[quote who="willie sanderson" reply="70" id="3416310"]There is NO MP in Elemental now......and that's the facts.[/quote] And? That doesn't change the fact, that E:WoM did have MP, which you denied. [quote who="willie sanderson" reply="70" id="3416310"]If you can't accept that then there's no hope for you.[/quote] Accept what? [quote who="willie sanderson" reply="70" id="3416310"]I also could care less about Gal Civ III as we all know games only
Gaunathor
[quote who="willie sanderson" reply="68" id="3416110"]Things have been said before that didn't happen: remember they said there would be MP included in Elemental too but none has been produced I'm happy to say. )[/quote] E:WoM did have MP. It was bad, based on what I've read, but it was there. As for GalCiv 3, Stardock is using Steamworks for the MP part, so it should work better. However, if you won't believe, that there'll be MP in GalCiv 3, then fine. Ju
[quote who="willie sanderson" reply="64" id="3413196"]No computer games should have MP really they just ruin games they don't add anything to them only a handful of players ever play MP anyways, polls have proven it.[/quote] What does that say about GalCiv 3 then? [e digicons];)[/e] "Q: Is there multiplayer? A: Yes, there is online and hotseat multiplayer. Stay tuned for details, but we can at least confi
[quote who="tjashen" reply="4" id="3357785"]I'm guessing this could be modded back in, as throwing knives have range restrictions,[/quote] It can be modded in , but I would advise against it, because the AI can't handle it. Well, at least it couldn't in FE. Don't know if that changed in LH.
Why don't you just play the scenario? It tells you who she is. Even if you don't play it, the description of a certain character, and the similarities between the pictures of this character and the FE, make it pretty clear who it is. There really is no point in spelling it out, because it is so obvious.
[quote who="Glazunov1" reply="11" id="3353385"]I think you're confusing "dialog full of weighted values" with weighted values by themselves, which are after all the core of AI rules sets.[/quote] No, I'm not. All I'm saying is that the actions in the trade screen are not controlled by the AI. Brad said so himself. Just take a look at the link I posted.
[quote who="Glazunov1" reply="8" id="3353230"]Don't forget GCII. Brad to an excellent job on the diplomatic AI in it. Which is why he's really needed for this.[/quote] What diplomatic AI? In Brad's very own words: "One part of the "AI" isn't really AI. A lot of people think of the trade screen in the game as being "AI". But it's not. It's basically just a dialog full of weighted values."</p
[quote who="Darxim" reply="8" id="3353039"]Maybe he's editing his post since you guys read it, but it doesn't sound that inflammatory to me. He just lists 4 problems that annoy him more than the other problems with the game (although 4 might not be valid).[/quote] While he lists legitimate grievances, calling the game "broken", because of them, is nothing but hyperbole. "Broken" implies, that the game doesn't work at all (or is at least missing most of it's features), whi
[quote who="Kamamura_CZ" reply="27" id="3352552"]The second game is called Fallen Enchantress, but aside from a melancholic hooded lady in the intro, I failed to find her in the game.[/quote] So you never played the scenario? Nor did you ever play either as or against Resoln? Otherwise, I find it hard to believe you never met Oracle Ceresa. Your description of E:WoM is pretty much spot on. Can't say anything about LH, though, except that it's not a DLC, because I haven
[quote who="Lord Reliant" reply="3" id="3349727"]Another question about the formula- Minimum damage doesn't take armor into account?[/quote] It does. The armour is taken into account in the formula for Max Damage. Min Damage uses the same formula, but halves the result. [quote who="Lord Reliant" reply="3" id="3349727"]You listed Max Attack. Did you mean that the formula should be: Min Damage = Max Damage / 2[/quote] Argh! Yes, it should be. I'll fix it
In FE, the formula to calculate damage is: Max Damage = Attack*Attack/(Attack+Defense) Min Damage = Max Damage / 2 The actual damage is then determined randomly between Min and Max Damage. I don't know, if this formula has changed, but maybe someone who actually played LH can confirm this. Defending simply increases the unit's Defense by +5 until the next turn. Shields and certain traits can increase the bonus even more. The bonus from Defend
[quote who="Kestral2040" reply="1" id="3348922"] http://elementalgame.com/manual there is a list in the back of the manual for FE, none should have changed for LH[/quote] A couple hotkeys are still missing in that list, like CTRL+N, to remake the map, Tab, to cycle through idle units (and cities in LH), and the numbers 1-5, to set the camera a certain way on the strategic map.
