[quote who="CyrusNunn" reply="127" id="2700260"]These days? Very little. In the last five years, I've drifted away from PC games and toward console games. On the whole, I prefer PC games, but PC game developers have made their choices and I've made mine. And you're talking to someone who reinstalls and plays through JA2 every year or two. If EWOM is any good, I can live without a day 0 patch.[/quote] Boo! Consoles are even more draconi
SpaghettiMon
I thought I wasn't having this issue, but I just played a game that ran out of memory ~300 turns: http://dl.dropbox.com/u/9570272/Elemental0_98-2010-07-31T20-52-42-618.zip
I agree with the points you've made with Beta4. I also can't wait for dungeon crawls!
[quote who="Frogboy" reply="52" id="2700662"]We still support our OS/2 customers from prior to MoM being released (we've been around quite a long time).[/quote] Pffffft! Call me when you support AmigaOS. ;p
[quote who="Demi_Boss" reply="7" id="2701027"] Quoting SpaghettiMon, reply 6 Well you shouldn't get charged if you're not in beta. If it's that big of a deal you may be able to cancel your order since you shouldn't have been charged yet. Then you can order on Amazon. Impulse only queues the charge until you actually have access (in your case launch). how do you cancel a order? I couldn't find a link to do so.[/quote] <p
[quote who="Demi_Boss" reply="5" id="2701005"] Quoting impinc, reply 2 quoting postI just ordered a Copy of Elemental and wanted to do some beta testing on Elemental Beta 4C but I can't seem to find it anywhere on impulse. can somebody help me on this? I read in another post that they closed the beta on Thursday after the release of Beta 4. OMG.......I just wasted my money.......
[quote who="Frogboy" reply="1" id="2700984"]Great stuff! I agree. Quest Locations depend on the level of the quest (Level 1: Inn, Level 2: Huts, Level 3: Ruins, Level 4: Dungeons, Level 5: ?). The number you get is based on the size of the map. Regarding the unit design screen. I think the key missing thing here is Combat speed. That is probably the difference. Great feedback though.[/quote] One thing I noticed is that i
[quote who="jeffalford" reply="21" id="2700221"]Running it without sound seems to have fixed it no issues yet, memory is hovering at about 1.2 million k, sorry I can't do the conversion in my head to Mb![/quote] 1024K = 1m, 1024m = 1gb, but really it's easier to just divide by 1,000,000, so basically that's about 1.2gb :P
I was wondering why no one was playing multiplayer the other day when I got it, that's disheartening. However, I think the game is still pretty fun, and there's nothing else quite like it. Then again, I'm a sucker for simulator strategy games.
[quote who="Raven X" reply="9" id="2699979"] Quoting Tridus, reply 8Is Renaisance an expansion, or a stand alone thing? I think it's both. You buy it and the original game is included. Not %100 sure on that though.[/quote] It's a stand alone expansion in the sense that you don't need the original, and you get all of the professions and stuff from it, but you don't get the campaigns or something like that. There's also no tutorial in renaisance.
[quote who="Frogboy" reply="1" id="2699816"]Good feedback! I have a few questions regarding your Spellbook UI: The main concern I have has to do with accessing spells readily. I don't want to, in the middle of a battle, open a virtual bookshelf, pick a book, and then pick a spell. That's too many clicks. Similarly, even if it was just one book but with different tabs for different spellbooks you could end up with a scenario where players are having to do a lot
3DSMax is a bit too much for most people to just get started on as a hobby, if they want a legit copy. You can get it free or at a big discount if you're a student though. Most people recommend http://www.blender.org/ to get started. It's free and fully featured including animation/rigging/modelling. Also since it's been free for a long time there are a billion tutorials on the internet you can find for it.
