[quote who="vieuxchat" reply="21" id="1961073"]Did you read Lord of the rings or did you just saw the films?[/quote]As I've said (at least thrice) in the thread, I tried reading LotR but before I could trudge myself through it, my eyes were bleeding and the Fascists of Boredom in my head was putting my happycells in concentration camps. I tried. I honestly really tried, but I just couldn't. It was just impossible. I couldn't stand it.
Luckmann
[quote who="GW Swicord" reply="11" id="1958840"] [...] If you're at all picky about lovely prose, interesting characters, or attempts at novel twists for the fantasy genre, I don't think Eddings should be on your list. [...] P.S. To Eddings fans: Your taste is your taste, and it needs no defense unless you've been rash enough to bring the subject up in a lit class or you get paid to write reviews. I'm very glad
[quote who="Spartan" reply="15" id="1960635"]Sadly it looks like I'll have to transfer them to my server since your host is failing big time. Can you put them all in a zip for me and PM me the URL?[/quote]Yeah, I'll try to take the time and do it later today. [e digicons]8O[/e]
I must ask myself; Why was my posts removed? There was nothing inherently offensive about them, unless people actually take "The French Surrenders"-jokes seriously. Talk about getting the panties in a twist..
[quote who="Denryu" reply="10" id="1960616"]The thread you refer to as "the original" is talking about teleportation. that is why this thread is titled "Waygates as opposed to teleportation". I certainly agree in a MOM game there could and should be teleportation spells and possibly even insta port gates that can be built in cities. Waygates would just be yet another travel option, one that I would really like to see.[/quote]I understand what you're saying, but this thread got up about 9 hour
[quote who="pigeonpigeon" reply="11" id="1960482"] Edit: Back on topic, I actually have found an aspect of the city in this screenshot that looks kinda cutesy to me. The inner walls are kind of... bendy, they almost look elastic. Curves in walls are fine, and often serve a strategic purpose, but not like that... I'd much rather they straighten out those bendy segments.[/quote] I think I see what you mean. You mean how the inner walls appear to "bulge" inwards (and the
[quote who="Anomander" reply="9" id="1960426"]So if you left the arguement on page two, are you resisting my dislike for the graphics now for resistance sake.. so in effect trolling me?[/quote]This has nothing to do with the argument on graphics, but took it's turn when you claimed that all parties involved had agreed to disagree. I've got the strongest of aversions towards random people putting words into my mouth. [quote who="Anomander" reply="9" id="1960426"]Yes calling someone
... ... ... ... ... ... ... ... ... ... ... ... Do I get Karma for it? [e digicons]:frogboy:[/e]
[quote who="Anomander" reply="6" id="1960318"] [...] lol have you listened to yourself. Proponent of logic, abandonment of logic, every opinion is a result of internal arguement, opinions shouldn't become baseless.... impressive but wasted here on a discussion based upon 'I dont like the gfx' ! My statement 'agree to disagree' holds true, dispite your insistance that the arguement is NOT settled, It is in my mind
[quote who="Jonny5446" reply="21" id="1960093"]Screw your insular xenophobic nations! They deserve to burn! tee hee hee ... or on a more serious game mechanic oriented note, maybe you could have an option at faction selection where you can select whether your faction is open minded enough to include other races amongst its forces, if they're not they get some other compensatory bonus instead?[/quote]We're not insular, we're actually quite open! And we're not xenophobic, we just feel that all
[quote who="kryo" reply="7" id="1960012"]Either way, the big issue is getting the pathing to handle these sorts of "shortcuts" effectively and efficiently.[/quote]I thought that was why we had Cari_Elf? [e digicons]O:)[/e] Of course, I favour player-constructed gates (as described in the original thead ), since I oppose any kind of multi-layering of the game map, because my own pathfinding is worthless.
