[quote who="Okimosy" reply="11" id="3266705"]Em. Free copy for having EWOM? Is it for all EWOM owners or just for those that bought it in a specific place/time period? I bough FE recently, so i just asking out of curiosity.[/quote] The free copy is for all those who bought E:WoM in 2010.
Gaunathor
I had a similar experience .
Nice! I only play the standard factions and Pariden is my favourite. Good to see, that somebody else is liking them, too. I also play on Challenging, preferably with dense Monster.
[quote who="Seyal" reply="70" id="3266663"]Can't say that I did - don't even know where they are/what tech they are.[/quote] You get demons by building an Altar on a Shard. Improving the Altar to a Shrine, and later to a Temple, will grant you more powerful versions of them. The Cyndrum Demons are granted by the Death Shard.
You need a town to build the brewery. It's the last building in the bakery-line of improvements.
[quote who="DeadlyJulia" reply="102" id="3266814"]1) Tuidjy mentioned something like cty grows is dependent on my sovereign. How is that and in which way?[/quote] City growth = Faction Prestige/Number of Cities+local growth-bonuses. So, if you have 2 Prestige and 4 cities, each city will have a base-growth of 0.5. If any of those cities has a growth-bonus (like the Tower of Dominion or the spell Call of the Sovereign), it will get added afterwards, but only works for this city. Prestige
It's fixed in the next patch : "Spell Damage modifiers now work on CurHealth spells (like Shadowbolt)"
[quote who="DeadlyJulia" reply="100" id="3266774"]Only thing i will really miss the the exceptional good equipment level 9 heroes just recruited provide. Will this be offset by the stuff your hero finds later on?[/quote] You can find some very good stuff in the Wildlands. Some quests also provide good to very good items. Monster lairs are pretty much hit or miss. The more powerful monster (like Obsidian Golems and Dragons) can provide some very good items, but it is not guaran
[quote who="Supreme Shogun" reply="11" id="3266524"]2) I believe bows do have a range, according to their code. Problem I think is due/solved by #1. Bigger maps mean the other side starts outside the range.[/quote] They do have a range entry, yes, but it only works, if you use special abilities like Double Strike. This is probably due to the fact that ranged attacks are effectively spells. However, I wonder if this could get fixed by adding a UseWeaponRange entry to the co
[quote quoting="post"]The obsession spell states that it gives 3 material per essence.[/quote] I think you mean "production", right?
[quote who="DeadlyJulia" reply="98" id="3266715"]It took some experience to realize these traits are mostly crap for the hero will be max level soon enough anyway and you sacrifice other traits for them. so in the end it gets much more powerful without these.[/quote] There is no max level. [quote who="DeadlyJulia" reply="98" id="3266715"]- Question reagrding the hero "special" perks (e.g. i ahve one Tann the Dragonborn with a trait being able to spit fire doing area damage): a
[quote who="ShadeDragonIncarnate" reply="7" id="3266553"]It doesn't affect any death, air, and I don't believe it affects water on those damage spells. The only damage spells you can resist for partial damage are fire bolt and fireball iirc. Maybe a few of the combo spells. Dirge and contagion can be resisted completely but have a lot of damage potential.[/quote] No. Drain Life, Touch of Entropy, Kill (all Death), Storm (Air), Shockwave (Earth), the damage effect of Chaos and Pan
[quote who="GFireflyE" reply="13" id="3266522"]Very interesting point. Hadn't considered that. I'm a little surprised that Kraxis has that ability right from the get-go. Should be part of the research tech tree....[/quote] The cost is 500 Influence, so you wouldn't normally be able to use it in the early game.
[quote who="taltamir" reply="91" id="3266693"]11. Glyph of life gives old description of regeneration. (1 HP / combat turn)[/quote] According to Derek , this is not a bug.
[quote who="GFireflyE" reply="11" id="3266470"]Here's something I posted in another thread back in 0.981[/quote] The biggest problem with those changes is, that Kraxis would be able to buy a city at the start of the game. Except for that, they certainly look interesting. Also, Influence was anything but useless in my last game. I only say three words: Four. Dragon. Camps.
[quote who="NanakoAC" reply="3" id="3266443"]"magic resist" only affects a few particular spells, mostly status affecting ones, and mostly not at all affecting damage spells.[/quote] Spell Resistance does affect damage spells. It reduces the damage by half, if the spell fails.
Well, the Scenic View is pretty rare. In my last game on a large map, I found only three. Maybe the AI has not found any yet either. Still, if you research Administration and have a city with the Town-specialization, you should be able to build the Missionary Hall. It grants +1 Influence per turn. If your Town reaches level 4, you can select the Embassy, which also grants +1.
[quote who="athelasloraiel" reply="5" id="3266339"]I should be able to buy influence from other players through diplomacy, no?[/quote] Yes, if they have it. However, it will probably be expensive.
Okay, jfp3, this is how I play. First of all, I primarily role-play in TBS games. I don't set out to win the game, but to experience it. Every major decision has to have in-character reasons. I don't declare war on other factions just because they are the AI and in my way to victory. This can mean, that my first war can be anytime between turn 1 and 200, or even later. In some games, I never go to war at all. I'm an average player at best (at least that is my impression
[quote who="jfp3" reply="5" id="3266079"]Ok Guanathor I'll bite. What is the gist of your unique gameplay style for FE?[/quote] That wasn't intended as bait, but to clarify why I just provided a link to a Let's play instead of giving my own advice. Still, if you really want to know the general gist of it, give me some time to put my thoughts into something comprehensible.
[quote who="selmuwar" reply="83" id="3266074"]Theres a bug with custom hero/faction, some tech dont work, you research it but it never get researched. Happen most time with Refined (food, production arcana) the last tech from civ.[/quote] Refined techs are supposed to be continuously researchable. Their bonuses stack.
[quote who="mqpiffle" reply="2" id="3266027"]Check out das123's video series here: https://forums.elementalgame.com/434625 [/quote] I can only second this! Followed by Das123's Resoln Let's play . While I win most of my games on Challenging, my playstyle is too different from how most people play, so my advice would probably not work
I'm not an expert, but as far as I know it works like this: The to-hit chance is simply Accuracy minus Dodge. If you hit is then calculated by a random number between zero and your to-hit chance (I may be wrong about this). You always have a 3% chance to hit or miss, no matter how high Accuracy or Dodge is. Damage is then calculated using this formula: Max Damage = Attack*Attack/(Attack+Defense) Min Damage = Max Attack/2 Any elemental damage is a
[quote who="DeadlyJulia" reply="8" id="3265913"]In any case we need fewer heroes.[/quote] You can already adjust the amount of champions in the game by setting them on sparse, default or dense on world creation. Even if you set them on dense, it isn't guaranteed, that you are able to get many of them. In my last game, I had champions on dense, but were able to recruit only two. By the time I found more, my starting champions were already way better than anyone I could recruit.
In the case of the sov and champions, it is already mentioned in the manual. For sions, it is mentioned in the tech description. The henchmen trait states, that they can level and use equipment like champions, but it isn't explicit that they can gain traits. So, it really needs to be added only for the henchmen.