Tormy-

Tormy-

Joined Member # 2394730
96 Posts 1,939 Replies 22,860 Reputation

[quote who="Scorpiana" reply="3" id="2400832"]The idea sounds nice, but I think the cost shouldn't include essence. If they go with your proposal, it would cost 9 essence to build 1 fully upgraded building. As building a city only costs the initial 5 essence (as far as we know), 9 essence for a stronghold seems much to high for what you proposes it offers... [/quote] Well yes, it can be tweaked. Perhaps the buildings should offer more bonuses or as you've mentioned

15 Replies 12,361 Views

[quote who="Raven X" reply="1" id="2400675"]You forgot one. The Mage Tower not in a City by Raven X Excellent idea btw. [/quote] Oh I've missed that one. Yes indeed, it's a similar suggestion sort of....except that I've mentioned "basic" military buildings. :)

15 Replies 12,361 Views

[quote who="Scorpiana" reply="37" id="2400418"] In a case like this, I think most of the peasants would start running even before the fight really started. So 100 peasant defeating 2 knights? I really doubt it. [/quote] While we are at it, I really hope that a MORALE system will get implemented. It's a must have.

69 Replies 191,925 Views

*Updated* [Updated stuff = highlighted text] I think that having overland military buildings would be a good thing. It would work "Civ4 style". Pioneers would be able to construct Watchtowers on the strategic map. This military building could be upgraded later on & it has 3 purposes: 1. Expanding the size of controlled territories 2. Eliminating the Fog of War in the given area 3. It will boost the DEF&

15 Replies 12,361 Views

While we are at it, I think that we should be able to resurrect the Sovereigns, if the player has the necessary special units. Example: Ritual of Returning - 3 High Clerics needed in order to start the ritual. Lasts for 10 turns. It could work very well as an option. [IE. Game setup screen -> Ritual of Returning as an option -> If the player wants to play with this setting, simply allow it.] Yeah, this is against the core concept I guess[..is it?]...but it would be good to have addition

25 Replies 108,838 Views

[quote who="keithLamothe" reply="77" id="2400065"]For the beta, let's try something simple for sov death: - if defeated outside your influence, game over - if defeated inside your influence, lose 5 essence; if you don't have 5 essence, game over [/quote] Sounds good, but it should be combined with Froggie's Attack/Defense idea imo. :)

119 Replies 284,351 Views

[quote who="KellenDunk" reply="30" id="2398728"] Quoting ZehDon, reply 29 I doubt we're going to get an 'I.W.I.N.' spell Actually, that's one of the victory conditions. "The spell of making" roughly defined as the "I.W.I.N." spell. [/quote] Am I the only one who will disable that victory condition? :D

39 Replies 24,888 Views

Just a note: Summoning "temporal" creatures in battles is also a must have. Like summon an Earth Elemental in a battle, which will disappear after the battle ends. :)

14 Replies 6,932 Views

[quote who="vieuxchat" reply="75" id="2398090"]Like in HoMM in fact, no? The more markets you get, the easier it's for you to get resources. [/quote] Indeed. It should work like it worked in the HoMM games. That was perfect imo. :)

95 Replies 660,310 Views

[quote who="Ugrok" reply="52" id="2399259"]On Sovereign handling : I like the "heir solution" mentioned before. Your sovereign dies, his son/daughter/mutant weirdo baby takes over, with no experience. Or, maybe you can use a system a la Dominions 3 : 1 - Your sovereign should always be necessary, be it for research reasons, resource reasons, or fighting reasons. You can't win a dominions game without your god carrying research, researching magic

119 Replies 284,351 Views

[quote who="Peace Phoenix" reply="3" id="2398188"] Instead, we’re now leaning towards if your sovereign is attacked and your side loses, the sovereign flees to the nearest city. Looks like sovereign hunting won't a viable strategy. That should help the AI. [/quote] Indeed, and it's a good change. :) Now let's hope that the AI will play perfectly if he is going to attack with his Sovereign. This new rule will be helpful even in that case. Why? Sim

119 Replies 284,351 Views

[quote who="ZehDon" reply="64" id="2397220"] Quoting PurplePaladin, reply 63 I think being able to have a "trickle" of every nessessary resourse is a must. Learm from Civ4's mistakes: I've played Civ4 for years, and I can't tell you how really bad it is for gameplay to not have oil, or horses, or iron, and you absoulutely can NOT make a unit if you don't have the resourse. On the other hand, if you get more than one resourse of each type, it's

95 Replies 660,310 Views

[quote who="Mazuo" reply="3" id="2397736"]Option 4 for sure here. One thing I wouldn't mind explored however is some more stats for units. STR/DEX or AGI/STA or CON/INT or MAG [/quote] This. :)

24 Replies 13,261 Views