[quote who="GW Swicord" reply="16" id="1953818"] I was about to balk at "never recuperate" because I didn't see how that jibed with "grow in power over time." But now I want to know if you're speculating about "essence" vs. "mana" or if I've missed some dev chat. The distinction seeems to have *lots* of interesting potential. Maybe one way your "essence" might grow is through sustained control of a Shard, which also provides "mana" flow for ordinary spell-casting and maintenan
Luckmann
I'm a blit split in this. I can't put my finger on what 4x it was, but it had retreats. And all it led to was endless frustration, because you could never kill anyone. Well, you could, but it meant chasing them down across vast areas, fighting again and again, as they just kept running (or get a lucky strike, chompin' them down before they had a chance to retreat). It basicly allowed masses of fundamentally worthless units to tie up arguably better units and eventually swamp you in a sea of t
[quote who="vieuxchat" reply="20" id="1953531"] Why do we need to empty our cache each time? It's really confusing. Allother boards I know don't need that. If you change your avatar then you immediatly see the new one ....[/quote]No idea. When I update my own avatar (and as the perceptive ones of you have seen, it can take some time for me to settle on a single avatar) it immediatly updates. There's probably a variety of combinations and contributing factors. It's a rather common
[quote who="Torynn" reply="18" id="1953322"]No you're probably right Garion...some of the people who are interested enough take their time to look at this forum 18 odd months before the game comes out probably do know what that reference was about...the problem is that we're not really a representative audience for the vast majority that Stardock will be marketing to. [...] [/quote]Then you obviously don't know Stardock. The people on the forums here are more likely t
[quote who="Spartan" reply="17" id="1953351"]THread updated. Thanks for thw work Luckmann - karma given You should double check things. I think one or two are missing.[/quote]Double-checked, none are missing. I didn't do the avatars of the medallions you resized the first time around, of course. :p [quote who="GW Swicord" reply="16" id="1953206"]Now I'm a newbie with a sub-million Stardock member number... I see the image swap on My Account pages, but when
[quote who="Craig Fraser" reply="12" id="1952739"]That what DEMOS are for. Why would anyone buy a game if they already played the full version?[/quote]I don't know.. because they feel that the people that developed the product deserves it? Without getting into the argument too much (for several reasons, mostly because I tend to get banned for "advocating piracy", wheter or not I'm actually doing it; yeah, David, fuck you too) I just want to say that demos are
And new avatars up, here . Enjoy, all. [e digicons];)[/e] Edit: I just realized that I never thanked you. Thanks, Froggie! Edit: Also, no bears. But there's caves. Bears lives in caves, right? [e digicons]:hugme:[/e]
Aaaaaaaand a whole new bunch of avatars, taken from the recent addition Frogboy made HERE . <img src="http://img412.imageshack.us/img412/1142/elementalblackrock
[quote who="Annatar11" reply="4" id="1952867"] How much for a license to be able to play the alpha? Seriously. Arm, leg, and half of an ear. Also, someone keeps mis-spelling "cavalry". Right-most medallion in the top row (the guy riding the horse) is named "calvary". I blame MITTENS.[/quote] But.. you always blame mittens.. [e digicons]\o/[/e]
[quote]I see that there are going to be five realms of magic - Earth, Air, Fire, Water, and Life (what, no Death?)[/quote] Death is just an aspect of life. [quote]Are players going to be confined to one realm or can they opt for the jack of all trades, master of none?[/quote] It was mentioned somewhere (someone correct me if I'm wrong) that you'll be able to be a rainbow caster, but it'll mean passing up on the truly insane magics - of course, you'll have higher versatili
[quote quoting="post"] [...] For me, I like to have lots of knobs to tweak but ancient civilizations with static technology is a staple of the genre that I think adds to the feel rather than detracts from it.[/quote]I'd instead argue that MoM (without having played it), and other turn-based fantasy games (almost all) up to this point, haven't been 4x games - such as HoMM, or Age of Wonders, or nearly any other. Elemental is still (supposedly) primarily a civiliza
[quote who="landisaurus" reply="3" id="1936673"]I personally am a fan of the industrial revolution fantasy. Where there are hot air balloons and gimmicy flying machines. They possibly even have early steam engines and bizzar mechanical contraptions. I always related wizards to having bizzar non-sensical technology.[/quote] Steampunk Fantasy is god. Regardless, EWoM isn't Steampunk (regrettably so!). [quote who="John Hughes" reply="6" id="1952770"]One doesn'
[quote who="garion333" reply="15" id="1952703"]This is a bit off topic, but I can't help but think Torynn doesn't know his audience here. I'd bet that just about everyone on this forum knows what Dragon's Lair is.[/quote]I think it's far more perplexing that he thinks that they (EWoM & DL) look alike.
