So the resources derived go to the closest city? If so, what happens when two or more cities are equidistant?
Blaze of Glory
Even split evenly is better than the xp going to all of them. If you kill a 50 xp monster, each character shouldn't get 50 xp.
[quote who="Jafo" reply="163" id="2680830"] Of course, Jafo will correct me on all my misconceptions. Although I wonder how many get his tag and avatar from "Blue Thunder" Doesn't seem to be too many, actually.... ....other than 'JAFO' coming from Blue Thunder [it'd been around before then], ...and the Avatar is my own art...cartoon I did for all us Communicators/Observers who work in Motor Racing [drawn from our uniform/outfit way back i
[quote who="VR_IronMana" reply="11" id="2680737"]Is it typical for Empires to have a harder time gaining champions? Or did I just end up with none around me? [/quote] I had no problems recruiting. At times I wondered why I built units!
[quote who="VR_IronMana" reply="12" id="2680738"] Quoting Blaze of Glory, reply 10 Quoting John_Hughes, reply 8 "is that disabled in this beta?" Yes. It hopes to return in 3B. I don't get what you are saying. When I create a new game, at the bottom is a button for "Create Sovereign" and from there, I can do what I want to make my own leader. I believe he was talking about ma
[quote who="Hellfirex25" reply="11" id="2680733"] quoting post At heart, I’m a modder. So part of me really hates shipping games. I prefer them to stay in beta. Forever. wish a game to stay in beta forever? maybe you should work for blizzard -damn Diablo 3 [/quote] [e digicons]:rofl:[/e]
[quote who=" Frogboy " reply="5" id="2680718"] I love modding but I'm not convinced they can move units. We'll see. Essence = mana cap. Nothing more or less. [/quote] You cannot love modding and cap the modders ! Heresy I say! Although thanks for the ability to mod. I plan to dig a lot, even if it is just for me. Also fail on the quote
you know, if you threw in papa smurf instead... well, that would be just creepy.
[quote who="John_Hughes" reply="8" id="2680179"] "is that disabled in this beta?" Yes. It hopes to return in 3B. [/quote] I don't get what you are saying. When I create a new game, at the bottom is a button for "Create Sovereign" and from there, I can do what I want to make my own leader.
I cannot, wait, I can, believe this thread continues. Piracy (which considering no one held a gun, took all their money, took the women and sank their ship or ransomed stolen merchandise) is a bit much. Let us call a spade a spade. It is theft, pure and simple. If someone steals a game at Best Buy, it isn't "piracy", it is theft. Now, someone who distributes stolen goods, that is the one you want. That is the "pirate". To me, it is like the arguments of illegal immi
No problem Leonach2, We both agree on wisdom should count more and hopefully others will chime in Imbue hero, I have only seen the 1-1 you have seen. So really, it means you have to give it to someone who is a low level character, then level them up to get more essense. Not a fan of it. In fact, I am not in favor of it being a factor of your intelligence, but a factor of the person you are giving it to. I can try to teach a clay golum all I want, but... Shards - agreed
My 17 year old son said it was awesome and my wife wanted to watch it, so it took 3 freaking days of visiting the local $1 a day box to get it. Which of course, meant when we stated to watch it after 8pm yesterday. my 8 year old daughter decided to want to come downstairs and hang out with us while we watched the movie. So, obviously, we stopped the movie because it is definitely R rated. So after tucking my daughter back into bed, we watched it on my laptop in the bedroom instea
[quote who="Marks1381" reply="2" id="2680565"]Lions and Tigers and WTF oh my! [/quote] If you drop the fishing rod, let it go.....
It drives me nuts that apparently if I get a group of champions and we slaughter a monster, AI stack, whatever, they all seem to get the same experience points (full xp points of whatever was killed each) for it. So if I have six characters kill a 100 xp whatever, each champion gets 100 xp. That is bogus. I am not even in favor of dividing XP of what you killed equally. My opinion, which many will probably disagree with, is that the XP of whatever you attack should be factor
Haven't you ever seen a hairless cat? There are several place holders in the game, but since you brought it up, it will hopefully be fixed in the next beta
I also totally agree with the OP. [e digicons]k1[/e] As I said before, perhaps spellbooks should be tied to shards you control, not what you start with. It is meaningless to have spellbooks when the closest shard is a forever far away. It is like saying I know all about raising cattle, but I started in New Guinea. It becomes worthless. Now, if you want to tie the maximum number of spellbooks you can learn to intelligence or wisdom (one for how much essense, one for ho
[quote who="edpfister" reply="7" id="2680536"]That's a good idea. Also the ideas of reefs and such would make things more interesting. One other thing that might be nice is to have low tech ships need to stay close to the shore. Ships did not venture into the open seas initially in real life afterall. It would be a way to have naval technology matter more than just always getting stronger or faster ships. It just would require a new sea tile. [/quote]</
1) It is a big deal, especially early, because when they level up, they can add their own 2) Agreed 3) Exactly! Perhaps and essense boost or unlock a spellbook you don't have 4) Wisdom is max spell points acording to the tool tip, but it seems more reflected by things you build. I am not sure this is correct as is. Intelligence supposedly increase spell effectiveness, but seems tied to essense. There is a lot of conflicting/wrong info, but that is easy stuff to fix.</p
When you start a new game where you can choose the leader, you have a customize leader choice. Then when you chose a faction, you can also create your own.
[quote who="TheBirthdayParty" reply="10" id="2679686"] Quoting Blaze of Glory, reply 8 I agree with a lot of this. I would like to add Don't let me research spells to use a spellbook I don't have! That is like learning calculus formulas when I cannot add. Don't let me research spells for shards I do not have, or at least make it more expensive to research spells that require a shard you don't have (or in today speak, make it cheaper to r
So to sum up resource gathering, leveling up citiies is very hard no armor way too powerful weapons - 5 champions with large scimitars pawn all. spellbooks very limited
[quote who="edpfister" reply="1" id="2679441"]Would just like to second this opinion. I don't like forced level systems. The world should feel real, not like it is a series of carefully constructed challenges designed for the current world state. Poster has some other good comments but that's the one that I really would like to see changed in some fashion. On a related note, please get rid of the messages that say "level 2 monsters (or was it goodie huts) have jus
I would add I would like to see some strength/skill requirements for champions using various weapons. Someone with 8 strength shouldn't be walking around with a claymore, plate armour and the like. Imagine a 120 lb person trying to fight with equipment on weighing almost as much as them!
I agree that you should be able to remarry. It probably has to do with the way the dynasty tree works as you seem to be limited to four children as well.
I think they are working on the spawning per map size. On a large map, they are much father apart.