BlackSmokeDMax

BlackSmokeDMax

Joined Last seen Member # 2401831
62 Posts 1,650 Replies 2,285 Reputation
Reply to 6/25 Patch? in LH Support

Great! Thanks for the quick response Derek!

2 Replies 8,880 Views

Any word on what patch downloaded today was about?

2 Replies 8,880 Views

You can upgrade via the city build screen. This is true of all resources connected to that city, not just the ones within the city proper. As far as recruiting ogres (or any other monster/unit providing lair), they spawn after a certain time, you can't hurry the 2nd and later units, only the first by rush building the initial lair/camp (not sure what those are called off top of my head.)

7 Replies 5,894 Views

[quote who="Vlerk" reply="1" id="3372007"]Hi, i suggest a separate building que for buildings and units..so you dont need to cancel your building list/que.[/quote] You don't ever need to cancel anything. You can drag drop items in the build queue to re-arrange order.

2 Replies 6,370 Views

Don't forget it will always take a turn to update to showing that a city is now contiguous. Meaning if you connect via an outpost, you will not see the reduction in unrest until the next turn. Many of the FE & FE:LH mechanics work this way.

6 Replies 2,807 Views

[quote who="Frogboy" reply="90" id="3370860"] I don't have the date in front of me but the map pack for LH should go up shortly and those who bought it for FE should get it added to their account for free. Mind you, this may not happen instantly as this is an unusual way to do the thing. [/quote] thanks for the update!

93 Replies 455,474 Views

[quote who="GFireflyE" reply="4" id="3370635"] To add to my suggestion above, it would be really awesome if Wildlands expanded throughout the coarse of a game. Maybe every 50 turns or something, all Wildlands increase there space by 1 tile. This forces the player to eventually deal with Wildlands as PART of the game, instead of always ignoring them...since there really is no driving point to them being there at the moment. Any cities or outposts too close to the Wildlands wou

36 Replies 35,379 Views

I'd love to see: If Wildlands is turned on in game, make at least one of the wildlands completely cut the world in half. This would force a clearing of the wildlands, or at least the danger of passing all the way through it.

36 Replies 35,379 Views

One hell of a guess by me. (if I do say so, myself :) ) I'd imagine they'll probably have some other packages later, but for now: http://www.amazon.com/Xbox-One-Console-Day-Edition/dp/B00CMQTVK0/ref=sr_tr_sr_1?ie=UTF8&qid=1370896609&sr=8-1&keywords=xbox+one

29 Replies 114,243 Views

Yes, it does. You can see this by mouse hovering over that unit once its turn is over. You'll be able to see its main stats in the pop up window. And you'll see that its defense rating is higher, make sure to take note of unit's defense at start of turn (before moving or skipping turn)

8 Replies 8,116 Views

Got a couple questions on this champion: Is that base HP correct? It says in the tip that he is a Drota, but it does allow me to use a mount. Is that on purpose due to his not being an actual hybrid?

544 Replies 1,094,104 Views

They will be releasing a version of the map pack for LH to all who had the map pack for FE. Just not ready yet, as of last dev post on the matter.

2 Replies 14,081 Views

[quote who="Campaigner" reply="9" id="3365667"] The conclusion has to be: Either metacritic changes or gets ignored.[/quote] It really should be ignored, the problem is it is built right into Steam. As you said the different scales just shouldn't be upscaled like metacritic does to them.

13 Replies 76,151 Views