[quote who="Raven X" reply="77" id="2699708"] Quoting SpaghettiMon, reply 73 Quoting Raven X, reply 72 Quoting Tasunke, reply 71consider Civ III -> Civ IV ... now that was a DAMN GOOD sequel. And that could at least potentially be attributed to the Editor that came with Civ III, where you could design your own units, buildings, maps, etc. Lies, all lies!! We all know there's no such thing as a "Good" Civ game *dodges incom
[quote who="arstal" reply="11" id="2699704"]GC2 suffered from too many goodie huts IMO. You need a few, but they should require adventuring techs, or adventurers to see.[/quote] I agree there, or at least a setting that's more than on/off. I would also like a resources setting, from little to abundant. Heck anything that spawns on a map should have these settings imo, unless it's hard coded into the map.
[quote who="coreimpulse" reply="5" id="2699784"]What type of game is this? Is it a RTS, TBS, is it more like an RPG, and you move someone in particular? I really want to get one of these Guild games, their setting looks interesting.[/quote] The best way I can describe it genre-wise would be a hybrid of RTS and RPG.
So wait.. cities will all be at the same level at release? I kind of liked how every city starts as like a backwoods town, and changes as it levels up. How are city levels going to work differently? Also I like goodie huts. I mean it'd be nice not to need them, but finding random loot is fun :P If you get rid of these at least make it so brigands and random monsters drop stuff more often. Goodie huts give me a decent reason to send my sovereign in any given dire
[quote who="Annatar11" reply="13" id="2699652"]I lost hope in the game when it became obvious GPG wasn't dedicated to it, and only used it as an engine design stepping stone to SupCom 2. A lot of the team got transferred to SupCom 2 half way through the Demigod beta, and that's pretty much when I knew it wouldn't come out all that well. I believe in the first 2 months of SupCom2 GPG put out more patches than in Demigod's lifetime. I'm actually happy that Obsidian is developing Dung
[quote who="Raven X" reply="15" id="2699633"] Quoting SpaghettiMon, reply 13 I'm curious about this too, because one thing I've wanted to do with some mod ideas in my head is create dungeons with an overworld map. There is one way I can think to do it now, but, it's a slight trade off. Make the Map for the New Location a Tactical Map and assign that map to a specific spot on the world map. When the player steps on that spot they enter combat and when the tactical ma
[quote who="Raven X" reply="72" id="2699620"] Quoting Tasunke, reply 71consider Civ III -> Civ IV ... now that was a DAMN GOOD sequel. And that could at least potentially be attributed to the Editor that came with Civ III, where you could design your own units, buildings, maps, etc. Lies, all lies!! We all know there's no such thing as a "Good" Civ game *dodges incoming rocks* [/quote] What about Gal CIV ? Checkmat
[quote who="Raven X" reply="11" id="2699611"] Quoting Aesir Rising, reply 10On a related note, is it possible to have multiple maps as part of a game, and transition between those maps with game state saved between transitions? The concept is to have a set of maps linked, becoming a tapestry of maps that can be added and connected as needed. An approach familiar to those that have played on or developed multi-server persistent worlds for Neverwinter Nights. I
[quote who="KillzEmAllGod" reply="16" id="2699512"] starcraft 2 as a multiplayer falls a distance behind a company of heroes or forged alliance. if anything its 1000 times better then those.[/quote] Matter of opinion. I loved Starcraft, but SC2 made everything I hated about SC even worse (rushes, micromanagement, build order being all-important, etc), and didn't really improve on the good stuff in my opinion. But I digress, I don't want this to turn into
Awesome! One thing this tells me is that we need a Mod-Wiki, not only to document where/how to edit things, but also what all of these data types actually translate to. For example, I have no idea what any of those numbers in the XML actually do, except you make larger numbers for larger maps haha.
What the heck? Are there some forum issues going on? My posts and a couple others have completely disappeared.
[quote who="Raven X" reply="64" id="2699458"] Quoting Raven X, reply 62 Is that "possible" by or before release Frogster? Any info on map sizes would be awesome and much appreciated. Yeap, it is I was just informed we can make our own custom map sizes in the XML. Thanks Frogboy [/quote] Sweet! I'm glad that even this is in XML. I definitely want to make some extra huge maps with multiple continents :D I'll push the engine to its limits!
Wanted to add this, still my favorite music video. The first couple minutes is meant as a parody/mockery of the rapper attitude, the payoff is worth it: <embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/