[quote who="ddd888" reply="55" id="2663087"] Quoting Pantasd, reply 52 Dynasty these needs more love its very primitive now the kids are boring nothing to choose no talents no stats from parents etc how to upgrade : the main problem is for me how do i choose a wife ? because shes blond or a chubby ? every champion , sovereign or hero should have a dynasty skill or talent or the profession at the sovereign cr
SavageBananaMan34
[quote who="Ron Lugge" reply="53" id="2663079"] I mean if you look at Blizzard and Starcraft 2 (which I know you're a huge fan of) you can see they spent over a year in a phase you want to condense to 3 weeks. You'll also notice that they've only been publically balancing the MP portion. Starcraft II is two games. The SP they haven't released, because it doesn't need fine-grain balance. The MP game is a highly competitive version, with
That diablo 3 picture is fitting for this thread. That was shown probably a good 2-3+ years before the game's release, and look at how damn clean it is. Time to work your magic, Stardock!
With all due respect, I have to agree with some of the posters in this thread. I understand that lot of the balance/gameplay tweaks are relatively easy to actually implement, but they are much more of a crapshoot than the "software" portion of the game. You really need to iterate and try many things out and get tester feedback on them before you finish this game. I mean if you look at Blizzard and Starcraft 2 (which I know you're a huge fan of) you can see they spent over a year  
[quote who="Frogboy" reply="34" id="2662375"] Quoting TyLarson, reply 29If you do need an editor or proofreader I am available. I did four years of technical writing back in the 90's and even if my skills are rusty I work for cheap these days as a returning college student. Thanks for the offer. We have Jason Ocampo working on it (formerly editor of IGN and Gamespot).[/quote] It's cool that he's working for you guys now. He was pretty much the only PC game journa
[quote who="harpo99999" reply="22" id="2662439"]on a similar vein, in one of my games a single individual explorer (1 attack 5 defence) captured a L5 city on its own and was the ONLY unit within 5 tiles. I had expected it to die in the attack, not capture the ENTIRE city. harpo [/quote] exactly, and if you just razed the city imagine how frustrating and unrealistic that would be.
i don't like that idea so much. At least, not all monsters should attack settlements. Barbarians/orc hordes or whatever should definitely show up later in the game, but it would be really frustrating if that sand golem a a few ticks away from my town prevented me from doing anything for a good 20 turns (I mean it's bad enough he kills my sovereign every time I try to sneak past).
We'd probably need different types of cities/improvements so underground cities don't look goofy. This is just an art matter, though. Maybe there could just be a tech called "underground settling" that unlocks underground equivalents of everything you have above ground.
[quote who="Grove12345" reply="23" id="2662287"] Quoting kyogre12, reply 10I laugh at everyone who isn't getting the Limited Edition. why? The artwork aint that great, and the lore is easily replaced by the 1000 mod creators who will create their own lore for their own mod[/quote] Wow what a negative nancy [e digicons]XD[/e]
It's fun comes from the promise and all the new ideas you can create for the game while you play it. If I didn't know where this game was going I would probably have long gotten bored playing the current beta.
Yes this worked really well in total war.
[quote who="Peace Phoenix" reply="9" id="2661616"] But to me it's simply stupid to have a city with thousands of people living in it get burned to the ground in a single turn by an individual peasant For Elemental, that means a level 5 city. I don't see why you would want to raze a level 5 city, it is valuable. [/quote] It's not smart to keep it I sneaked it out of my opponent's grasp while an army 100x the size of mine is sitting a couple tiles away. B
I can't say I love the way happiness has been dealt with in the past, but it seems strange to me that your populace is perpetually subservient to you. Is there some other city maintenance/approval system in the game to simulate domestic issues? This isn't starcraft, we need at least something to represent the opinions of your populace. edit: by in the game I mean planned to be in the game.
Hmm, I see it differently than some of you in this thread. If I conquered London and decided I was going to burn it to the ground and kill every single inhabitant I expect there would be some pretty stiff resistance from the populace. Now, if there is a method of GalCiv2 style defense where you can call every able-bodied civilian to the defense of the city when it's first attacked, then razing cities instantly is fine. Currently there's no such system. But to me it's simply stup
Say hello to my money, CD Projekt.
Oooo there better be something totally epic in that center region surrounded by mountains.
Hi I don't know if this has been addressed already, but razing cities in beta 2A is way too easy. I have sneak attacked multiple huge cities that were left relatively undefended with a unit or two of peasants and then burned all 15+ buildings inside them to the ground in a single turn. This is totally unrealistic and unfair. I should not be able to completely destroy my enemy's empire like that. The most obvious solution is to simply add an option like Civ 4 did where you can't
endofdayz, I am not CEO of stardock, but I think I can make this conjecture with some confidence: what you want out of Elemental is going to be a bit out of reach without modding. That's the reality, and let me tell you why I think that is. Most people buying this game are not like you. They want a world there for them to play in, one where they don't have to put great amounts of their own creativity into the game to get something rich out of it. The lore, the spel
You have to design them yourself!
I'm fine with all this weird stuff as long as I get an option to choose normal, sane aging. Can we get that option please, sirs at Stardock? :)
[quote who="Frogboy" reply="6" id="2659639"] Quoting endofdayz, reply 2Ignore the lore - its just their attempt to make a few quick bucks on the side by doing what halo and warhammer have. I personally wish there was no "backstory", considering how this is supposed to be a sandbox empire builder... but I guess all companies have thier price. Still have to sigh when I see certain descriptions delayed in the beta because "they are waiting for random house to send them
Frogboy, if you can balance these four trees this game is going to be unstoppable.
no, i dont think Stardock intends for clone cities. they've got more work to do, plain and simple.
As do I!
[quote who="Daleran" reply="1" id="2658545"]I think we have discussed it. However I believe it may be too big a change for them to make at this point in development.[/quote] really? Isn't this something most of the civ games already have?