Gaunathor

Gaunathor

Joined Member # 2472842
109 Posts 776 Replies 29,292 Reputation

If you build a Temple of Essence or similar improvement in a city with Essence of 2 or higher, the Mana bonus granted will be as if there is only 1 Essence. So a Temple of Essence will grant only 1 Mana, an Alchemist will grant 2 Mana and 2 Research (1+1 per Essence) and so on. Steps to reproduce: Build a Temple of Essence, Alchemist or similar building in a city with at least 2 Essence. Before the building is finished, check the amount of Mana and/or Research you generate overall

13 Replies 2,632 Views

Unbelievable! [e digicons]8C[/e] I have to test that myself. In any case, it sounds more like a bug that you can actually do it.

11 Replies 8,755 Views

I noticed that the descriptions of two champions is a little off. 1. Gaylyn the Grey One of the sentences breaks off in the middle ("In the mines my family worked in, we had") and doesn't continue. 2. Giavanna The description clearly implies that the champion is female, but the model is a male one.

0 Replies 550 Views

I'm currently at war with Magnar, playing Altar, and conquered his capitol and another city. A couple turns later I noticed Magnar himself moving towards his old capitol. As I didn't have any troops in the area I was expecting to loose the city again. Instead of getting notified that I lost the city, however, the battle window popped up, asking me to select either auto-resolve or tactical battle. The city still had militia, which where able to defeat Magnar. The changelog f

0 Replies 579 Views

Switching weapons during battle? [e digicons]8C[/e] I would really like to know how you did it, because this is a requested feature that isn't in the game yet. In any case, please report bugs in the support forum. You can move this thread by editing it and changing the forum category.

11 Replies 8,755 Views

I can confirm your first point. Ameson has no weapon and no attack value. The Dragon Eye is required for the Dragon Statue quests. It has no value to prevent you from selling it, which would make the quest line impossible to finish. According to the change log for 0.915, there has been a bug fixed with the critical hit damage for the Path of the Assassin. The 50% bonus was applied each level instead of only once. BTW, it might be better if you moved the

2 Replies 2,766 Views

The Tremor spell is supposed to immobilize a unit for two seasons. While the spell itself lasts for that time, the effect itself only works for one season. The reason for this is the order in which the player moves. As far as I can tell, Monster move first, then the AI player and lastly the human player. This means, that by the time the human player casts Tremor on a unit, it has already moved for that turn. The next turn works as expected. At the end of that turn Tremor stops to f

3 Replies 1,697 Views

[quote who="dctrjons" reply="6" id="3158984"] An example of the ?deer? tile...lol forget the tile name. But you need animal husbandry to 'farm' it. Later in a game, when I have significant research strength and I have been in the other two trees for most of the game. I might have 5+ cities and one of mine is juuuust about to grab the 'deer' tile but still has a few turns before the population causes it to level. I will likely continue on other tasks, since ther

13 Replies 16,362 Views

[quote who="dctrjons" reply="4" id="3158971"]I'd put this higher. Or in fact, maybe the entire notification needs a rethink. It's been so long since I've played an old-school strategy game that I'm not sure how they handled AI turns. Think this calls for a post in of itself. The AI going from fog to fog without you being able to see it comes to mind.[/quote] You're right. I forgot to change the number. [quote who="dctrjons" reply="4" id="3158971"]Not true,

13 Replies 16,362 Views

[quote who="kilijan" reply="5" id="3158559"]This isn't fair since obviously they make more income and grow faster when growing from a base of 30 vs a base of 5.[/quote] Your capitol starts out with a base population of 30. The base population of your other cities depend on the group size of the pioneer. 3 at the beginning with a max of 9 when you have companies unlocked. I'm certain, that the AI has the same limits as you in that regard. [quote who="kilijan" reply="5"

9 Replies 4,320 Views

In order of descending priority: 1. Notification to select a research path. At one point I had to reload a autosave. At the beginning of the turn research has been finished, but I got no notification when I loaded the save. I have no idea how many turns have past until I realized that I wasn't researching anything. You shouldn't be able to end the turn without a research path selected. 2. Outpost/resource destroyed notification. This notification should send you

13 Replies 16,362 Views