Although I greatly prefer Elemental's look to Civ's, I totally agree with Morlark that it's hard to tell what is important and what is decoration. I often find myself mousing over tiles that are decoration to check if they're usable. We need some kind of signifier for usable tiles. Maybe a little light ball hovering above it like you have for the "misplaced purse" tile or something.
SavageBananaMan34
Sounds great, I do hope you can get a scaling option going for more advanced tactical battles so we can have longer ones. I envisioned the tactical battles not being HoMM length but more like advance wars length (where you have no factories to produce new units). I agree with some other posters' concern that maybe the tactical battles are being a bit sidelined. I was under the impression as well that they would be one of the very core parts of Elemental. I hope we can have truly epic battles
[quote who="kryo" reply="45" id="2666522"] I really hope those rotation dials have a button or hotkey to adjust the rotation by a single unit. You have no idea how much time I've spent in the shipyard trying to get a widget on one side of the ship to align with a widget on the opposite side of the ship We really need to go past dial tweaking here. Some tools I'd like to see (if they're not already in, as I've mostly only played with the pre-public builds): - Manual
You can count on the AI being competent at the least. Frogboy has too much pride in his work to release the game with crappy AI, which is his "thing." If you're really good, obviously you'll be able to beat it - this game is just too complicated to make an AI that can reliably beat the best players. Take a look at GalCiv 2 for some perspective.
"My primary annoyance is, as many others have noted, that there is a notable lack of true fantasy races. " It seems like your entire complaint boils down to the lack of assets to easily allow you to use any race in sandbox mode. You can already make your own custom "races" easily , so the last thing we need is just some good models for elves/orcs/trolls/undead, several of which Stardock likely already has made already to use as "creeps." Then you can derive races l
Your mad cackling at Lady Tarth's demise will haunt their kingdom for ever.
double post. blasted forums edit: might as well use this space to say totally agreed on the decision to add more "wonders" and special buildings. That's what makes towns fun and customizable, not 20 studies here and 20 merchants there.
The number one thing I would work on if I were you is coming up with a better way to gain essence besides leveling up. While it is an interesting choice to give up 3 levels so that my town can build a farm, it's a choice that isn't really fun to make because my character, the main part of Elemental, is stagnating. Your character should always be getting more and more powerful - that's the #1 principle of any good, addictive character-building game. I do
Totally agree with the rotation thing. The sovereign's fidgeting is also annoying. Look at me, damnit!
[quote who="Frogboy" reply="1" id="2664395"] So I was checking out Beta 2-B and I ran into a female adventuer (My Sov. was male) and saw the Ring Icon to get married. So I proposed, and she agreed to become queen. I was able to recruit her from 3-4 tiles away. I then took my Sov in the other direction and sent her back to the city. My Sov continued adventuring, and next thing I know i'm being prompted that my wife has given birth!!! Wait a second... <br
I definitely would like to see this. Find a magic item in the wilderness - take it back to your scholars and they can unlock some techs studying it. They already have it working in the other direction though, you can definitely make events/quests reliant on tech.
Mr. Frogboy, add me to the list of people very very very against this. In the time it takes a peasant to walk across a couple tiles you can build a palace! They're miles wide. We already have tactical battles we don't need this at all.
I have the same issue.
I like the idea of needing some research to explore a dungeon "properly." Imagine an unprepared novice simply walking into an ancient ruin and being instantly killed by some booby trap he would have been able to disarm properly had his scholars taught him about them prior. It's really a matter of explaining the need for the tech in the "flavor text" on the tech screen. If the writers can come up with a convincing reason for a "recruiting" tech or whatever then it seems fine.&nbs
I agree it took me a while to realize that my essence determined my mana, not my "spell points."
On this note, does anyone know how easy it would be for us as players to simply make our own cosmetic spells that create our own tiles and just plant them into the game?
[quote who="Sir-Jack" reply="21" id="2663856"]if i look at the text i saw that are were more tech trees than i thought. i always thought that it were just civilazation, warfare, magic, adventure and diplomacie or are the tech trees diffrent between the kingdom and empire. Also a question is if there wil be a open beta? i am looking at the videos of Gorstagg and if i look i am thinking of things to do but i can't because i am not allowed in the beta right now [/quote]
Yea if there's one mechanic I hate with a passion in this game right now, it's giving up levels for stupid little summons.
Frogboy, your'e starting to sound like a broken record ;P Just blow away all the haters at release. edit: also, as for your optimizations, the game itself seems fine to me but the main menu screen lags like crazy. I have a dual-core 3.0ghz e8400.
Looks promising. Can't wait for this!
So what's the deal with the big event that comes up when you murder an innocent champion? For those who haven't done this yet, killing champions in 2B leads to the game bringing up an ominous cutscene, proclaiming that the world now sees your sovereign as a cold-blooded monster. Does this even have diplomacy ramifications? Will traveling champions start to fear you or attack you in later builds? Can we expect more awesome moral ramifications like this throughout the game? There'
Yea it's pretty weird and immersion-breaking. I mean why just inns? Have little "traveler camps" and the like. Also, less noble escorting plz ;P
I don't get this whole upkeep debate. Shouldn't buffs just last for X turns only? If you want to maintain the buff better recast. Don't most games do it this way?
I have to say I really love the satisfaction of building up your empire from scratch. By the time it's well-oiled and ready for a world-war you have intimate memories of every town and every resource you've fought over and are ready to put your baby to the test against those damn infidels.
Um, i like them but why do they cost points to cast? they should be free! and beautify land doesn't seem to do anything but make yellow streaks on the ground... what's up with that?