[quote who="Spartan01" reply="16" id="1956242"]While some inferior wargames allow you to steam roll, and while some less imaginative players favour this option...a true wargame allows victory via more intelligent means. ....All you are convincing me of is this'll be one of the better fantasy wargames, let down by mainstream 'cute' fantasy gfx![/quote]Alright. Let me just see if I can dumb this down for you. This is a 4x game. Not a wargame.
Luckmann
[quote who="FlyGuy7" reply="19" id="1955853"] I only can't agree that horses are more dumbs than general animals. But agreeing... Ill give you viable mounts but fact is, none of them are so good has the horse. Still they are viable and would be used if there wasnt for the equines.[/quote]I maintain that despite what actual cognitive abilities they have, horses are generally dumb as doorknobs; wheter the excuse as to why they jump into burning stables is viable or not doesn't apply in thi
[quote who="Spartan01" reply="14" id="1956207"]To wage war you need all of the 4x....eXplore, eXpand, eXploit, and eXterminate! Its got a map, resource and a tactical battle section. its a wargame!!!!![/quote]While arguably true that you need the four x' to wage war, it doesn't mean that 4x = wargame. This becomes doubly true in the case of Elemental, since there will be multiple ways to victory, and not just "steamroll all and take the cake" .
[quote who="Spartan01" reply="8" id="1955756"] [...] ........we'll see. Its still early. I dont expect a complete revamp of the artwork (somebody's already said go with it) but what I do expect is getting some sandpaper on it and roughening it up alittle, cute and cartoony has its place but not in a wargame![/quote]I wouldn't call the current art "cute and cartoony" at all, but that's beside the point that I want to make with this post. A far more important
Don't worry, GW, I'm completely with you on this one. Wording is incredibly important, but I think that people are talking about 'techs' because.. well.. when you say tech, everyone knows what you're talking about. I really don't know what you'd call it in an in-character context. But I'm still on the same page.
[quote]I personally hope theirs no multiplayer or at least Not much work done for it *I want fluff and depth to this game*[/quote] In what way does A negate B ? [quote]I hope its like AoW2 where were like a grand hero *Kinda like AOW1 where you can pick through several
[quote who="Spartan01" reply="5" id="1955696"]Arhhhh the old 'Gameplay is more important than look' routine... to some degree I would agree. I however wish to break this tired old arguement once and for all. Where does it say that you CANT have an attractive looking game, exploiting all the current technologies AND have great gameplay. Just listen to yourselves.. "Dont take this guy seriously...he likes good looking games. He cant be a serious gamer" <br
[quote who="psychoak" reply="16" id="1955707"]If your limitation is utilization instead of access, that isn't true. As you said, this doesn't work like Civ4, if they're plentiful, and there's no reason for animals to be scarce and hard to find resources, your problem doesn't exist.[/QUOTE]Yes, it does. I can only construct as many bears (or horses) as I get a continous supply of. Let's say that, for arguments sake, every resource allows me to construct 1 unit of that type. If I have 5 h
[quote who="psychoak" reply="13" id="1955659"] The problem is that resources doesn't work like it does in Civ4. Resources are limited, and having horses in one tile doesn't supply your entire empire with resources. Tech-tree requirements are somewhat a given, regardless. But in my mind, there still needs to be a way to convert the horse resource into a bear resources, or a "giant chicken" resource. Why is it a problem, and why would you want to turn horses into chickens? 
[quote who="Spartan" reply="11" id="1955635"] Quoting Luckmann, reply 10I'd love the drow, if it wasn't for all their bloody spiders, and their childishly insane & psychadelic god, Lolth (formerly Araushnee). Not much of a choice, though. There are other godesses in the lore. Moreover there is no law that requires one to stick to TSR or popular lore for that matter. That is one reason why I can see "drow" or "shadow elves" in Elemental as part of the Fallen. It would suck bigtim
[quote who="landisaurus" reply="18" id="1955536"]I did it by the way. Get your un-official bear cavalry medalions here >> link [/quote] Bear Calvary, ho! [e digicons]\o/[/e]
[quote who="Spartan" reply="9" id="1955617"] Quoting Luckmann, reply 8 Oh, c'mon. Feel the love. - "Resistance is futile. You will be assimilated". The only love I'm feeling is this: http://www.montecook.com/images/Darkelves.jpg[/quote]I'd love the drow, if it wasn't for all their bloody spiders, and their childishly insane & psychadelic god, Lolth (formerly Araushnee). Not much of a choice, though.
