SavageBananaMan34

SavageBananaMan34

Joined Member # 2452058
11 Posts 255 Replies 507 Reputation

Im excited, but it kind of sucks to lose features we already had in beta 1. Oh well, you win some you lose some. Bring it on!

157 Replies 431,980 Views

[quote who="Bill_Door" reply="19" id="2642438"]Speaking of NPCs, is the only way to recruit them going to be paying them Gildars? Because there are a lot of other interesting possiblities there.[/quote] Oh there should totally be quests involved to get certain NPCs. That is a 100% must. You hear Mr. Wardell, a 100% must! [e digicons];P[/e]

85 Replies 258,693 Views

I can't bring myself to even look at this game after paying $50 for empire. Worst gaming purchase of my entire life, hands down. Never again, CA. I hope Elemental takes the place of all games you make for the next 10 years.

103 Replies 330,673 Views

[quote who="Frogboy" reply="94" id="2639826"]One sad fact of history, medieval armies for tragically short of air support as well as air transport. And while a fantasy world with dragons, demons, and a handful of other creatures that fly can be very useful, they are exceptionally rare. [/quote] Right, but I think the question is: if we were to amass a few of these exceedingly rare creatures, would the "army" they compose be able to fly around the str

135 Replies 484,873 Views

Can I ask if there's been any news on the whole "vassals in charge of little sub-kingdoms" type thing that was in a journal entry a while back? The idea was that too big a kingdom causes a lot of management overhead, and you appoint family members or somesuch to rule certain parts of your kingdom for you. Is that still in-game?

9 Replies 13,203 Views

[quote who="Raven X" reply="12" id="2639263"] That was one of the first pics of a in-engine battle they ever showed. Honestly I think it might even be just a "mock up". I like the one I mentioned above a little better. Not in terms of "action" as in what's going on in the screen shot. In the new pic it looks like they are getting ready to fight, standing off, looking across the field at the enemy. Builds tension. I like it [/quote] Haha I see where you're coming from but to know

16 Replies 6,988 Views

[quote who="Raven X" reply="9" id="2637916"]Check this pic out....HELL YEAH!!! Reduced 29%Original 1920 x 1200[/quote] Honestly though, what looks more badass, that sterile chessboard picture or this: http://www.gamespot.com/pc/strategy/elementalwarofmagic/images/0/12/

16 Replies 6,988 Views

[quote who="Anomander" reply="32" id="2637256"]Noooooooooooooooo lets leave the clutter out! I want great forest expanses, plains and mountains. Not a Fantasy theme park![/quote] 100% agreed. We already have HoMM and warcraft. Time for something fresh. edit: I also want to disagree with anyone who says that those beauty spells should have functionality. There are plenty of functional spells in the game for you to tweak / add more of if necessary, but havin

43 Replies 22,878 Views

It really looks absolutely fantastic, frogboy. I love how it keeps the sense of fantasy and story through its kind of "ethereal" look but always reminds you that this a real world that exists somewhere by having those grand open spaces, unlike HoMM or warcraft which obnoxiously remind you every step of the way "this is a game, collect all the random treasure strewn on the ground that you can!" or civ that says "look at how three cavemen tower over a city of millions!" Elemen

179 Replies 438,085 Views

[quote who="seanw3" reply="195" id="2630937"]One thing that really bothers me about tbs that might be good to think about is lack of group movement. If we have hundreds of archers they should be able to all fire in one chorus. Furthermore, I hope ranged units don 't need to be aimed at a specific enmey, it takes too long with today's interface and doesn't apply to real combat. It sure would save a lot of time during epic battles. Being able to move form

469 Replies 1,482,685 Views

I'd like to make one more request. Can we please see screenshots of what we're debating about here? Turn based with tiles can mean a lot of things - from HoMM to MoM to Xcom, all of which play quite differently IMO. Are there multiple elevation levels and intricate structures to traverse like in X-com or are we looking at a wide-open field with some rocks in the way for excitement like in HoMM or total war?

469 Replies 1,482,685 Views

I have to wholeheartedly disagree with you about "withdraws." Instead of letting a player run away in classic military fashion in an organized retreat, do what total war does. When you withdraw, all your men instantly have 0 morale and do their best to get the hell off the map. That way the other player can take out a sizable amount of men with some effort, but you don't lose everything like in HoMM. edit: allow me to give a good reason for why you should do this. Your concern i

469 Replies 1,482,685 Views

In my mind there is a HUGE difference between a tactical battle in X-com and a tactical battle in HoMM. If the battles in this game are anything like the shallow ones in HoMM, count me as incredibly disappointed. The total war style battles looked great.

155 Replies 378,502 Views