[quote who="Anomander" reply="4" id="1960035"] Who else here has dared to disagree with the art direction, and who else has presumed to stand contrary to the majority of this thread, and who has dared to show dissent? lol[/quote]There's the problem, right there. You're dissenting for the sake of dissent. While perhaps arguable under certain forms or situations, it's just infantile when the answer to the question "why" is "because" . What's arguably even worse is that you'
[quote who="the Gorgon" reply="19" id="1959010"]Nostalgia, bittersweet nostalgia. We used to team up in a great gaming group, playing D&D until 6 in the morning. People left with their eyes still glittering from seeing far-off dreamscapes ... Those were the days, before people "grew up" and started to work / study, moved away. Do teens today even know about real RPGs? Nowadays it's too easy just to switch on your PC and get a fantasy shot, but it's not at all the same thing. [/quote]
Edit: bah, double-post.
[quote who="Anomander" reply="25" id="1959976"]Flyguy please, I have informed you I dont read your posts....to save you any further effort or wasted time I advise you to stop posting concerning me. The thread has evolved beyond your 'Respect us theme' and all parties involved have agreed to disagree on the subject of E:WoM art, but on some subjects we are very much of the same mind. Move on![/quote]It's funny that you take it so personally, when he didn't adress you at a
[quote who="Spartan" reply="13" id="1959915"]Some cute stuff. Ron should be happy methinks. [/quote]He should already be happy with the first one I cleaned up for him. [e digicons];P[/e]
Some great-looking avatars there, Spartan & Anomander. I only noticed your new avatar about 10 minutes ago, Spartan, because I manually updated a thread. :p On an avatar-out-of-Elemental-context note, I did a couple Final Fantasy/Bearoesque ones. Don't throw them up on the main post, because I want to keep them sufficiently esoteric, but they're up for grabs by (almost) anyone, just say something here or send me a PM; <p style="text-ali
[quote who="Spartan" reply="19" id="1959834"]Ouch. THis one is much better: http://www.firaxis.com/smac/images/dierdre/dierdrecolor.jpg "In the great commons at Gaia's Landing we have a tall and particularly beautiful stand of white pine, planted at the time of the first colonies. It represents our promise to the people and to Planet itself to never to repeat the tragedy of Earth." -Lady Deir
[quote who="Nights Edge" reply="17" id="1959249"]'Gritty realism', by which I mean tough guy in a crisis power fantasy and over the top violence, is enjoyable in some games: Dawn of War comes to mind, Fallout too. Those games, however, have a sense of humour. I don't particularly like games that take realism too seriously, and I tend to switch off with those that want to render every grain of sand on Omaha beach. But please don't leave, sorry it's been a bit hostile in here (and if
[quote quoting="post"] [...] Anyway, the idea is that even such things as races of fantasy creatures are represented by resources. You can see in the map that there is a tribe of orcs or elves or whathaveyou near the river. Should you build a city there, that city(and only that city) can build units that come from the ranks of this race. In addition to normal swordsmen, you could build orcish swordsmen that have different(not necessarily better) stats, or perhaps
[quote who="Rhishisikk" reply="2" id="1958581"] Yes, and so long as the terrain supports the mounts, that should also be a viable option. I'll have various small cavalries, and you'll have a large, unified element - you should win. However, I'll be able to do something else with the time and resources other than converting habitats. BUT my giant scorpions just aren't going to relocate to the tundras of the polar bears. (Again, not my firs
[quote who="Annatar11" reply="23" id="1959049"]Well, more like back in the original trilogy days there was only so much they could do with effects I mean, hell, the Obi-Wan vs Vader duel on the Death Star was like 2 kids waving little sticks around instead of the duel between a powerful Jedi and powerful Sith.[/quote]I very much preferred the combat between Vader and Luke, compared to the Ep.1-3 Dance-Piroutte-Dance-Crouch-Overreaching Slash-Piroutte-Dance -routine. If there'
[quote who="Moosetek13" reply="21" id="1959028"]Well, as to the force powers being used more in the first trilogy than the second - the Jedi were at the height of their power and knowledge in the newer movies. They had all but died out by episode 4, and Luke didn't start his training until he was pretty old. I think that aspect of the movies should have been expected.[/quote]Yeah, but then we have some insane turns in how powerful the force is. Luke was still supposed to be some kind of force