Trojasmic

Trojasmic

Joined Member # 2474803
540 Posts 1,537 Replies 22,272 Reputation

Why are we apologizing for the industry? Why don't we ask Brad to use this opportunity to raise the bar? How awesome would it be for reviews to say something like this "for the first time in a long time, we see a game virtually bug-free with great attention to every detail on the first day of release... 5 stars!"

19 Replies 22,775 Views

Civ V is to Civ IV as FE is to EWOM (except that EWOM stunk and Civ IV was awesome!). Does that help clear it up? In other words, Civ V was a totally different game than Civ IV. Civ V is like playing Chess where every piece counts. Elemental's third expansion will be totally different than Fallen Enchantress. I hope people don't get mad that Elemental 3 is not Fallen Enchantress 2. In fact, Elemental 3 will probably be about dinosaurs.

76 Replies 71,239 Views

[quote who="Tuidjy" reply="19" id="3252317"] So, given that reducing the sovereign prestige will have the effect of killing the level 1 city growth for anyone who land-grabs, can someone explain to me why there are people who are SO FREAKING INTENT to remove a strategy from the game? One necessary for winning on ridiculous and above?[/quote] Yer missing the point dude. We're not trying to remove a strategy from the game. We're trying to add a strategy to

27 Replies 14,385 Views

[quote who="Tuidjy" reply="10" id="3252042"]Weird. I must be doing something wrong, because I can somehow never get these 'massive' amounts of prestige people are talking about, although I use my sovereign very aggressively. Speaking for myself, I seldom if ever go against the food limit, and I never even look at the food rating of a tile when I settle it. I have the stats for the last game I AAR'd, and here are my prestige and number of cities from beginnin

27 Replies 14,385 Views

I think the balance is still too far shifted towards having many small cities being better than a few large cities. We have the mechanic of slow growth (i.e. prestige gets divided by number of cities), but the advantage that mechanic is supposed to give a few large cities is negated by the fact that you reach your population cap too quickly. To take advantage of that mechanic you would have to spend all your tech tree advancement and all your building queues focused on growth like

27 Replies 14,385 Views

[quote who="harmonius_" reply="6" id="3251533"]Anyway 6 Labor cost for 10 Dodge is too small. For example, Ironskin +3 Defence costs 14 Labor. Dodge traits have surprisingly low costs.[/quote] Please don't encourage the Devs to add labor costs to trained units. Instead, ask them to reduce the labor cost on Ironskin.

9 Replies 3,304 Views

[quote who="harmonius_" reply="35" id="3251538"][0.99] Dragon accuracy nerfed in 0.99. For example, Forest Drake has 84 Accuracy. It had 90+ Accuracy before the patch. So Blindness becomes more overpowered.[/quote] Did its spell resistance go up in .99?

39 Replies 13,359 Views

It looks like you've tried to fix this by having everybody quick move to their places before I see them move. Ummm, no. That doesn't work. The same problems still exist. In a game last night, I had a guy moving one direction away from a monster. Then I decided to fight the monster so I saved my game and fought the monster and lost. I think I could have probably beat him so I exited the game and loaded my saved game only to find out that my dude was

16 Replies 9,284 Views

[quote who="Glazunov1" reply="3" id="3251445"]I've had issues with off-center and over-sized sovereigns on that page, if I used a custom leader. I wonder if the two issues aren't related, and that your Invisible Sovereign isn't due to free-floating image that's essentially off-screen.[/quote] Those images are now 25% less dorky than they used to be.

4 Replies 3,168 Views

[quote who="Tuidjy" reply="7" id="3251473"] I would like the reverse as well. Being able to mouse over a position in the queue, and see which unit the icon represents. I.e. "Which unit will move at that time?"[/quote] Good one. I've asked for this before, but we haven't seen it implemented yet. Along the same vain, I would like to be able to cast a spell on the icon in the turn order tree too.

9 Replies 4,553 Views
Reply to 0984 Is Up... in FE Beta

I heard it got extended till Friday. Brad wanted to add silver gloves to the moonwalkers.

18 Replies 1,152 Views