MrCapitalG

MrCapitalG

Joined Member # 2405652
14 Posts 66 Replies 430 Reputation

[quote who="db0" reply="9" id="2788189"]@MrCapitalG: If there's one thing even more pathetic than bitching about games on the internet, it's whining about forum threads bitching about games on the internet [/quote] Good point, I'm outta here! ;)

59 Replies 179,948 Views

Y'all need to calm down, they are just video games. When did being a gamer turn into, lets look for all the cracks and issues in a game and debate it endlessly. If you don't like a game then STFU and stop playing it. I don't personally care if you love Elemental or Civilization over the other or if you hate them both equally, what is the point of so many threads? People sure love to bitch instead of live their lives, you'd think everyone was immortal with the time being spent bitching incessa

59 Replies 179,948 Views

[quote who="Storm" reply="10" id="2784603"] This is an excellent idea. The general issue with MoM, Civ and Elemental and games like this or that cities tend to grow like a fungus across the world until every inhabitable expanse of land is conquered and owned by some empire or city. It's not realistic in this day and age Not realistic in this day and age? Can you seriously drive down the street 10 miles without seeing 3 Walmarts, 5 McDonalds and 7 shopping ce

16 Replies 14,918 Views

This is an excellent idea. The general issue with MoM, Civ and Elemental and games like this or that cities tend to grow like a fungus across the world until every inhabitable expanse of land is conquered and owned by some empire or city. It's not realistic in this day and age and it most definitely wouldn't be realistic in a high-fantasy/medieval setting due to the extreme cost of sustaining it and the fact that resources aren't available all over the world and different climates are hard to

16 Replies 14,918 Views

I think he hits the nail on the head, the game suffered from waaaay too much community input instead of Stardock and its designers designing the game. I've though all along that they are a little too involved in the community and the forums and its akin to being a friend to your child instead of being a parent, it sounds good but it doesn't work out so well in those critical situations.

18 Replies 66,393 Views

Civ4 abstracts warfare, but its a system that works because its a fairly simple game of paper/scissor/rock, one of many 'rubberband' effects the game has built into it, it is simple but used on a grand scale, it works, very, very well. Granted, I love tactical combat so I love that Elemental chose to implement it, now we just gotta tighten down on how it works and balance things and we have a relative RPG/Strategy game within a game :)

6 Replies 4,420 Views

We were promised two expansions for our initial purchase? I thought it was just one. Nothing is free, the least being our time. Honesty and kindness would have resulted in a refund for anyone who asked considering the early state of affairs. It's laughable you call anything honest and kind.

17 Replies 15,087 Views

I agree on the main point. I disagree on the concept that these bigger companies somehow only develop derivative and overly done games and that somehow any of it (them being big, successful or publishing games people obviously want) is a bad thing. I only hope for Stardock's sake, they don't ever get that successful or something weird will happen and everyone will despise them for 'selling out' or 'getting too big' or 'making Elemental 3'. It's a weird ass mentality that is. It's call

28 Replies 95,156 Views

Your absolutely right in the Civ4 vs Elemental argument. I think the major reason is that Civ has always been designed around simple systems that play into each other really well. So if you increase one stat, it lowers another stat, there is always a 'this-for-that' concept taking place when you make a decision in a Civ game, so that your never running around super powerful until your opposition starts to falter or you happen to know the game better than most. Elemental appears to lac

6 Replies 4,420 Views

[quote who="agio" reply="33" id="2778802"]So does this mean "Essence" for he everyone other than the Sov will just be "yes" or "no"? Or will champions have a certain amount that they can channel from the global pool (that they can raise on level-up)?[/quote] This is exactly how it should work. The Sov and each champion who can cast spells should have essence or whatever, a local pool they can use per turn, which ultimately draws from the global mana pool, they can use it overlan

148 Replies 126,811 Views

[quote who="D8alus" reply="5" id="2778744"]On the one hand, yes, QA is their job not ours. On the other hand, these are computers. There are billions of permutations that they cannot account for so there are many issues that simply will not crop up until public release. That, again, is the reality of the situation.[/quote] I sincerely hope I don't lock this thread, I'm simply speaking the truth, which it turns out, people often don't like hearing. Anyway, I am always