[quote who="Spartan" reply="16" id="1955606"] [...] ... I know only SD employees have the software now and I doubt they would leak an alpha version. [/quote]And that makes me a sad panda. [e digicons]:pout:[/e]
[quote who="Spartan" reply="2" id="1955608"] Quoting Luckmann, reply 1Who are you, and what have you done to Spartan? Damn posers! The prior opinion does not express my feelings on the art. In short, I think it is very cool. Note: this is coming from a guy with a $15k+ rig. [/quote]15k? Pfft, amateur . [e digicons]:rofl:[/e] [quote who="Spartan01" reply="25" id="1955599"]PLEASE STOP!!!! Please rethink
[quote who="Spartan01" reply="25" id="1955599"]PLEASE STOP!!!! Please rethink your art concept. It looks like 'Fantasy meets My Little Pony'. Its awful!!!! How do you expect anyone, especially serious wargamers, even serious fantasy fans to take this game seriously. Why do you devs always take the 'fantasy' element as cute fairy tale? Lets have a game with an edge, a fantasy world that looks and feels real. Rant over![/quote]Who are you, and what ha
[quote who="Stossel" reply="9" id="1955582"] [...] That said, losing your whole army simply because you can't even tell your units to run like hell doesn't seem like a particularly appealing feature.[/quote] If you loose your entire army, then in regards to 'picking your fights', you have chosen poorly . <img src="http://purgatorio1.com/wp-content/pics/GrailKnight.jpg" alt="" width="286" height=
[quote who="psychoak" reply="7" id="1955575"]Tech tree, use it. All this complication when we already have an entirely rational method of integrating different mount systems. Just make using the more obscure mounts different tech requirements, in a FFH style tech tree, you'd have your horseback riding, then your beast riding, and then maybe a third for the mythical monsters that eat people riding with perhaps a separate tech that lets you mount flying creatures. Then you
[quote who="arstal" reply="3" id="1955322"]Those things should be rare, and not in every game. Just because you want Bear Cavalry- you'll need to have a sufficient source of bears, people to ride them, and a way to get the bears under control.[/quote]Actually, it's the opposite. The idea of bear calvary grew out of the desire to have a variety of mounts. I mean, who doesn't want to ride bears?! It's inconcievable! And the sufficient source of bears, people to ride them, and
[quote who="Wintersong" reply="20" id="1955247"] [...] Crystal Shards should be like mana nodes in MoM. Easier to manage, more interesting to play with,... And i suppose you could always build cities just aside the shards if the terrain allows it, and then sorround it as the city grows. [/quote]I'm hoping for nodes/crystals as fortifiable positions. Build a wall, build a mote, build a tower, etc. And if you build a city right next to it, it'll be automaticly inco
My, my. It seems my metapolitics are paying off. [e digicons]:moon:[/e] Anyway, to get to the essence of the bear rider idea. What I really want is, as mentioned in other threads, a variety of mounts . Of course, halfing boar-riders are out (because.. well.. there's no halflings in Elemental!). Not just the tiresome horse. While Pegasi have been mentioned (and.. unicorns?) (if I'm not mistaken) they are magical - they're supposed to be rare. Wh
[quote who="Zoomba" reply="19" id="1955121"] Quoting Luckmann, reply 18*casts 'Revive' on the IRC* Thanksgiving holiday, we all went home [/quote] Oh, that explains the lack of OPs and the graphic porn being posted all over the place. And wait, if you're here, but not there, because it's a holiday... TIME PARADOX! [e digicons]:(O[/e]
*casts 'Revive' on the IRC* [e digicons]:waaaa:[/e]
[quote who="Nights Edge" reply="18" id="1954850"]I'll tell you a story about turtling. I understand the attaction of it, sort of a perfectionist thing I think. You tech all the way to the top and then get to build the most exciting weapons. In the meantime you're probably very effective against most AIs, since it's quite difficult for them to understand how best to vary their strategy to crack your shell. Plus there's also the attaction of designing your base. So one time I was pla
I'd be very suprised if you can't, that's what I have to say. I doubt there's anything in the game you won't be able to rename with some amount of ease. That being said, I'm still hoping that we won't have to go hunt for heroes, or "summon" them "from somewhere far away", but will be able to create them from scratch, instead.
[quote who="Rhishisikk" reply="18" id="1955061"]So I would spend essence to make an alchemist or artificer, and then they could train others? Or such specialists would have to train in order to tap my mana pool for their own uses? I'm not being deliberately desnse, but essence seems to be a VERY important concept. [pun alert] One could say that the difference between essence and mana is one of the essential concepts of the game.[/quote] Alright. Again