[quote who="WellArmedBoffin" reply="10" id="2719640"] Quoting SpaghettiMon, reply 8Minecraft is a good time vampire. I've tried that, but I can't get the client from World of Minecraft to work, and as a result, I get too fustratied on the big servers as everyone else can fly around and mass-add blocks, but I can't.[/quote] The Alpha single player survival is awesome. I don't even play online. Worth $13 to me. The free client is older I
SpaghettiMon
Minecraft is a good time vampire.
NO GAME HAS EVER SURPASSED ULTIMA ONLINE.
I'll be playing Minecraft and TF2 until it's unlocked.
I just pre-ordered on Impulse :)
What? Seriously? When did that happen? I've been watching their stream, and the worst I saw was bad language. Sorry to hear that sushikawa, these guys definitely deserve a shot.
I've been in since beta 1 and it won't let me install. I'm guessing it's because I uninstalled the beta first :\
I love these even if they are a big tease! Only a few more days!
[quote who="BlindMindStudios" reply="86" id="2716549"]Was thinking of doing a live demonstration of Star Ruler today, actually. Currently setting up my configurations and so forth over on Procaster. If you'd like to come see the 'pre-game' stuff while I panic and so forth, feel free to come over to: http://www.livestream.com/srdevstream[/quote] If you can, can you record this and put it on youtube? I'm going to be busy today and I probably won't g
Sweet! When will it be on the store?
I think one of the beautiful aspects of Elemental is that it has a lot of detail and thinking man's stuff in it, but you can also avoid it if you want. Like you can design your units down to the equipment if you like micromanaging your armies. However, there are pre-built generic units too. They did a pretty good at abstracting things out enough that it's not as complicated as strategy games of the past. You also won't be building a bunch of cookie cutter towns due to the way resources work.
The current beta has been out for about 3 weeks now, and even then the beta wasn't anywhere near the most recent internal build as far as features go. They activate what they want tested to get feedback. You'd be surprised how much comes together in the final 3-4 weeks of development. The art assets begin being put in, polished, and replaced. The writing and documentation and tutorials and single player campaign get finalized and put in. Spells, research, world detail, race, and nation differ
[quote who="SwerydAss" reply="252" id="2714949"] Where does it say that you need to log in to impulse when setting up your own server(that might be available later) to play on LAN? here #4 When your friends come over to play, they will need, once in the game, to logon with their own accounts (so they or someone will have to provide them with a serial # to attach to their account but they can use it at your LAN in game). This is because on day 0,
Awesome interview. I'm really interested in the questing system, and what people will be able to do with it. 8 more days. Damnit.
I also want to share my joy that we may be getting a chance to play the gold release early!
Frogboy, I have some criticism about the screenshots that I hope you find constructive. First I want to say the game does look beautiful over all and definitely has improved significantly since Beta 4! However, one thing stuck out to me in the screenshot, and that was that the walls generated around the cities looked glitchy/bad going around steep/curved hills. For example here are a couple crops with the issue pointed out: <a href="http:/
[quote who="Campaigner" reply="10" id="2713301"]Misquote of the month! Quoting SpaghettiMon, reply 9I'm a Steam fanboy I guess. I love the service, and I have about 200 games on it. However, I am more of a fanboy of the underdog. I support Impulse when I can, and I love Stardock as a company anyways. The thread starter obviously mis-represented what Brad was saying, whether that was intentional or not who knows. Dads credit
[quote who="PurplePaladin" reply="26" id="2713243"]Don't get "too" excited guys, I've heard from 2 store owners that it's as likely to be available on the 25th as the 24rth, so it might be 11 days yet. I have my mind set on the 25th. If it comes out on the 24rth, well, that will be a nice surprise. . . [/quote] I got the collector's on Impulse, so I'll have access whenever Stardock unlocks the 0day patch on Impulse :P
Still 10 days left man, don't miss work while waiting!
I'm a Steam fanboy I guess. I love the service, and I have about 200 games on it. However, I am more of a fanboy of the underdog. I support Impulse when I can, and I love Stardock as a company anyways. The thread starter obviously mis-represented what Brad was saying, whether that was intentional or not who knows. I very much would like to see Impulse::Reactor succeed, because even though I like games with Steamworks, I don't like having no choice. There needs to be an
Looks like Star Ruler is now available on D2D. I'm still holding out for Impulse if that happens. If not I'll give GG or D2D a try if I have to. Gotta support ambitious indie devs, especially when they deliver stuff like galaxy sized star ships!
Looks awesome. I can't wait for 10 days!
[quote who="Raven X" reply="28" id="2710139"] Quoting Astarach, reply 27Frogboy: "and I am taking time off this Fall to mod and play with the Elemental AI which I’m very much looking forward to." You're sick and need help....but not till after Fall It's that sort of insanity love for your job and for the game that makes Stardock games what they are. Thank you. We have to keep in mind, not only is Frogboy a successful Game Develope
When is that G4 show going to happen?
Dude what is so wrong with your life that you obsess over a game that you claim to hate so much. Why not go play king's bounty if it's so great man.