17 Replies 15,087 Views

I don't have the time to read every damn post but I'm heavily bothered by two things: 1. Each shard is one additional mana? Its a step in the right direction about how about like 4 or 5 mana or more if it's a shard for a spell group your are familiar with. 2. Summoned creatures and permanent effects (enchantments etc) need to have upkeep costs, so you can turn them off if you begin to have a mana debt issue. All summoned creatures and spells should have various upkeep costs. I

148 Replies 126,811 Views

Just look to MoM in my opinion, a global mana pool and a tactical battle mana pool that drew from that, the further you are away from your capital, the more expensive spells are. This kept everything in line so that you couldn't become fully dependent on magic to deal with all battles (particularly those without wizards, which WoM has correct right now), magic was more of a support thing to allow you to turn the tides of battle a little. In tactical battle you only had a much smaller subset o

4 Replies 4,521 Views

Also since things like this get lost on the internet, I was being sarcastic, of course he (I hope I'm allowed to speak for everyone, we would all like) would like an Item editor with a GUI, so we wouldn't have to muck around with XML.

8 Replies 6,519 Views

Slow mana regen rate as a way to lower the power of spells, that's called a 'hack' in programming circles, it doesn't fix the issue it just puts a bandaid on the problem. I have a hard time believing thats why mana regeneration is slow, it's always been slow since release, only spells were mostly busted at release, now they work and they are too powerful? Sheesh. I kinda like how it all works with the latest changes, I just wish my mana would regenerate better, I think global mana pool of poi

5 Replies 6,025 Views

Oh wow, interesting, I have a feeling then that I destroyed the sovereign cause he was hanging in my territory but he was a easy to kill, it was just him and his little summoned pet thing, so I killed him, he was on my territory and so he was wiped off the world. The thing is, his empire was stronger than me and I lost, that seems kinda bad, but it is plausible, I guess I just got lucky and caught him outside his safety, so it's kind of a cool legit kill. It also explains how I died, I was al

12 Replies 9,458 Views

I'm curious here too, I had a sovereign camping out in my territory in one game, so I attacked him, defeated him and apparently I wiped him off the face of the world (yay!). Then later I attacked another sovereign and he didn't die, he warped back to his capital. Then I was attacked and I lost and while i had cities, I lost the game (but I had lost my initial first city, so maybe it has something to do with not having possession of your capital?) Can anyone else clarify this, it's har

12 Replies 9,458 Views

Why do you only regenerate 1 mana per turn? This is horribly crippling when it comes to the use of magic, if I cast teleport, I can't do so for another 15 turns, that mean over the course of a hundred turns I might be able to cast a handful of spells, this is severely limiting and just doesn't feel very powerful at all. Is there a solid reason for this design decision? I'm just curious what it would be, maybe I'm missing something. I know it's proposed that the game move to a global m

5 Replies 6,025 Views

No it's not, it's its own IP that has been explained by the company, were it close to MoM, there wouldn't be this much varied discussion on the matter, it would be sheer elation. It is it's own game and I very highly doubt it will ever be close to MoM unless it's ever able to be modded to be close to a MoM, I do not see Stardock doing it however.

54 Replies 165,198 Views

[quote who="jutetrea" reply="40" id="2777205"] Quoting Uberwilhelm, reply 39 Quoting dawgs4ever, reply 22 Thank you for being the perfect example of why we have to put up with games released too early and full of bugs. CONGRATS!! Oh no, don't misunderstand me. It sucks that the game came out early, it sucks that there are a ton of issues with it and that it didn't meet a good portion of the expectations. My point

48 Replies 137,502 Views

[quote who="Uberwilhelm" reply="38" id="2777151"] Quoting Frogboy, reply 25In programming, we have terms called O(N). Someone who is in CS can explain this. With enough CPU time, i can write an AI that is insane. But I can't do that. I have to write an AI that can play the game with it taking less than 22 seconds on a typical CPU. There are a number of gameplay things in Elemental v1.0x that are really dramatically problematic to the AI.&nbsp

48 Replies 137,502 Views