[quote who="RedDwarf999" reply="34" id="3194299"]You know what I didn't like about this game? When a random monster could walk into a town and destroy it really quickly. Play for 3 hours and your best city is demolished. It should be more like the city is just inconvenienced by the monster. Some penalty for some time. Or the monster raids the town and makes off with a princess/prince (whatever) and a quest is generated. I was real excited about this gam
NorsemanViking
[quote who="OrionM42" reply="15" id="3193948"] Special Shout-out to the Art Direction Team: specifically, Art Director: Paul Boyer; and his team: Akil Dawkins, Jue "Leo" Li, Kay Fedewa, James Arvin, Scott Tykoski, and Cristian Scubli. You folks rock! You are creating, polishing, and extending a unique look, to this latest generation of 4x game ... [/quote] Oh yes! Can't wait to see what these people can d
Nice touch to add essence to the founding of cities decission making.
Remember multiplayer Jon. I have always dreamt about playing GalCiv in MP. Would make it being played by me as much as I play Civ5 and Europa Universalis3 (and that's alot, perhaps too much.....). ;)
I use Steam for Civilization 5. The positive thing is how easy it is to arrange multiplayer games via the Steam group No Quitters. This is primarly a Civ group, with ca 700 members now, but with a working MP for fallen Enchantress I'm sure we'd like to play Elemental FA as well. I think going Steam will give Stardock a huge market potential. We will advertise the game to our steam friends/group buddies and if they can find the game right there at Steam they will buy it. Especial
What title for Stardock do you people think he is working on? Is it obvious it's GalCiv3, I really hope so, or can it be another title? I'm sure it's turn based strategy at least, perhaps a Stardock Civilization clone, that would have been amazing! Feel free to speculate lads and ladettes!
Perhaps they prepare the maps for naval stuff being introduced, increasing the sealevel. ;) Just wishfull thinking I guess, doesent seem like we will see that before in an expansion pack....
Why shall you be able to kill everything you see at the first glance? It's much more fun to try to avoid monsters, or feel it's a real risk or heavy investment if you really want the worst bad asses out. I like the pace, and think ppl don't liking it tend to wait building units until they have leather armour. Without scouts or starting support troops it get's abit riskier out there, and more clicking just end turn.
I like the pace now, so radical changes in pace is not needed, and would make your early decissions less valuable. Better add a super fast mode for those not blessed with any patience..... ;)
Hey, we that want multiplayer would gladly pay more then one dollar. Personally I'd pay 100$. I guess you can easely take 5 at leas, or 4.99.... ;)
[quote who="Tasunke" reply="52" id="3132716"]I am glad that Umber and Capitar are being "temporarily" cut for FE launch ... but maybe have them return for an expansion? I think Umber could have some really good lore behind it. Capitar I'm a bit more shaky on, but I believe that it can be done. [/quote] Capitar can come back as a grand seafaring nation, in the next expansion that hopefully will bring us sea ad
I'm all in favor for one tile cities, and always have been. It will make design of sieges easier as well, no more snaking and teleporting. Late game maps will look soooo much better too, with alot more open land. Just remember to give the cities a good zone of control (and make it a bad choice to build everywhere and on little furtile land), I don't want cities to be buildt so close in this game as in the Civilization series. I want alot of countryside and forests and wi
I'm glad the starts are different. For you ppl that always want a good start, and not the need to find the best spot possible the first turns, just recreate the world.
Nice of you. I love Elemental LP's too. But would be soo cool if you could play on challenging or hard instead.
[quote who="HighQ" reply="3" id="3089729"]I also think about a future multplayer. This makes unit rushing possible. Killing an enemy in the first turns of the game. It also keeps peacefull races weak i think. Maybe a city buildin melitia? Numbers based on the city size? Only active when there is no active unit to defend the city? Or maybe to choose for the cost of a city lvl? [/quote] Well, rushing tactics should come at the cost of bec
Please no! We need hard choices, and one is deciding whether to build a building or a unit.
[quote who="scifi1950" reply="23" id="3089186"]There's been a delay, but sounds like it's still going to be released today. https://forums.elementalgame.com/418092/get;3089131 [/quote] I've heard rumours they are testing the new slow spell.... hehe... ;) Well, I can understand they want it as good as possible. Guess we have to be patient.
[quote who="joasoze" reply="19" id="3089160"]@Norseman - Hei der. Nå må de treige amerikanerene få fingen ut. [/quote] Ja, faen som de treiger seg. For mye hamburgere og smultringer i dag, tenker jeg. Translated: Yes, God damn they are slow. Too much hamburgers and donuts today, I guess.
[quote who="Sarudak" reply="16" id="3089150"]I can't play until 6 anyway so I just hope it does come out today... [/quote] Here in the old Kingdom of Norway the clock is closing in to 22:00.... I just can't stand the wait anymore for xp sharing between heroes. It's the single most wanted and needed feature. Edit:Combine that with the new Froggie AI and the fun factor goes x20
Hmm, they are later then usual. So lame it's getting late in Europe.... and I can't play before monday if I can't get it tonight.... :( Still hope to be able to play it 1-2 h before I have to sleep. Hurry up Stardockians, I'm getting desperate! :D
I have the following vision (for an expansion pack obviously): - You can build harbors and shipyards if cities are located near beaches, as in WOM - You have transports and warships, and an own unit designer for ships as well. Techs that gives new equipment for ships etc must be implemented in the tech three. Alternatively new tech could make new pre-made ship models available. Different kinds for kingdoms and empires. - Transports can transport an army, but are
Good analyzes
Ditto! No doubt about[quote who="slik" reply="23" id="3071684"]I was thinking that the techs opening up new quests and higher level heroes should be divided. Quest levels spaced out in the tree, with the higher level quests (with all that awesome loot and experience) burried deep in the Magic tech tree. Really deep. Heroes would still level way too fast though. My vote is for divided xp. [/quote] Ditto! No doubt about that. Splitted xp
[quote who="Bellack" reply="108" id="3066140"] Quoting Vhorthex, reply 94 Quoting CariElf, reply 93 Quoting Luke_strider, reply 87When they are talking about having to rewrite TC for MP, they are not talking about re-designing it. As you say, from a end-user perspective all the rules and such _should_ be exactly the same as playing the NPC. The problem is that the *underlying code* is not set up to handle multiplayer a
Good luck with what sounds like an interesting and more challenging game.