Tormy-

Tormy-

Joined Member # 2394730
96 Posts 1,939 Replies 22,860 Reputation

[quote who="MagicwillNZ" reply="122" id="2396881"] BTW, are you the same Tormy on the DF forums? I've seen your name around. [/quote] Yep, that's me indeed. :D [I have a sorta similar avatar there also...the Balrog :P] I am not active on the DF forums nowadays, I don't have much freetime sadly, and reading through that forum takes a lot of time usually. :)

238 Replies 563,727 Views

Ok, this is just a little suggestion, and not so important, but I think that it would be cool, if we would be able to color the armor pieces. I think that I don't have to explain anything else, since it's a quite simple suggestion. :)

9 Replies 8,532 Views

[quote who="VicenteC" reply="119" id="2396780"] Some people will reload when they lose their super-army, one unit of their super-army, their preferred hero, a normal hero, their preferred city, a new outpost,... Soverign dead is just another one to add to a pretty long list. Some people like reloading and others dislike it, sovereign dead is not going to change those facts and ways of playing much. [/quote] Well, well....let's talk about the core concept a bit more. I

238 Replies 563,727 Views

[quote who="Raven X" reply="2" id="2396752"]Great post Wintersong. @Frogboy: How about being able to change how our Sovereign looks? Hair length and color, color of robes and armor, that kind of thing. Aesthetics. [/quote] Yeah it would be cool to have a feature like this. It's not so important, but little details like this are raising the overall quality of the game imo. :)

16 Replies 95,164 Views

[quote who="MagicwillNZ" reply="115" id="2396672"]How about this: When a sovreign dies, only his physical form is destroyed. His spiritual essense is still floating around. In essence, the very nature of your sovreign changes he is killed to either: Option A: Some kind of ghostly form. Option B: Some kind of ambient spirit. So he is no longer manifested as a unit in the game, but rather as a force. The dead sovreign will be crippled and not have nearly the fle

238 Replies 563,727 Views

[quote who="Black-Knight" reply="21" id="2396511"] If you go for realism the death of a leader IS NOT the end of an empire. He either has a successor (like in Total War, where you just get a new leader); or, if the succession is disputed, (as happened to Alexander the Great's empire, for exemple) his empire can be split between different new leaders, and you get several weaker new factions. In any case a nation doesn't just disappear! Since it has been said that the death of a

39 Replies 24,889 Views

[quote who="Demiansky" reply="33" id="2396305"] quoting post I'm just wondering and hoping to incite discussion regarding the balance of troop quality versus quanity. Personally I hope to see both strategies as being viable. However that said I have reservations. If having a large amount of troops can equal high quality troops with good equipment than that might undermine a very exciting part of the game (that part of the game being resource management a

69 Replies 191,936 Views

^ wow...just wow! Denryu, according to your profile you are 46 years old....I am speechless. That was totally uncalled for. You don't understand what we are saying at all. NON-NEGOTIABLE or not....doesn't matter. We are talking about an alternative system as an additional gameplay option. No one said, that the CORE concept should be changed. You are flaming like a 11y old WoW player to be honest. [e digicons]:puke:[/e]

238 Replies 563,727 Views

I think that Elemental will be pretty awesome in regard to this quantity vs quality topic, because of the unit designer feature. Just imagine: We create a unit [let's call it Unit A] which has an awesome weapon, but no armors. Producing units like those shouldn't take much time. We also design Unit B, which has a decent weapon, a shield and decent armors. So let's say you create 3*Unit A and 1*Unit B in the same amount of time. Now, since Unit A has an awesome weapon, 3*Uni

69 Replies 191,936 Views

[quote who="RisingLegend" reply="5" id="2395457"] Quoting Tormy-, reply 4 Agreed...absolutely agreed...Enemy empires shouldn't disappear, just because the Sovereign dies. They should form a new empire. [..or more empires if some cities won't accept a given leader for example.] They should try to avange the death of the Sovereign. Glad to see someone agrees with me on this, i always hated regicide in Civ3 because as soon as your lead

39 Replies 24,889 Views

[quote who="Wintersong" reply="94" id="2395363"]What is sure is that Frogboy will keep updating the AI according to players tactics to improve the AI. Some people will never find the AI good enough as to play with another player but some != everybody. [/quote] Yeah, but don't forget about something. Galciv 2 - ToA AI was very good. The AI in Elemental must be much more clever however. It must be able to control the "Sovereign dies = Game Over" gameplay element perfectly

