Gaunathor

Gaunathor

Joined Member # 2472842
109 Posts 776 Replies 29,292 Reputation

[quote who="joeherbert48" reply="440" id="3345753"]The only problem with that is many of them just link right back to Steam as the 3rd party client you have to have to play the game even if you buy it from Gamersgate, GOG or even the developer themselves.[/quote] No game from GOG.com links back to Steam. That would go against their DRM-free principles.

464 Replies 2,505,514 Views

To properly end the quest, you have to go back to the starting location, with the blade in your inventory (NOT equipped, or it won't be recognised). The quest description doesn't explain this, which makes it hard to figure out why the quest is still active.

3 Replies 9,621 Views

You need to heal the land by clearing all of the goodie huts in the swamp. Some of them are hard to see, so switch to the clothmap, that should make it easier. I only had the swamp wildland two or three times in FE, but that is the way I cleared it each time.

15 Replies 7,771 Views

[quote who="Darxim" reply="6" id="3344772"]+2 levels to summons just aren't that great.[/quote] The summoning level determines the attack and, depending on the creature, defense, initiative, dodge, and other abilities. +2 levels usually translate into +4 attack. A level 20 Shadow Warg has 34 more attack than a level 3 one. Most people just don't know this and confuse summoning levels with regular ones. I really can't speak about LH, because I'm not playing it,

18 Replies 30,227 Views

[quote who="Brainjuggler" reply="4" id="3342851"]I want a hotkey to toggle between 3d and cloth maps.[/quote] Do the 1-4 keys no longer work in LH? In FE, they set the camera to a different distance on the strategic map. 1 is default, 2 is zoomed in (or was it zoomed out?), 3 is clothmap, and 4 is clothmap zoomed out.

7 Replies 11,119 Views

[quote who="parrottmath" reply="22" id="3341508"]Yeah, the govern tab, under ledger, under the enchantment section is tediuos to get to but it's there to dispel enchantments.[/quote] Unless they changed it in LH, you can get there immediately by simply clicking on the Mana-counter in the Resource-bar. Still, I agree that it would be better, if you could remove enchantments by just clicking on them in the unit-details.

27 Replies 36,362 Views

Stealth has two exceptions, as far as I know: 1. If a monster, on the way to some other location, accidentally crosses path with one of your units 2. Wildland denizens (they completely ignore Stealth)

2 Replies 8,455 Views

Nice work with the Great Wolf and the Ice Elementals. The Crag Spawns, that attacked your scout, were from a Wildland. Stealth only seems to protect against regular monsters, but not against Wildland Denizens. Still, I'm not even certain if the Stealth unit-trait actually does anything. Unlike the faction-trait, the unit-trait didn't seem to have any modifier attached to it when I checked the XML-files. At least in FE. Don't know how it is in LH. Also, the Wildland

16 Replies 50,234 Views

[quote who="sharpxe" reply="6" id="3338999"] not working in my game, it just kill hero with items lost in process if not traded pefore "operation". level 1 or nothing[/quote] You can only steal one spell level at a time. E.g., if the champion has Fire 2, and you have no Fire magic, you get Fire 1. If you already have Fire 1, you can get Fire 2 from this champion.

7 Replies 14,928 Views

[quote who="Foxd1e" reply="4" id="3338806"]Free but astronomical upkeep costs, at least for the Knights, I was paying 9 gildar a turn a peice for them! I debated disbanding them and demolishing/razing their HQ. None of my other units come even close to that upkeep cost, and my units already outclass them [/quote] While you can disband the Knights, you can't raze the HQ once it is built. The only way to get rid of it, is to hope that an enemy unit or monster destroys it.

7 Replies 5,100 Views

This isn't exactly a bug. Life magic traits require Kingdom-allegiance, while Death magic traits require Empire-allegiance. So, if you are a Kingdom-faction and get a hero with Death Apprentice, you won't be able to improve it, because you don't fulfill the necessary requirement. The trait section should probably tell you this, but that is more of an UI issue than a bug.

6 Replies 5,484 Views

[quote who="jutetrea" reply="1" id="3338502"]I got the same thing, but then when I go and complete the other part of the quest the quest will not continue. 2 dragon eyes in inventory and no way to continue.[/quote] Strange. Did you find the third statue? You need to bring the eyes there. [quote who="jutetrea" reply="1" id="3338502"]Same thing happened with assasin's blade quest - "finished" the quest, but original quest location never went away and sword did not change fro

2 Replies 3,211 Views

[quote who="Sanati" reply="4" id="3338482"]I've also never seen said spells.[/quote] They are only unlocked via quests and, in the case of Mana Blast, the Sovereign Sword. That said, I never had those quests, and the Sovereign Sword only appeared in one of my games during beta 3 of FE, so I really can't argue, if those spells are OP or not.

17 Replies 12,850 Views

Celerity is meant to permanently increase your initiative. Still, I agree, that the multiple entries in the tooltip are not helpful. Celerity should have only one entry. The same goes for all the other enchantment, that give permanent boosts.

3 Replies 9,748 Views

[quote who="tzukasa77" reply="98" id="3338074"]You can play gavciv2 still w/o impulse just like 2 days ago I was looking at my stardock account profile and in there it listed all the games I'd bought and their key codes and next to galciv2 was a direct dl link to click. It downloads right from stardock's servers and not impulse or steam. https://store.stardock.com/login.aspx?ReturnUrl=/myaccount just login click My Downloads and next to galciv2 hit the big ole DOWNLOA

105 Replies 132,618 Views

I think this is happening due to the change in how trade-routes work. Originally, caravans were trained units, that were used to establish trade-routes. If the caravan got destroyed afterwards, the trade-route got disbanded. Legacy of Serrane prevented the disbanding of the trade-route. Now, however, trade-routes get established through the Economic-treaty, and no longer get disbanded, if a caravan gets destroyed. Which makes this part of Legacy of Serrane pretty much pointless.

11 Replies 8,014 Views

[quote quoting="post"]I absolutely hate that I have to remember to select the upgradable option when designing units to have the option to upgrade that gear later.[/quote] You don't. The upgradeable option is only there so the design itself gets automatically updated. The trained unit can always be upgraded. At least that is my experience.

7 Replies 16,886 Views