Gaunathor

Gaunathor

Joined Member # 2472842
109 Posts 776 Replies 29,292 Reputation

[quote who="parrottmath" reply="15" id="3268588"]I feel that the prices are too high, but the sell values are correct (in comparison to rushing costs and upgrade costs of the troops).[/quote] So do I. Too bad that the multiplier is still hardcoded.

16 Replies 11,290 Views

[quote who="Tuidjy" reply="18" id="3268545"]Geez, and no one referenced the stupid guide I've been putting together? It has that information in the second 'concept', Experience.[/quote] Sorry. I thought of it, but it was faster for me to write it myself (highly unusual for me), instead of looking for the thread (sorry again, I haven't put it on my favourites yet). Next time I will. I promise.

21 Replies 26,041 Views

[quote who="parrottmath" reply="12" id="3268522"]A variation of this could be you manipulate the minds of your populous (via propaganda) to spend more, and thus increasing the taxable income of that city.[/quote] That's not bad either. Still, I find the name "Propaganda" a little bland. Something like "Midas' Touch" would be more appropriate, in my opinion.

13 Replies 4,766 Views

[quote who="parrottmath" reply="7" id="3268491"]Unfortunately that multiplier of x5 in the shop seems to be hard coded. It wold be much nicer if it were around x3 for cost increase. Makes that broadsword 90 gildar and that firestaff 108 gildar. This would make the salted pork the oh so reasonably priced at 18 gildar.[/quote] The multiplier is x0.2 not x5. Selling prices are 1/5th of the real item value.

16 Replies 11,290 Views

[quote who="jfp3" reply="10" id="3268495"]-- Or that when you have "Propaganda" active in a city, but taxes set to zero, you won't get any gold for the spell. (What good is "magic" gold that still has to be plucked from a hapless middle-class through taxation?)[/quote] This pretty much depends on your understanding of the spell. I always thought, that the spell simply increases the money-making abilities of the merchants, not that it creates Gildar-coins out of thin air (tha

13 Replies 4,766 Views

[quote who="mqpiffle" reply="14" id="3268474"]Each champion gets 33 XP. Each non-champion gets 50 XP.[/quote] No, the Non-Champions would get 16XP (or 17 depending on how it gets rounded). Their XP is always based on how much the Champions get. [quote who="Kongdej" reply="15" id="3268478"](dont remember what altar's henchmen gets)[/quote] Henchmen are treated as Non-Champions for XP-purposes.

21 Replies 26,041 Views

[quote who="Novalith" reply="12" id="3268462"]I do better with math than drawn out explanations.[/quote] So do I, but I didn't want to bog down the post with calculations. [quote who="Novalith" reply="12" id="3268462"]1. A lone champion gets 100xp. 2. 2 Champions get 50 each or is the 100 reduced to 50 then divided so each gets 25?[/quote] 1. Correct 2. Two Champions would get 50XP each. [quote who="Novalith" reply="12" id="3268462"]A lone s

21 Replies 26,041 Views

[quote who="id_est" reply="119" id="3268433"]Still no AI changes, even after release with tons of AI critics. Good bye Elemental![/quote] What are these then? [quote quoting="post"]Improved AI's decision making on what unit is best for a given city based on its cost Monster AI is generally slightly less aggressive about attacking[/quote]

157 Replies 111,410 Views

I only know of a couple more: 1 sets the camera to the default isometric view 2 sets the camera to a zoomed in topdown view 3 sets the camera to a zoomed out topdown view (further out than 1, but not quite as far as the clothmap) 4 sets the camera to a topdown view on the clothmap 5 sets the camera to a zoomed in isometric view Ctrl + n creates a new map, using the same parameters as before Ctrl + tab brings up the Reactor overlay

1 Replies 2,754 Views

[quote who="Lord Xia" reply="8" id="3268255"]Iv'e seen them enter Wildlands, I don't think I have ever actually seen them clear one before. [/quote] I did in my last game. Lord Markin conquered the Bhinadmi Fissure. No idea how he did it. I wanted to do it myself, but by the time Verga arrived there, everything was already cleared and Markin had settled another city. Only one or two Earth Elemental-armies were left.

10 Replies 17,434 Views

The Spell of Making takes 10 turns to cast. It should say so on its page in the spellbook. Going for one of the other victory conditions has no bearing on your ability to win through the spell. Except if you win by one the others first, of course.

7 Replies 3,766 Views

I have to agree, Sions are overpriced for their abilities. What his Lordship has forgotten to mention, however, is that Sions also cost 100 Gildar, and add 300 turns to the training time. Henchmen increase the training time only by 200. To make Sions viable, their base HP needs to be increased, while the cost and training time needs to be severely reduced. The proposed cost of 30 Influence seems reasonable. For the rest, I propose a base HP of 10 (like Henchmen) and a training time of

8 Replies 21,090 Views

[quote who="joeball123" reply="10" id="3268078"]unit trait (Zealotry) that grants a small initiative bonus (+3) but prevents any unit designed with it from ever gaining any health[/quote] Has this been reported yet? It seems extremely unbalanced. Maybe it was overlooked during the recent changes to HP.

16 Replies 15,364 Views

[quote who="billg4" reply="3" id="3268088"]Is there a list of spells by category - Fire, Earth, Air, Life, etc. - somewhere?[/quote] You can find the spellbook here .

5 Replies 3,345 Views

You can't view previous scores, but the achievements are viewable if you press ctrl + tab and then select 'Achievements'.

5 Replies 9,149 Views

I have to agree with the OP. As he stated, the description of the shard demons specifically mention their creation by Ceresa, so it would only make sense for Binding to be one of Resolns racial traits.

16 Replies 15,364 Views

[quote who="Frogboy" reply="15" id="3267913"]Xia, could you check the file coredifficultylevels.xml and check the starting funds ratio?[/quote] From Novice to Insane: 0.5, 0.5, 0.5, 1.0, 1.0, 5.0, 10.0, 10.0 and 10.0.

48 Replies 37,850 Views

[quote who="willie sanderson" reply="3" id="3267858"]As well it should. The best way to beat a humaaan player for the AI is to raze his/her cities upon capture! WAD Keep up the good work Brad et al.[/quote] There is a five turn limit until you are able to raze a city. The AI is ignoring it. So, no, this is not WAD.

15 Replies 12,142 Views

[quote who="Blackmantle_" reply="14" id="3267824"]Isn't Scouting an early game unit-trait you can pick for one troop and which affects the whole army the troop is in anyways?[/quote] Scout only affects the unit, not the stack.

20 Replies 11,084 Views

[quote who="erischild" reply="3" id="3267822"]Wouldn't it be easier to use some sort of range based accuracy penalty rather than a range restriction? Something like 50% accuracy reduction should convince people to move.[/quote] I don't see a way to do this without applying the penalty all the time, which would seriously nerf ranged weapons, but I'm not nearly as well versed in the code as Heavenfall or SeanW3 are. Even if it is possible, the AI would still need to be taugh

37 Replies 29,407 Views