Generally I find doing some war research to get some basic weapons better than a pointy stick is a good first move. Diplomacy for the trade tech so you can start caravans as soon as you found new cities is a good move too, then hop between civ and war research till they're level six or so. It depends on the map though. If there are enemy or potential enemies nearby, or a lot of forests then war research might be a little more important until you can train units to
Archonsod
[quote quoting="post"] 1)what can i do here to make it work better ? 2)what are the best option to play the game on netbook ? 3) not related to performance , how the hell do i find a women to marry there are simple no champions wandering around found 2 girls 1 asked for 1500g at the beginning so i killed here the other one moved faster then me and she got away its a shame i cant marry my enemy's daughter and any other way to find a wome
IIRC any offspring of your sovereign begin with some essence.
In order to found a city you need to have enough gold, be at least six squares from any other city and standing on an empty tile (no forest or similar).
[quote who="Werewindlefr" reply="18" id="2723807"]The problem is, why would anyone want a champion rather than a stack of doom? They cost roughly the same, but the SoD is more powerful. And why shouldn't champions lay waste to whole armies? It's either that, or make them buff the armies they're with. Or let us attach them to units, warhammer 40k-style, and let the champion buff the unit.[/quote] Because the champion can, with a few simple casts, turn that stack of doom into an uber st
[quote who="retretlol" reply="35" id="2723848"]Can someone please explain what 'Notable Adventure Level' is? I've looked everywhere in the game for help on this and can't find anything at all. It's driving me crazy.[/quote] It's the maximum level of sites you can investigate. If you hover over one on the map it'll give you the site level and your current adventure level. If the site is higher than your adventure level you won't be able to explore it. You can raise your
If you click on one of the traders (they'll be running along the road) it shows you in the unit card what they're trading.
Yup. Quest itself should up your level by 1, and there's a few more down that path that do the same. Generally speaking the description tells you if it allows you to explore more dangerous dungeons.
I like the Champions how they are. They shouldn't be able to take on armies single handed, they're not gods. You can easily hit around the 50's for attack and defence though which makes them pretty respectable compared to the other single creature units. You can then let your own army deal with the grunts while your champions go off to duel the enemy champions. Health is an issue though. You need to either dump all the points into health, or watch them smack a dragon down to 10 HP and
On the food subject, exploration research now unlocks new sites in the world, including food. I got a fruit plantation right next to my main food city thanks to it, and went from barely scratching enough food to support four cities to having fifty food surplus (thanks to the civic research too).
[quote quoting="post"] 1. Got control of my units, went to go found a city. Looked up the hotkey for founding a city in the manual, used hotkey repeatedly in several locations, nothing happened. No city was founded, no message was displayed. [/quote] I think this is a bug. I had a similar issue with a pioneer trying to build too close to another city. I knew it wouldn't work, but rather than the "You must be X tiles from another city" message I got the
Check the intelligence of the summons. The attack spells use the caster's INT, and that might be why you're not having much luck. I generally find they're better off buffing themselves or an ally; you don't get a huge effect but every little helps.
You can get shortbows as the third warfare tech IIRC, and longbows one after. I'm not sure what the formula's are, generally I find archers work best in groups - with a party you can virtually guarantee at least one hit. I'd jump for longbows straight off (I don't find shortbows worthwhile) and then get logistics. You don't usually need to worry about armour, because if your archers are in melee they're doing it wrong ;) Some of the magic or miscellaneous items might help though, if you can a
[quote who="bradley348" reply="13" id="2722601"]If all the spells are carbon copies of each other, That is a bit dissapointing. I guess i will just pick one and charge after all the shards for that particular element. You could make it so water has a lot of healing, Earth is defensive, Fire is offensive and Air is the special attacks (Catch the reference to an epic PS2 game and you get free karma)[/quote] They're not all carbon copies. You do get unique s
There's also some equipment. The medic pack adds HP IIRC.
Bearing in mind it's not quite the Day 0 release the lack of polish isn't exactly unexpected. So far I'm quite happy with the game, although as I said if they'd simply gave me Beta 4 without the memory bug I'd have been happy, so they've exceeded my expectations :) There's some minor niggles still and several areas that could use improvement, but as I see it anything further they add is just gravy.
As soon as you have a bow you can design a unit with a bow, just go into the unit designer from the empire screen. The same applies for any other weapon or equipment. To train multiples of a group you need to unlock them. Logistics is the first and allows you to recruit parties of units (4). To recruit a party, on the training window for a city you have two rows of icons at the top, the one on the left is size and the one on the right is experience (unlocked with resear
Check your enchantment slots. It looks like both summons and enchantments take up a slot each.
[quote who="Folcik009" reply="3" id="2722341"]Only sixty? I think one may reach a point where they run out of spell ideas. Agreed with above poster. What would be some good spell additions that they should add?[/quote] They already have judging by the spellbook. So far it's the same as the beta with some spell levels shifted around, and has the same problem - there's no real benefit to taking more than one elemental book because the spells are virtually carbo
One thing I noted was that all of the pre-made sovereigns had every spellbook, so I suspect it was just for testing.
[quote who="LeeOO" reply="30" id="2721477"]What is the difference between a pre-order and beta tester?[/quote] When you ordered it. If you had access to the beta then you're a beta tester, if you pre-ordered too late to get into the beta then you'll be in the pre-order group. Rule of thumb Kyro gave was basically if you've already been charged for it you're a beta tester, if you haven't yet been charged you're a pre-order.
That gives you fifteen minutes before it's tomorrow over here :P
[quote who="TheProgress" reply="119" id="2721365"] I've worked with the win32 API as well as Direct X. Ideally yes, the OS and all its extensions would work in harmony providing an amazingly quick and robust platform. Sadly Microsoft is a corporation that needs to make a profit and cares less about holding the hands of developers.[/quote] Which is what I was saying all along. Yes, it should be possible to code an app so that alt + tab doesn't crash. Unfortunately, Microsoft's doc
[quote who="shayde0007" reply="126" id="2721316"] what if you told your boss you'd be in to work on monday, but on the way to work your car exploded with you in it and you were in the intensive burn unit at the hospital. The doctors called to tell her you would still be in to work that day, but it might be a little bit late. [/quote] What if someone had said around 11 AM that it looked like things might be delayed past the earlier timings, would people have complained
[quote who="TheProgress" reply="113" id="2721300"] You have no idea what you're talking about - so stop talking. How do you think SC2 manages to alt-tab perfectly well while older, less resource intensive applications cannot? A roll of the dice?[/quote] Hmm, let me think ... could it be perhaps that different coders all use different code to do things? Nah, evidently there is only one true code, and SC2 is the one that does it.