[quote who="John Hughes" reply="14" id="1952749"]I am curious to know how the Channeller will gain back the essence burnt off making such Enchanted Armories, the ongoing growth of his City(s) and the surely constant need for battlefield Magic's? [...] [/quote] It's been said that you don't . You'll grow in power over time, but you'll (supposedly) never recouperate spent essence. It's suppose
Hahaha, where'd you get that figure from? Fantasytorrentsonacid.com? [e digicons]:P[/e]
[quote]Actually I think a lot of the hand drawn maps in Dominions 3 were 3rd party maps for Dominions 2 that the developers adopted into the game. Someone correct me on this if I'm wrong, but I'm pretty sure I remember downloading some of them separately.[/quote] A few of the maps in Dom3 are indeed 3rd party maps originally made for Dom2, as far as I know. I think 1 or 2 was patched in, aswell, after fan contribution. That's partly why there's not a unified style across the o
[quote who="Torynn" reply="12" id="1952284"]You're attempting to argue over semantics and it's not worth my time. As echoed by others, my point is clear.[/quote] No, I'm not trying to argue over semantics. It's a very important distinction, because as I said, one (art) is more or less final, while the other (graphics) is far from finalized. Confusing art and graphics is an extremely common mistake that both sides of any argument touching the two continously make. So again, whi
Really depends on what you define as "epic". But I'd say "everything Eddings" .
Yarrgh! [e digicons]:borg:[/e] Edit: Also, aren't we supposed to stay away from political topics?
There's steel-clad ecco boots? Where?! Need!
[quote who="Torynn" reply="10" id="1951968"]I'm hoping that we're looking at a very early version of the art because it currently looks laughable. I'm honestly sorry to say that because I was hoping for the best and really looking forward to this game...but honestly the graphics pull me out of the immersion and environment and are distractingly cartoony. They honestly look like some out of a freeware game made in the 80's or very early 90's. In
[quote who="Nights Edge" reply="22" id="1947701"]I prefer the fickle, bloodthirsty interpretation of elves. I think that could make for a nice quest, event, or spell (send them to raid enemy lands and steal babies).[/quote]If there's any kind of elves, we need high elves and demon succubi. Preferably as one and the same. Mmmmm... [e digicons]:drool:[/e]
Also the first bug report came in the announcement post, saying that they apparently spelled "Cavalry" wrong. I'd wished it was "It's missing 'Bear' in front of it" , but it was something like they had spelled it "Calvary" or some such.
[quote who="Sole Soul" reply="12" id="1950365"] Bears wielding daggers? [/quote]Don't be silly, bears can't wield daggers. They don't have opposable thumbs! Duh ! [e digicons];P[/e]
[quote who="_D7_" reply="3" id="1949320"]If thats the case then what 'classes', 'ability' or 'feats' should we have abailable? Just how custumizable will a hero be?[/quote]Wow, this is just a question that kinda blew me away. I could probably do a list, but if I started, I fear that I'd never be able to stop. There's just so many options. [quote who="Vandenburg" reply="4" id="1949405"]Well, going after what had been said before, you won't be able to create heroes at all. You can