Luckmann

Luckmann

Joined Member # 2472619
18 Posts 1,944 Replies 25,356 Reputation

[quote who="Megajames75" reply="3" id="1945192"] [...] but how close do you think we can now zoom, smothly, from the cloth map?[/quote]Well, if they said that "You can zoom out and see a cloth map of the world - and these are randomly generated worlds that look as if someone painstakingly created it with a sophisticated map editor, which the game does have built-in, too - and then zoom all the way in to a leaf on an individual tree in a forest in one

132 Replies 359,562 Views

[quote who="vieuxchat" reply="14" id="1944440"]Noone? Do you live in Siberia?[/quote] Might aswell. :p

16 Replies 11,373 Views

[quote who="vieuxchat" reply="12" id="1944426"]HEre is a site that list lots of free PnP RPG : http://www.geocities.com/TimesSquare/Alley/1557/freerpgs.htm Just make a choice, find a system (and theme) that appeal to you. Read, read, reread. Prepare a scenario. Invite friends. Enjoy Ps : I know a system which is really great but.. in french .. if you're really interested in begining PnP RPG I could make the effort of translating it...[/quote]If that was

16 Replies 11,373 Views

[quote who="Lavitage" reply="21" id="1944402"] You're basicly arguing that Dominions 3 would be better, if it wasn't Dominions 3. Yes, that's exactly what I'm trying to tell the topic creator. That, and "Elemental won't be dominions 3. Instead, it'll be good." I'm not trying to convince you that SP D3 is bad. I'm trying to convince someone who has never played D3 that SP D3 is bad. And I'm doing that by pointing out the serious problems I have with a fundamental design co

61 Replies 113,769 Views

[quote who="Dale_" reply="15" id="1944372"]Further on the limited spots, specialist cities should get some form of bonus. So for example you build economy heavy buildings (market, bank, etc) then that city has a trade bonus. A city with barracks and different training grounds and a war academy should give an experience bonus to military raised there. And so on. That would help to increase the strategy around what to build there and also make war more strategic in

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[quote who="Lavitage" reply="19" id="1944376"] ...that's what 4x STANDS for. Google 4x game and you'll see tons of confirmations.[/quote]Way to go with the whole "reading the first sentance" -thing. Let me repeat: When you say 4x, you give certain expectations. This is the same reason we don't call HoI or EU 4x TBS. 4x TBS is it's own genre - the only thing Dom3 has in common (in this case) is the fact that it's turn-based and set in a fantasy setting. [quote who="Lavi

61 Replies 113,769 Views

I have absolutely zero Ars Magica knowledge, but if I got this right, it'd work somewhat like the traits in Age of Wonders (in Elemental game terms), with the added possibility of picking up additional bonuses (and penalties) as you stumble over things in the game world. And I must say that if I got that right, it sounds absolutely great. I hereby petition for a "Bear Lord" trait, that quadruples the production of all bears, but prevents you from utilizing any

16 Replies 11,373 Views

[quote who="Lavitage" reply="17" id="1944351"] It has exploration, expansion, exploting and extermination. Not that your stupid semantical quibble has anything to do with anything.[/quote]Exploration, expansion, exploition or extermination has nothing to do with 4x. When you say 4x, you give certain expectations. This is the same reason we don't call HoI or EU 4x TBS. 4x TBS is it's own genre - the only thing Dom3 has in common is the fact that it's turn-based and set in a fanta

61 Replies 113,769 Views

[quote who="Lavitage" reply="12" id="1944341"] [...] And of course, you have to guess whether or not you are giving the right orders, it's entirely possible for your orders to backfire on you because the enemy had a different formation or tactics than you expected. Like, if you know you're facing mages so you anticipate them standing behind theiir rest of their army, and you give "fire on rearmost" orders, then the mages push forward and have archers at the

61 Replies 113,769 Views

[quote who="vieuxchat" reply="9" id="1944336"] [...] From a design point of view they made a wargame, not a civ game. You have to be the only dominion. So there's really few buildings and no way to an ally victory condition.[/quote]I completely agree. It's got far more in common with games like Europa Universalis and Hearts of Iron, than with Civilization, GalCiv or even (from what I gather) MoM. [quote who="vieuxchat" reply="9" id="1944336"]

61 Replies 113,769 Views

[quote who="Lavitage" reply="7" id="1944321"]Dominions 3 kinda sucks, at least if you're into singleplayer, and I hate multiplayer 4x gaming so I couldn't tell you how that is.[/quote] ... Dominions 3 isn't 4x.. [e digicons]:annoyed:[/e] [quote who="Lavitage" reply="7" id="1944321"]There's a big wealth of different civs, all with a large variety of tools at their disposal, but they all go to one end: conquering everyone else. No builder victory conditions in D3. So to make