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[quote quoting="post"] Think about this...Say tomorrow night at midnight a small thermonuclear device goes off in Washington D.C. All of the US infrastructure is gone in one massive strike. Does this mean all the states go their separate ways? Will we stop being America? No, I doubt it. We'd reform a government until the mess can be sorted out and proper elections held when the crisis is over. In Elemental's case the kingdom may be gone, but his still living heroes and children would fig

39 Replies 24,889 Views

[quote who="econundrum1" reply="35" id="2394835"]Interestingly my 8800 ultra at only 2 years old did fry when playing the elemental beta [e digicons]#[/e] . I'm not blaming the software though don't worry [e digicons]O:)[/e] , just bad luck that thing always ran fast and hot I kind of wonder if all 8800 Ultras have short life spans as after all there just factor overclocked 8800 GTX cards really. Anyway replaced it with a 295GTX so back in the Beta now. [/quote]</

39 Replies 88,060 Views

[quote who="arunodayt" reply="91" id="2395233"] Quoting Demiansky, reply 90 If sovereign death = game over, it will greatly benefit the player and severely penalize the AI. Essentially what you will have is a moral hazard in which the character will be motivated to use his sovereign more carelessly and level up/ gain rewards faster than the AI's. When faced with throwing away hours of work upon defeat of their sovereign, the player will invariably

238 Replies 563,727 Views

[quote who="Denryu" reply="89" id="2394726"] Quoting Tormy-, reply 85 This is a very subjective stuff. You like it, while others don't. This is the problem. This is why we need to have an option [at least via modding...] to somehow play with different rules. If it can be modded, then great for you. But any game that they try to put option in to please everyone will just please no one. Do you not comprehend the meaning of "non-nego

238 Replies 563,727 Views

[quote who="Frogboy" reply="42" id="2393698"]Some good ideas here. We're digesting them now. [/quote] Good to hear Brad. Please consider implementing an additional Sovereign system also, because the one what we have "now" won't be very popular amongst many players. [The proposed dynasty/successor system for example sounds very good, as an alternative.] Either way: The key of this "secondary" Sovereign system must be: Play on after the original Sovereign dies.

51 Replies 168,873 Views

[quote who="Black-Knight" reply="69" id="2393476"] Quoting Tormy-, reply 68 Quoting LDiCesare, reply 65Duly noted that sovereign death = game over is not negotiable. But will it be moddable? Like I've said, I doubt it. It looks like a hardcoded gameplay element. Hopefully I am wrong. *edit* Even if it's not hardcoded I am not sure that how could we mod it properly? Which modder could create a new Soverei

238 Replies 563,727 Views

[quote who="LDiCesare" reply="65" id="2393330"]Duly noted that sovereign death = game over is not negotiable. But will it be moddable? [/quote] Like I've said, I doubt it. It looks like a hardcoded gameplay element. Hopefully I am wrong. :) *edit* Even if it's not hardcoded I am not sure that how could we mod it properly? Which modder could create a new Sovereign system basically? Eh...it sounds way too hardcore to me....:D

238 Replies 563,727 Views

[quote who="Wintersong" reply="34" id="2392242"] I understand their troubles but as adamant as some can be about hating the idea, I'm as adamant in loving it. Many ideas proposed "against" sovereign death = game over are good and I hope Stardock takes somehow note. Yet I hope that I can play the game as closely as possible as to what Stardock envisions. And if I don't like it, have the options to play it differently. [/quote] This is why we should have different opti

51 Replies 168,873 Views

[quote who="Wintersong" reply="50" id="2393097"] Quoting Tormy-, reply 49 Well I never heard these informations. If the devs decided it already that ... 1. Sovereign dies = Game ends 2. Sovereign is unable to pass their abilities to children => Dynasty/Heir idea is out of question = It's pointless to make suggestions. Like it, or not..it will work like this. [The Evade skill is just a cosmetic feature, it won't make those p

238 Replies 563,727 Views

[quote who="landisaurus" reply="47" id="2393080"] Well said....very true. Not to mention the MP games, like I've said. Players won't even use their Sovereigns in battles, because it would be a big mistake...as it is now. because... magic isn't genetic in this world? As wintersong suggests, Frogboy has made it very clear on a number of occations that channels are unable to pass their abilities to children (and he wasn't at PAX where it was brought up at

238 Replies 563,727 Views