 13,431 Views

I disagree that traits have to come as if a champion was leveled up starting from level 1. In fact, I don't want it that way. I want these heroes to be unique. I want them to have combinations that you can't get any other way (i.e. Path of the Mage + Lore II, Path of the Mage + Path of the Warrior.). Their starting values should all be different. Some dude may not have as many traits as his level would dictate, but he comes with a unique spell and a compa

29 Replies 9,233 Views

[quote who="Frogboy" reply="291" id="3250615"]Lower land can't make an island and raise land doesn't make mountains. Those spels can't isolate you.[/quote] That's what I told them, but they won't listen to me.

357 Replies 611,830 Views

I think they should leave it at 5 and let us Beta test it. Let's find out if we abuse it or not. Maybe we won't. Maybe we will. That's why this is a Beta. It takes more than 1 shot to significantly modify the land with this spell so a 5 mana cost is really about 15-25 mana. Do you want to use up 25 mana to make a little hill or cast Blind 6 times. Oops, I hope I didn't awaken the "Blind is OP!" herd.

31 Replies 23,272 Views

And since I come from the wordsmithing school of "less is more", I'll offer: This dagger is popular with warriors and field surgeons, who use its blade to cauterize wounds.

10 Replies 9,318 Views

[quote who="Emperorjarin" reply="147" id="3247761"]Any plan to fix the duration of Tremor? It currently only lasts for a single turn, despite saying it lasts for two.[/quote] I wonder if the code is counting the current turn as one of the turns. If so, that's an easy fix. Tell us it's 2 turns in the UI, but program 3 turns in the code. Wow... Maybe I should be a programmer.

357 Replies 611,830 Views

[quote who="Tuidjy" reply="25" id="3247710"]This for some out of character comments. 1. I am starting to get impressed with the game balance. This war is very entertaining. I'm on the defensive, mostly because I do not have enough units to go around. I have yet to lose a fight with my main champions, but there have been a few close calls - Nochd is out of potions, and Karavox has only one left. Money is tight, but not too tight. Resources are another matter.<b

37 Replies 60,550 Views

1. Do you feel monsters act too randomly? Yes and No. Heck, they're monsters. I don't mind wolves and mites acting randomly, but scary monsters should not act randomly. They should target and destroy nearby passersby and outposts and cities. 2. Do you feel like early game monsters are too powerful? No. If I adventure too far out, I run into some nasties... but that is what I would expect of a dangerous world. <b

44 Replies 23,109 Views

Can someone define "polish" for me? If we're talking about a clean interface, then Civ V was polished the day it came out. If we're talking about having lots of bells and whistles in the UI, solid AI, and perfect balance, then yeah they're still working on it.

148 Replies 329,881 Views

What's this? Another overpowered faction trait? Perfect! Brad and Derek are chuckling. And just as a reminder: Tarth's invisibility to monsters and extra movement points are overpowered. Pariden's access to all spell books, arcane monoliths, and Procipinee crown are overpowered. Altar's henchmen are overpowered. Kraxis' fortify and wealth are overpowered. Resoln's Dirge spell, spiders, and shard elementals

17 Replies 8,636 Views