[quote who="GFireflyE" reply="7" id="3481406"]I don't know why these threads keep breaking....below is my post.[/quote] Probably because your post contains too many quotes.
Gaunathor
[quote]Impressive! 168 Production! But wait, that's what I get if I add it all.. but it shows that fortress is only producing 42 production. And it's losing far more than it should be? t should be like at 105.. sixty production vanished into the ether or i'm just reading it wrong. [/quote] The 42 are correct. The city has a total production of 105 and loses 63 from Unrest. The main-problem, as far as I understand it, is that the AI-values for
[quote who="Ichthyic" reply="11" id="3473973"]any ideas?[/quote] It's been a while since I've played the campaign, but, from what I remember, you need to rescue Padar Rihossa before you can get the quest. Without the quest, you can't get any of the pieces (except for the one from the darklings). If you already have Rihossa in your group, then I don't know what's going on. Maybe the script didn't trigger for some reason?
[quote who="rossanderson48" reply="40" id="3473076"]Hopefully Brad will see the light and not try to put multiplayer in Galactic Civ III as I know what it will do to the game and thus will not buy into it or any of my gaming buddies who I play tabletop with.[/quote] Sorry to say, but GalCiv 3 does have multiplayer. It's one of the big features (and had been announced the same day as the game). Person
[quote who="Lord Reliant" reply="179" id="3472791"]This is assuming you're playing as a Fallen empire, correct? For those without these options, unrest becomes much more of a battle to juggle.[/quote] Those are city-upgrades (Fortress level 4 and 5 respectively). Everybody has access to them.
[quote who="UnleashedElf" reply="2" id="3471523"]You're kidding right? [/quote] Sadly, no. [e digicons]:([/e]
[quote who="Ericridge" reply="7" id="3470310"]I'm relatively sure that Morrigan is a female name. I know i would punch someone's lights out if they tried to call me morrigan.[/quote] Except Morrigan the Mad (aka Morrigan the Patricide) is an (in)famous figure in the Elemental lore, and most definitely male. He is mentioned in the Hiergamenon (primarily in The Testimony of Guketh), and the <a href="https://forum
[quote who="Heavenfall" reply="21" id="3469189"]Oh yeah, whatever happened to the Spouses DLC anyway?[/quote] This: [quote who="abiessener" reply="61" id="3463346"]The DLC went from Spouses to Leader Pack because Frogboy gets really excited about things and shares them with you guys before they've gone through the actual process of development, heh. Things like that happen *all the time* as i
I'm definitely interested.
[quote who="mqpiffle" reply="169" id="3460020"]Do you have more info on this? Link/Date/Time/etc...? Thanks.[/quote] I provided a link to the Past Broadcasts page of Stardock's Twitch.tv-profile in my last post. You can watch yesterday's live stream there. The devs will probably announce the date a day before, either here or on the GalCiv 3 forums (maybe even both).
In the GalCiv 3 live stream on Twitch.tv today, the devs mentioned, that they're going to do LH live stream next week, showcasing the patch. At least, if I understood that right. I had some connection issues during the stream.
You can find some here .
[quote who="stevemorasch" reply="21" id="3449852"]The last couple of games I set the pacing to epic.[/quote] That could be the reason. Research takes much longer on Epic. Still, it could also just be bad luck. [quote who="stevemorasch" reply="21" id="3449852"]I thought the instructions in the Kingdom Report said you needed one of each type of shard to build the towers? Did I misread that or did it just not get implemented in game the way it was described?[/quote] <p
[quote who="stevemorasch" reply="19" id="3449628"]but I have yet to see the AI build a single tower.[/quote] What difficulty are you playing on? I play on Challenging, and the AI builds the towers quite regularly. [quote who="stevemorasch" reply="19" id="3449628"]When I was building my towers, I had only one earth alter, which ended up being destroyed by enemy forces while I was building the corresponding tower, but the tower kept on building anyway, so that felt kinda cheap.[
[quote who="NorsemanViking" reply="72" id="3448621"]I'd love to see buildings that are supposed to give +1 sphere of influence work. As of now I can only see the Monument and City Hall work as intended here, and not buildings like for instance the Palace.[/quote] The Palace is an upgrade for the Town Hall. It just increases the bonus to Unrest and provides a Growth bonus. The ZOC bonus stays the same (+1). [quote who="NorsemanViking" reply="73" id="3448624"]I think it is i
[quote who="Glazunov1" reply="6" id="3448315"]Only it's not all my heroes and troops that were immobilized, but only those in one stack. The others--four heroes and their troops in two stacks--were perfectly fine, in two other stacks. Which doesn't make it sound like a match for the condition you state, but seemingly more like a bug.[/quote] Whoever is casting the Spell of Making gets immobilised. Everyone inside of the stack the caster is in can't move either (unless you
[quote]+ Fixed an issue causing Mantle of Oceans to reduce tactical spell costs by 60% instead of 40%.[/quote] That explains a lot. [e digicons]:omg:[/e]
Somewhere in April, as stated here .
[quote who="Frogboy" reply="158" id="3446254"]It would be before. The events of it are hinted in the book though.[/quote] Consider me intrigued.
Mine is called a "marriage-soup". There are a lot of different variations of it, depending on where you live, but the one I know contains liver dumplings, semolina dumplings, bone marrow dumplings, and (optionally) fried batter pearls. The only part about it I don't like is the name. It's just... depressing. [e digicons]:([/e]
[quote who="Borg999" reply="146" id="3445965"]Source? Gods are immortal.[/quote] Just look up the story of Baldr from the Norse myths and you'll see plenty of gods die.
Yes, you can freely switch items in the build-queue. To give you an example: in your case, add the unit to the queue, then click on the icon of the unit within the queue and drag it in front of the icon of the building you're constructing. Your city will now train the unit first. Once that is done, it will continue to construct the building.
[quote who="Fallenchar" reply="3" id="3438476"]Great suggestion, but probably too difficult to implement, or the Devs would've already done so.[/quote] It's not too difficult to implement, because the ability did already exist in the FE beta (although only due to a bug , which has been fixed since).
[quote]Evidently the soundtrack is composed by a Mason Fisher.[/quote] He also made (part of) the music in GalCiv 2, and is working on the soundtrack for GalCiv 3 now (along with Geoff Knorr and Richard Gibbs). [quote]Some reviews mention the soundtrack, but only for a total of about a sentence and it usually goes something like this: "The soundtrack is a dismal kind of Renaissance elevator music that only rarely transitions to anything like excitement during wartime." That is
[quote who="willie sanderson" reply="72" id="3416562"]Sorry your dumb attempt at trolling me isn't going to work bucko!! LOL[/quote] So, you can't answer some simple questions, and instead, start to call names. I didn't expect anything less from you, willie. You haven't changed at all. [quote who="willie sanderson" reply="72" id="3416562"]Fact: NO MULTIPLAYER IN ELEMENTAL OR GAL CIV I or II. YaY lol you lose. LOL[/quote] Lose what? Also, I already said