[quote who="Frogboy" reply="78" id="2411526"]From reading through the comments I'm glad to see people are starting to really understand the objectives of the beta program. When you guys pre-order the game early -- paying money -- and get these early betas the game is obviously not "fun" or even close to it and won't be for months. But, the beta program ensures only those who are seriously interested in this type of game in the first place are involved. Over the nex
Tormy-
[quote who="NTJedi" reply="9" id="2342842"] For a TBS game I would suggest AgeofWonders:ShadowMagic [/quote] This! [There are some fantastic mods for the game btw.] :)
[quote who="MagicwillNZ" reply="23" id="2409132"]I've always wanted to recreate a space colony game a la Deadlock II. Lacking skills, I think I'll start by reskinning the world to look like Mars and work my way up from there. [/quote] Wow...sounds impressive, but can you create 3D models for units?
[quote who="zigzag" reply="38" id="2410534"] Morale & Fear effects are very different in the various strategy games [Like you've said in HoMM the units won't attack if their morale is broken...while in other games the given unit will rout/flee if it's morale is broken or the unit is feared for example], but I guess we agree: There needs to be a morale system in Elemental. Not so much: I don't think the game needs a morale system, but if
[quote who="Tasunke" reply="206" id="2408183"]yea ... keep Soveriegn death = game over as the only option. I'd still like to be able to retreat from a large tacitcal map if my first 3 waves of minions failed/routed, and im down to my last few warriors though :/ .... warriors hold off the heroes/hoard while I duck n run. [/quote] I can live with the Sovereign death = game over rule [if the AI will be good enough :)], but have you seen the October survey? 40% of the voters voted fo
I had no probs with the HoMM/AoW style morale system. It was good enough. [e digicons]^_^[/e]
[quote who="zigzag" reply="35" id="2410472"] Zigzag was being ironic; none of those really had morale such that you could win a battle by routing the opponents. This is correct. It was ironic. Morale/fear in HoMM and King's Bounty is a modifier which controls the frequency at which units attack. It's controlled through artifacts, hero skills, and unit affiliation; not wins/losses. It's more of a mechanic which happens to be called morale, than an attempt to actually mode
[quote who="Raven X" reply="60" id="2409915"] DON'T LET ELEMENTAL BE AS DUMBED DOWN AS SPORE. The ONLY good thing about Spore are the editors. I'd rather see Elemental have TOO MANY options then NOT ENOUGH. Things are a Hell Of a Lot Easier to Mod Out then they are to Mod In. [/quote] Well said Raven..well said. It looks like that I am not the only one, who is worried that Elemental will be kinda dumbed down/it will be way too simplistic in many
^ Yeah, HoMM & King's Bounty had morale/fear for sure [I was playing with those games], so Zigzag's post cannot be ironic at all. :P
[quote who="zigzag" reply="27" id="2409551"] ... the morale system is an important gameplau element of the better [fantasy] strategy games. Like King's Bounty? Heroes of Might and Magic? Disciples? Or, on the RTS side, Warcraft? [/quote] Indeed..or many others.. :) Hm...I don't remember...do we had morale in MoM? We had lot of different attribs in MoM for the units, but I am clueless about the morale. I haven't touched that game for many
[quote who="BoogieBac" reply="56" id="2409831"] What kind of debate ? He's just saying that players should refrain from suggestion heavy posts until the system is in their hands...otherwise we're just throwing around hypotheticals. Beta 1b will be the starting point for where we take the economic system. It's very robust and extensible, so we'll have time to try alot of different things until we his that perfect balance. [/quote] It's good to know, tha
43 votes so far - "Elementapedia" is the most popular: 11 votes [25%] :)
[quote who="onomastikon" reply="25" id="2409237"] Quoting SaberCherry, reply 23 Frogboy plays Dominions? This is great news, and vastly improves the chances of Elemental having coastal illithid-hybrid tentacle monsters! ...keeping my fingers crossed for a blood magic sphere... Forget it! I think Brad knows of Dominions, and may even like it, but he's aiming for something much more streamlined and accessable here. Mechanics li
[quote who="ZehDon" reply="37" id="2409170"] Quoting pigeonpigeon, reply 34 The problem in Civ IV is that you pretty much need every one of the functional resources at some point in the game - if you don't have horses you will be at a huge disadvantage. If you don't have rubber or petroleum by the end stages of the game, you will lose. The way around that is diversity... If there are alternative paths of specialization, each requiring different resources, then ever
I have no problems with micro. Mats required to build certain stuff [buildings, armors, weapons etc.] is a must have imo. It adds to the strategic deepness of the game. [IE: Controlling important mines/special resource locations or even forests..]
[quote who="TatertotEatalot" reply="5" id="2408589"]After wasting 3 years of my life on everquest, I will never play a game that requires me to play monthly. They take up too much of my time and in the end you get squat. [/quote] Now try to tell this to the WoW players...:D
1 more week? Ah well. :)
[quote who="Ynglaur" reply="47" id="2408283"]I think it was Joseph Stalin who once said, "Quantity has a quality all its own." [/quote] Indeed, and it's very true. :)
[quote who="Raven X" reply="3" id="2407738"]Is it just me or did they rip off the look of the Elemental character/unit designer? [/quote] Hehe, it's somewhat similar yeah [the idea itself], but theres nothing wrong with that. :P I really like the gameplay features like this. :)
Hillarious...:D
[quote who="KellenDunk" reply="1" id="2407765"]I"m pretty sure elementapedia was just a word Brad used to describe the thing in his post. [/quote] That's possible, but the voters like it already as I see. :)
We have an ongoing discussion about the name of the Elementapedia here: https://forums.elementalgame.com/366351 Some good names have been suggested [..because some people think, that it should be renamed perhaps], so I've created a poll. Note: Perhaps it's pointless, since maybe it won't get changed anyway, but ah well...just vote lads! :P [Personally I got no porblems with the "Elementapedia" name, but a poll like this w
3 votes so far, so the poll works at least...Hm perhaps we should create a new topic for the poll in the /General subforum? Well... we don't even know that SD wants to hear our suggestions or not in this topic. :P *edit* Here we go: https://forums.elementalgame.com/366724
[quote who="BoogieBac" reply="6" id="2407530"]I'm pretty sure the random map generation for tactical battles already does this Not well, mind you, but it's a start [/quote] Boogie [hopefully you will take a look at this topic again, because I have a question :D]....can you tell us some secrets like....how big the tactical battle maps are? I am really worried, because the one what we can see on the one and only tact. battle screenie looks extremely small to me.
^ I don't know. This game is different in many aspects, and it has very interesting new features. It shouldn't be compared to MtW 2. imo.