Quoting John_Hughes, reply 16
Quoting Blaze of Glory,
reply 13
Quoting John_Hughes, reply 12The multiple Turn Raze idea has issues based on "what happens" if the owners do return, but not for 3 Turns. What is lost? Surely, each Turn would Raze some portion, 1/3 of the City.
Currently a City is one (1) unit. It would require that mechanic to be changed to facilitate the Muti-Turn Razing. Doable? Doubtful at his point.
One idea could be that to Raze a City requires the enemy to Delete each building separately and only 2-3 Building can be selected per Turn during the "Razing Phase"(tm).
Or one per unit of occupation * # of buildings per turn [copywrite 2010]
Currently, a Level 5 City can be had with minimal buildings as its growth is based on Pop.
With enough Tech, it doesn't take many actual buildings to reach L5 and then one relatively small force would be enough to Raze a City in 1 Turn, 2 Max.
We don't/shouldn't want to force players to have to grow/bloat their Cities up just so the enemy has to have huge armies to Raze them quickly enough not to lose any initiative they may have gained while doing so.
So make it a hit is = to 1 building, house 2, villa 3, estate 4, etc. The arguement was 1 peasant burning down a whole town. Well, level 5 has many more tiles than a level 1, so I believe the proposed solution is in the right direction.
All I know is if Chicago can almost burn to the ground in 1871, seems a lot easier to do it in times when civilization is just getting started. http://en.wikipedia.org/wiki/Great_Chicago_Fire
Perhaps the other nearby sovereign/magic user can case a water based spell to reduce the damage of the razing? You cannot raze it for at least 1 or two turns more to give nearby units a chance to save it?
Historical instances are not relevant. The largest city know to modern man, London England, was burned to the ground, cause unknown. Hell the Germans during ww2 could not replicate with modern, at the time, incendiary weapons.
A City should have to be Sieged to be destroyed totally. When the population/Garrison dies or surrenders after a brutal resistance, you get the City.