61 Replies 113,769 Views

Just the fact that you're limited to 4 buildings/tile means that you'll have to prioritize and make choices. Just like in GalCiv2. Think of a basic city, with 1 tile, as a class 4 planet. You've got room for 4 structures. Even with 14-or-so spots to build on in GalCiv2, I can never fit everything I want. I -have- to make the choice wheter I want THIS planet as a throw-away planet to just sit there and make money, or if I want it to be a planet capable of producing some worthwile

20 Replies 36,706 Views

[quote who="Peter Smith" reply="13" id="1934754"]Just don't expect the conversation to always be about the games...[/quote]Or always for there to be conversation.. at all. Sometimes, the chat is active. Sometimes, the chat is just dead. For those that do enter the chatroom, don't write something and expect an answer two seconds later. A lot of us are just sitting there, idle. That means that while we're in the chat, we're not -watching- the chat all the time. So don't be turned o

38 Replies 189,381 Views

[quote who="Vandenburg" reply="12" id="1944261"] [...] Looks like I have to support the request for Inquisitors in an other thread. There's too much heresy around here and adherence to a false faith. Pegasus Knights![/quote] Way ahead of you , infidel! We'll hunt down all dirty horses, whether they fly like flies or not! [e digicons]:hrmph:[/e]

45 Replies 24,660 Views

[quote who="landisaurus" reply="12" id="1943972"]@Vitruvian_Squid: : For the record, historically long bows caused the downfall of both calvery and heavy armor. [...] [/quote]Now, that's just not true. Cavalry of a variety of kinds survived long after the advent of firearms, and longbows arguably predates even that of heavy armor, especially if you consider tempered such. You're entirely right that longbows can penetrate armor, though. But this

131 Replies 438,699 Views

[quote who="Polistes" reply="3" id="1944236"]Yes for single player LOL after all it would be bad to switch in multiplayer LOL[/quote]It had it's uses, since it allowed others to play your nation if you were absent, or for two players to switch nations. :)

11 Replies 6,247 Views

[quote who="StoweMobile" reply="4" id="1944215"]I was considering trying this game out. Is there a digital distributer that sells it?[/quote]Is it even available in a store? I thought that digital distribution was the only way.

61 Replies 113,769 Views

In a single player game, I wouldn't mind this at all. Of course, I'd probably not use it very much, or particulary care if it's not there. I know you could do it in all the old Civilization games - can you in Civ4? I'm uncertain. So sure, what the hell. Why not? [e digicons]^_^[/e]

11 Replies 6,247 Views

[quote who="Dale_" reply="20" id="1944138"]I suppose one way this could be modified is that non-magic methods can be swapped for essence, say a money centric nation could "buy" essence to utilise and this transaction would take place at time of use. So instead of (for example) paying 100 essence to build a new city the trader spends 100 gold to build the city.[/quote]But how would you balance that in a world where the monetary wealth is continously spawned, but there's a finite amount o

22 Replies 62,101 Views

I absolutely love the color set of the Elemental forums. I really don't get what you're getting at, Sole Soul. I can see how white text could be taxing on the eyesight, but black displays just fine for me. If the background was entirely white, I think it'd be far worse on my eyes.

39 Replies 165,870 Views

[quote who="Dale_" reply="17" id="1944032"]BTW, I don't necessarily mean against magic. But more of a non-magic nation. For instance, a bit like Tolnedra in David Edding's books which revolves around the power of money as opposed to many other nations around it. And similarly there is Nyissa which revolves around the power of drugs instead of magic. So basically, other non-magic methods of settling cities. [/quote]Well, NONE of the nations in the Belgariad o

22 Replies 62,101 Views

[quote who="garion333" reply="10" id="1943994"] Hmm, I did a search (before my previous post) and nothing came up. I'll just do a manual lookthrough. *sigh* These forums are so broken. I have to do things myself. Sheesh. [/sarcasm] Thanks for the heads up.[/quote] The search function is broken. It's been broken since forever. Just a heads up - don't waste your time on it. It's also the reason I don't go around biting the head of people for posting in the w

444 Replies 1,861,428 Views

[quote who="Quellist" reply="16" id="1943996"] [...] Sure there is, plenty actually. For POWs it might be a choice between death or slavery. If you have nothing and need 300 000$ for a life saving operation for your daughter, for how long would you accept to be a slave for that? [...] [/quote]Well, if you're paid $300k, you're not really much of a slave. That's called work, and I hear some people do it all the time. :D

18 Replies 60,162 Views