Why are we apologizing for the industry? Why don't we ask Brad to use this opportunity to raise the bar? How awesome would it be for reviews to say something like this "for the first time in a long time, we see a game virtually bug-free with great attention to every detail on the first day of release... 5 stars!"
Trojasmic
Civ V is to Civ IV as FE is to EWOM (except that EWOM stunk and Civ IV was awesome!). Does that help clear it up? In other words, Civ V was a totally different game than Civ IV. Civ V is like playing Chess where every piece counts. Elemental's third expansion will be totally different than Fallen Enchantress. I hope people don't get mad that Elemental 3 is not Fallen Enchantress 2. In fact, Elemental 3 will probably be about dinosaurs.
[quote who="Tuidjy" reply="19" id="3252317"] So, given that reducing the sovereign prestige will have the effect of killing the level 1 city growth for anyone who land-grabs, can someone explain to me why there are people who are SO FREAKING INTENT to remove a strategy from the game? One necessary for winning on ridiculous and above?[/quote] Yer missing the point dude. We're not trying to remove a strategy from the game. We're trying to add a strategy to
[quote who="Glazunov1" reply="2" id="3252242"]What size was the city you were trying to build it in? That's a factor, as I recall.[/quote] Level 1. Is being Level 2 a pre-req?
I think Derek should have a "Rename the Monument" contest and offer a new video card to the winner. I'll offer: Colosseum Arches Tribute
[quote who="Tuidjy" reply="10" id="3252042"]Weird. I must be doing something wrong, because I can somehow never get these 'massive' amounts of prestige people are talking about, although I use my sovereign very aggressively. Speaking for myself, I seldom if ever go against the food limit, and I never even look at the food rating of a tile when I settle it. I have the stats for the last game I AAR'd, and here are my prestige and number of cities from beginnin
This bug still exists in .99.
I see that the monument now produces double influence but the Legacy of Serrane caravans are not. If that is the intent, then the "Guile" tool tip should read "monuments produce double the normal influence". P.S. I don't know if the Heroic quests are producing double influence.
Has anybody been able to build this in .99 or .991? I had a game where I popped two lost libraries so I had trading on like Turn 5 and it wasn't available to build. Do you need a merchant first?
Yes, I've had two guys running wild and I couldn't figure out why. Finally, I realized that I must have accidentally set them to auto-explore and didn't know it.
I think the balance is still too far shifted towards having many small cities being better than a few large cities. We have the mechanic of slow growth (i.e. prestige gets divided by number of cities), but the advantage that mechanic is supposed to give a few large cities is negated by the fact that you reach your population cap too quickly. To take advantage of that mechanic you would have to spend all your tech tree advancement and all your building queues focused on growth like
You end up stopping right next to a mob that eats you on the next turn because you didn't realize you were going to run out of movement points right there.
[quote who="harmonius_" reply="6" id="3251533"]Anyway 6 Labor cost for 10 Dodge is too small. For example, Ironskin +3 Defence costs 14 Labor. Dodge traits have surprisingly low costs.[/quote] Please don't encourage the Devs to add labor costs to trained units. Instead, ask them to reduce the labor cost on Ironskin.
[quote who="harmonius_" reply="35" id="3251538"][0.99] Dragon accuracy nerfed in 0.99. For example, Forest Drake has 84 Accuracy. It had 90+ Accuracy before the patch. So Blindness becomes more overpowered.[/quote] Did its spell resistance go up in .99?
It looks like you've tried to fix this by having everybody quick move to their places before I see them move. Ummm, no. That doesn't work. The same problems still exist. In a game last night, I had a guy moving one direction away from a monster. Then I decided to fight the monster so I saved my game and fought the monster and lost. I think I could have probably beat him so I exited the game and loaded my saved game only to find out that my dude was
Maybe Brad could hire someone from Ubisoft since HOMM does this really well.
This can be annoying when you're trying to equip an item or use a consumable from a loot pop-up because you can't tell what the effect will be because the background has already changed to the next guy.
Will you please fix this?
[quote who="Glazunov1" reply="3" id="3251445"]I've had issues with off-center and over-sized sovereigns on that page, if I used a custom leader. I wonder if the two issues aren't related, and that your Invisible Sovereign isn't due to free-floating image that's essentially off-screen.[/quote] Those images are now 25% less dorky than they used to be.
[quote who="Tuidjy" reply="7" id="3251473"] I would like the reverse as well. Being able to mouse over a position in the queue, and see which unit the icon represents. I.e. "Which unit will move at that time?"[/quote] Good one. I've asked for this before, but we haven't seen it implemented yet. Along the same vain, I would like to be able to cast a spell on the icon in the turn order tree too.
Understanding movement points is one of the first things you do in a tactical battle. This seems vitally important to me. What do the rest of you do? Settle for looking in two different places? I would prefer to look in one place.
I heard it got extended till Friday. Brad wanted to add silver gloves to the moonwalkers.
[quote who="seanw3" reply="20" id="3250844"] Quoting Derek Paxton, reply 18But specifics certainly are more actionable than more general feedback. I generally agree.[/quote] I don't think you people realize how funny Sean is. That was really funny, but probably flew right over people's heads.