The "Juggernauts are running away" part is due to Shrink reducing the Juggs attack to zero. Heavenfall made a post about why this is happening and how it can fixed.
Gaunathor
[quote who="Kongdej" reply="1" id="3273436"]I can never remember the bloody math behind defense.[/quote] That is why I wrote it down: Max Damage = Attack*Attack/(Attack+Defense) Min Damage = Max Attack/2
I could be wrong about this, but Weak no longer seems to have Unit_Design attached to it. Probably to allow Procipinee to have it too. Maybe this is the problem?
Absolutely agree. That is a major annoyance.
I like the idea. It would both help the AI and reduce the frustrations of players, whose cities got attacked by AI-awakened monsters. [e digicons]k1[/e] from me. While we're talking about "razing", I always thought, that it should be an active ability, not something that just happens automatically. I mean, it seems a little weird, that you can raze improvements by just walking through them or destroying whole cities without anyone actively doing something. What I propo
[quote who="Amaunir" reply="2" id="3273029"]Am I that blind?[/quote] The Iron Ore is a little to the south of your city. You just need to expand the ZoC of the City to get to the ore.
[quote who="crimsongekko" reply="1" id="3272918"]there's an option for that..[/quote] If you mean the 'Manual Improvement Placement'-option, it doesn't work. You can use it to snake to a river or forest, but you still can't build a Pier or Lumber Mill. The only way to build them is, if you settle the city right next to a river or forest. As far as I know, this is hardcoded into the game. You could change the BarredTerrain/PreferredTerrain of the buildings a
You need both the Alliance-tech and Close relations with the faction you want to ally with.
There is no way. The closest thing would be "+1000 to all Resources", but that is not what you wanted. Here is a list with all the known cheats. It is based on E:WoM, so some may not work anymore. Also, the quest-bug you mentioned should be solved in 1.01.
Nice battle, but I fail to see how this proves your point. Without the Air Elemental, you would have probably lost. Even with the Elemental, the battle was a pretty close call. Had the dragon not used its breath weapon in close range and hurt itself, it would have most likely killed you in the next round. All in all, Shrink and Growth were a contributing factor, but not the sole reason you won the fight.
[quote who="KingHobbit" reply="1" id="3271803"]Was Relias already at full health. I had the sword in 1.00 and it seemed to be working.[/quote] Relias had only half (sometimes only a third) of his health. The Sword worked fine in 1.00, but not in 1.01.
The +5 HP per Kill ability of the Sword of Wrath is not working. I killed several enemies with the Sword, but Relias did not get any HP back. There is also no entry in the Combat Details about this.
Agreed. Their upkeep is way too high.
[quote who="dangerlinto" reply="2" id="3271740"]Actually, I don't think it stops... it changes Volume... a LOT. Turn up the volume and load a game and you'll see.[/quote] Okay, now that is weird. I set the volume to 100 and the music did not disappear when I loaded a save. Afterwards, I set the volume back to 50, but the music still kept playing when loading. There is something strange going on with the volume-settings.
If you load a savegame, the music from the main menu suddenly stops playing. Only after the save is fully loaded, does the music continue playing. Starting a new game does not have this issue.
I casted Blessing of Restoration on Relias. The animation showed up and the 50 Mana got deducted. However, Relias did not get the Heal-spell in either strategic mode or tactical combat.
[quote who="ShadeDragonIncarnate" reply="26" id="3271241"]Horrifying wail does not currently get benefits from +% spell damage perks/equip, even though tool tip says differently. So its just 30 points of damage at 10.[/quote] That is fixed in 1.01.
[quote who="Derek Paxton" reply="3" id="3271336"]Thats working as designed, it has a cooldown instead.[/quote] Okay, but why does the fireball ability still have a casting time then?
[quote who="Stanley Tarrant" reply="1" id="3271324"]can you build a fire shrine from the applicable city build menu?[/quote] No, the Fire Altar did not appear in the build menu. It doesn't really matter anymore, as I have finished the game since then, but it is still strange. I never had a bug like this.
[quote who="Glazunov1" reply="6" id="3271302"]Both are perfectly acceptable. There's a lot of redundancy built into English, where grammatical construction is concerned. You can say the same thing in a number of different ways. Usage defines; and usage covers a lot of physical, temporal, and cultural territory in US English.[/quote] Thanks for the explanation. I will correct the OP.
[quote who="Glazunov1" reply="3" id="3271265"]What's wrong with "and wise as she was fair to look upon"? That's an oral formulation utilized by storytellers and those who wrote fairy tales in English for over 300 years. I'm not sure I understand.[/quote] Based upon what I learned in school, it should be "and as wise as she was fair to look upon". However, English is not my mother-langua
Muscle is a unit-only trait. He shouldn't have it. He also can select Strength on level-up, even though he already has it.
Still in 1.01.
Still the case in 1.01.
Still the case in 1.01.