LH video plays for 4 seconds then exits when I try to view it.
Trojasmic
It's all there in the subject line.
Now every time I fight a dark wizard and use autoresolve, I win! The dark wizard is not using his spells in autoresolve anymore. FIX IT!
I just saw the AI go to an area that had a 4/3/2 (grain/materials/essence), a 2/3/4, and a 4/3/0 tile right next to each other. The AI settler chose the 4/3/0 tile to build the city. BOOOOO! FIX IT!
I'm afraid you've re-introduced the AI tech trading bug in this patch. It was fixed in 1.20. Now FIX IT!
You changed pioneer production from 30 people to 30 gold. Or do I need to update to 1.2 before upgrading to 1.29?
Derek, creatures that fly (i.e. Young Crow Demon) are still being hampered by movement penalties in forests and swamps. So they can fly over a mountain without penalty but they can't fly over a tree without penalty. FIX IT!
Looking good bra'
[quote who="Alstein" reply="60" id="3317932"] Suggestion #4: spiders shouldn't web/beguile ranged units. This has been asked for at least 2 months now. [/quote] I think a better answer is that webbing should cause range units to lose their attack. If my spiders use web on AI archers, they lose their attack. The AI should be able to use web the same way.
Hey Brad, I'm one of the guys who was crashing a lot before but I haven't crashed (or had save game corruption) with 1.29frog build on my Windows 8 machine... haven't tried my Windows XP machine yet. I think the AI is doing great on Expert and Ridiculous, but I'm steamrolling it on Hard. I'm playing standard Gilden (no customization). I think the AI is rushing pioneers when it has enough gildar (on Expert and Ridiculous), but can't generate that kind of i
Since Jon is out, where do I send my resume? I'm the next Derek Paxton.
I just saw in Jon Shafer's post that he has left Stardock to start his own company and Kay Fedewa is his artist. If Kay Fedewa is also the lead designer on FELH, then she is moonlighting. Is moonlighting legal in Michigan? Or one of them is a doppleganger. Will the real Kay Fedewa please stand up?
Please give the empire tree more love... currently selected unit or city should be highlighted. Please give the event tree more love... the ability to go back and review events Everything else looks great!
[quote who="Frogboy" reply="1" id="3316235"]I've seen some reports on this. Does it happen when you do a quicksave or is it only with autosaves?[/quote] Hi Brad, When it happened to me, all my saves were corrupted: the autosave, the previous autosave, the quicksave, and even the manual save "my Tarth game". None of them worked when I tried to load so the game was lost. This happened to me twice last week.
I have two conclaves and both have herbalists and i have researched well past Sorcery. Do your conclaves have to be level three now or something or is this a bug?
Just ran across another playability glitch that really bugs me... 1. The AI does not abide by the 5 turn wait before razing rule. FIX IT!
You have unbelievable untapped potential in FE. This is the best game that nobody knows about. Think of the Civ franchise Civ I, Civ II, Civ III, Civ IV, Civ V. Think of the HOMM franchise HOMM I, HOMM II, HOMM III, HOMM IV, HOMM V, and HOMM VI. I see the same kind of success possible for the FE franchise (you're right that you may have to ditch the Elemental moniker). Again, there is still so much untapped potential which we have described in this forum ad n
I would not go overboard on "Crafting" in FE. It should not require a special hero skill. It should not require a special building. A tech maybe...but no other pre-requsities other than the raw materials. We're already collecting useless items such as wolf/bear pelts, skath fins, demon horns, etc., which could be put to better use: wolf/bear pelts and spider silk used to craft cloaks or capes, skath fins and demon horns used to augment weapons/armor, etc.&n
Hello? Can anybody hear me? Does anybody care?
[quote who="_Flector_" reply="3" id="3314605"]I haven't tried it in 1.20 but I can confirm that the same thing happened in version 1.12. After having 2 villages been razed by independant monsters in just a couple of turns I rage-quited and never used a stealth faction since then. I agree that this is something that should be fixed.[/quote] Having Tarth cities get attacked is working as designed... but the units are not supposed to get attacked.
I hadn't played Tarth for a long time, but I've been trying them out in 1.2 and yes I'm frustrated that they are getting attacked by monsters so much. I thought the whole point of playing Tarth was to not get attacked.
http://www.mediafire.com/?s3mp2wtmf5v756n http://www.mediafire.com/?n5r7ttucb9c5la4
You're not the only one with those thoughts Xan.
Playing 1.2 has quickly reminded me of several annoyances: 1. All your units move when you load a saved game. ARGH! For the 100th time, FIX THIS!!! 2. I will click on the other side of an AI outpost area thinking my unit will just move the five spaces through the outpost area to get there. Wrong. The unit will turn and run the other way taking some crazy roundabout path that takes 16 turns to get there when it could have made it through the