[quote who="joasoze" reply="1" id="3349104"]There is no list of such creatures,[/quote] What about the Monster Manua l? Sure, it is only for FE, so the LH-only monsters won't be in it, but it should be a start.
[quote who="halmal242" reply="15" id="3348996"]Dynasties can be force implemented through the cheat function to have a wife and kids spawn.[/quote] There is also a switch in the ElementalDefs.xml, which reactivates dynasties. However, I never tried it, so I can't tell how well it works.
If you have access to Earth magic, you can use Raise Land to turn the swamp tiles into hills, and then Lower Land to turn the hills into plains.
[quote who="Wizard1200" reply="40" id="3347990"]You are right, that the summoner trait is very weak, because it increases the level only by 2 and summons get only 2 hp, 1 point of accuracy, 1 point of spell mastery and 1 point of spell resistance per level.[/quote] The summoning level also determines attack and, depending on the type of creature, defense, initiative and dodge. At least that is how it works in FE. It should be easy to verify if it is the same in LH: just take a summone
[quote who="sharpxe" reply="16" id="3347867"]"cant cancel" is extremely stupid excuse[/quote] The Devs never said that this is the reason, as far as I know. Just that the way it worked in Civ wouldn't be fun in FE/LH. Like in the most recent statement made by Derek
[quote who="schattenjaeger" reply="6" id="3347343"]I'll look into that, but are you seriously suggesting the 3D map is underutilizing the gfx card more than, say, my desktop?[/quote] No, just that the automatic mode may not set the fan to be fast enough for some reason.
[quote who="Tattyhat" reply="40" id="3347209"]And I'm not all that good at it, that's why I play on easy.[/quote] Like I said before, if you are not that good and still have problems on easy, then maybe you should try one of the lower difficulty-levels. However, if you really don't want to do that, then maybe you should take a look at some of the Let's Plays out there. The ones from Eddy
[quote who="schattenjaeger" reply="2" id="3347138"] Hmm, I'll check. I don't use the 3D map anymore; having a city in the frame causes my graphics card to make an odd ticking noise (like what you get if you clip a playing card in a bicycle wheel and spin it, only not as loud).[/quote] Sounds like the fan of your graphics card isn't spinning fast enough. I had the same problem with the fan of my CPU-cooler recently. It was set to automatic before, but was going too sl
[quote who="Tattyhat" reply="7" id="3346520"]I am getting pretty tired of stating new games after the last being killed by the AI, but I think I may have a few more try's left in me before I give up.[/quote] If easy is too hard for you, why don't you try one of the lower difficulties? There are two more below easy. At least there are in FE, but I don't think they'd change that in LH.
[quote who="Lokitako" reply="30" id="3346454"] Potential bothered me until I realized that you can spend just one point in it and be happy. First point give 3 times the boost of the 2nd and 3rd points (15, 5, 5)[/quote] Ahm, no. The first gives +15%, the second gives an additional +20%, and the third adds another +25%. This means a total of +60%, if you take all three.
[quote who="Borg999" reply="25" id="3346090"]Well, I think if they just change the appearance a little and rename it, that would be OK. After all the "Blink" spell is essentially "dimension door" from AD&D, Blizzard is essentially Ice storm, etc. Also, the new "wisp" monster seems very similar to willow-the-wisp from AD&D. Besides, imitation is the sincerest form of flattery.[/quote] The willow-the-wisp is based on folk-lore, and those spells a
Unless they fixed it in LH, the 25% chance doesn't work. The AG always gives you 1 xp per season. It could still use a buff though. For low level heroes, it is kinda nice. After a certain level, however, the xp bonus is far too low to be beneficial.
[quote who="Borg999" reply="22" id="3345882"] 5. Umber Hulk (what fantasy game could truely be complete with a few running around) http://en.wikipedia.org/wiki/Umber_hulk[/quote] I'm not sure, if that is possible. As far as I know, they can't be used outside of D&D games, just like Beholder, Mindflayer, Githyanki and a couple other monsters.