It's been released. More infos: http://www.slitherine.com/gbm_overview I must say that this game looks quite interesting. Just check out that overview. [I especially like the Army Camp & Battle Card system.] It's possible to create new campaigns even. Modding is supported, so even fantasy themed mods can be created.
Tormy-
Good idea. :)
Indeed, it's a good idea. :)
Ok lads..here we go -> I created a new poll on Mister Poll this time. :) Poll : http://www.misterpoll.com/polls/456261 --- Results : http://www.misterpoll.com/polls/456261/results
[quote who="Campaigner" reply="6" id="2407227"]It's not released for the superior PC yet. They want the PC version to be superior with more content and takes some time. The site admin said on 2 Oct that next week would have an announcement but its been 2 weeks now and no announcement...hopefully it's not far. [/quote] Oh okay, thanks for the explanation. :)
[quote who="vieuxchat" reply="5" id="2407299"] And I'd like to say that there is toooooooooo few stats for units. Just puny HP, attack, defense, speed ? [/quote] Couldn't agree more. Even Civ4 has more stats basically, because of the unit promos/abilities.
How can I buy this game for the PC? I clicked on the link on the website, but it took me to Apple's iTunes site. [e digicons]o_O[/e]
Weird...I had no probs with voting...anyone else have problem?
Good questions! Thanks for creating the survey. :)
[quote who="Denryu" reply="6" id="2407135"]As things currently stand, units don't even have strengths and weaknesses to given elements - so while I personally like the ideas being presented, I am not seeing how it would be implemented. Units only have attack and defense, hit points and movement speed. With such limited stats, how do you make a unit resistant to fire? [/quote] Huh...and it will stay like this? [e digicons]:omg:[/e] I mean...resistances/vulnerabilities should be i
[quote who="Denryu" reply="35" id="2407142"]I tried doing a survey monkey on it and it won't let me give as many choices as are proposed in this thread. So we need to whittle the options down to maybe 8 or 10 choices. (if you really want a survey) [/quote] I've created a poll. 20 possible choices. http://www.snappoll.com/poll/311415.php Note: It looks like that the description text was a bit too long, b
[quote who="edpfister" reply="8" id="2399930"] As has been said previously, we do plan to have a variety of fantastical creatures available through some means, but they're going to be "special" and not cannon fodder as a general rule. I hope this doesn't mean we will only see fantasic creatures in the end game. [/quote] It doesn't matter at all....just 1 word: modding! :)
[quote who="keithburgun" reply="32" id="2406657"] Seriously make the game turn based or else I will be REALLY pissed off =] [/quote] Eh yeah, TBS battles as an option is a must have. :)
Awesome! Not that I will d/l it....waiting for the game instead. It looks impressive by the way. -> http://www.youtube.com/watch?v=k3FDuyDw8Lo
[quote who="Tasunke" reply="31" id="2406582"]I think Elementium is a very real possibility [/quote] *WARNING* Blizzard wouldn't like this! [Elementium is a rare metal in WoW] :D
[quote who="Nathan E" reply="14" id="2406789"] Quoting cephalo, reply 8 The map needs a ton of work! I'm not looking for a job right now but I have an online portfolio that is a pretty good example of what you can do with maps and modding Civ4. http://members.socket.net/~ricardo/ XML tags aren't enough, we need to be able to place any old thing on the map, any way we want, in any order we want, via python. In Civ4, different mods need
[quote who="Ugrok" reply="202" id="2406955"]Well, yeah, i noticed by playing the beta, thank you. It doesnt mean it will always stay like that... [/quote] This gameplay element/rule [Sovereign dies = game over] is dividing the forum community already. However Brad has stated that this is a core gameplay element, so I doubt that it will change. [Perhaps they will implement an other system -like the suggested dynasty/successor
Yeah, I hope that there will be an option to change to real turn based mode. [I am talking about tactical combat of course...:)] Turn based combat >>>> Real time with pause option... in my book at least.
[quote who="red1939" reply="14" id="2404786"]My 0.02$: It should be an option to download the mod, or not. [/quote] Just a note..It's working like that in many FPS games. [Call of Duty games for example...]
[quote who="Raven X" reply="26" id="2405386"] Quoting Tormy-, reply 24 So what lizards have to do with the game? What about....Lexicum Elementum? It's a combination of "Elemental" and the word "Thesaurus". I kinda like the word "Elementum" but drop the Lexicum in front of it. [/quote] Oh hehe...I only "spotted" the saurus part. :D
[quote who="Hawawaa" reply="4" id="2405345"]This sounds freaking great! 75% water map. Ya now I remember boats and navys are secondary right for development... maybe later on say in an expansion they get some love... or someone will go crazy and mod it in... [/quote] Naval warfare? Hell yeah! [Note: The AI in Civ4 sucked in invading other continents. Not that it matters, since Brad's Elemental AI will kick the Civ4 AI out of the water. :P]
Nice job Wintersong. [e digicons]:thumbsup:[/e]
+1 vote. This is a must have. :)
[quote who="Luckmann" reply="22" id="2405002"] Quoting Raven X, reply 10 [...] "Elementhesaurus" Just a few ideas.This. [/quote] So what lizards have to do with the game? [e digicons]o_O[/e] What about....Lexicum Elementum?
^ Oh...cool. :)