[quote who="Frogboy" reply="19" id="2570256"] We need to update our forum tech to support surveys. [/quote] Now this is a good idea. :) [quote who="Frogboy" reply="20" id="2570277"]I think Beta 3 will show up in May but it will depend on you guys since there will be a vote and [b]75% of beta testers have to vote in favor to move forward.[/b] [/quote] Impressive decision. [e digicons]:thumbsup:[/e]
Tormy-
[quote who="KillzEmAllGod" reply="15" id="2570554"] however its rather a tricky proposition as to wether forts should be allowed to gather resources or not. forts could be used to block hold coke points like through mountains, vallys etc.. should allow forts to gather resources depending on the condeiton of the land if its barren and there fertile land you will not to be able to gather it, but if theres iron you will be able to. If forsaken to a less productiv
What about "crowns" or "gold crowns"? I think it fits well in a fantasy game. However, drop the idea of "rigma" because it sounds horrible. Some interesting stuff btw: Fictional currency in computer games -> Gilda from the Dark Cloud series. Guilders from <a title="Ultima VII" href="/wiki/Ultim
Rigma? Sounds weird to be honest...[e digicons]8(|[/e] [quote who="vieuxchat" reply="2" id="2570229"]Gildar is lokks like gil. In FF. I don't like it. Shardii ? Risharda ? [/quote] Sounds arabic or something like that. Gildar sounds ok for a fantasy game imo.
[quote who="Outlaw" reply="22" id="2570012"] Housing is then a consequence of your current population. Houses are automatically built, if the population is there. However, allow the player to create residential blocks or zones where housing can be built. Left to its own devices, the population will construct the housing itself. The types of houses could be deteremined by current tech, city level, location, ect...Also allow the player to contruct certain types of housing on these zo
[quote who="Sushikawa" reply="11" id="2569661"]Eh I played it for several months, but even after learning that interface...it was still a pain in the ass. Stardock should totally hire that guy though. If that happened my (gaming) life would be complete. [/quote] Haha, yeah...but Toady is a quite special person you know. :D Either way, Dwarf Fortress v1.0 would be the best strategy/RPG game ever, that is for sure.
[quote who="Tridus" reply="64" id="2569517"] Quoting Frogboy, reply 2 Well, I certainly don't think Valve would do anything like that. They've got better things to do. So I'm not worried that there's any sort of organized campaign. Rather, I think that Valve has fans like Apple does who take it very very seriously. This sort of thing does go on, though. Here in New Brunswick (Canada), the government wants to sell the power ut
[quote who="Demiansky" reply="1" id="2569619"]It would be interesting if different units temperaments gave bonuses or penalties to other temperaments. [/quote] Indeed. Some -not overly complicated & moddable- personality system would be nice to have. More diverse gameplay = better. :)
I see no problems with the current housing - farm system at all. It's working perfectly. I am not sure that the automated housing would work in the game. If the houses would be placed outside of the city walls, it would be hella easy to exploit the system, and kill off the population of the city. If the houses would be placed inside the city walls [automatically], it would be extremely annoying.
[quote who="Denryu" reply="11" id="2569354"] I found it interesting that looking at the gameplay as a whole (and where it needs to be in regards to going to Beta 3) over 90% felt that we were less than halfway there. I thought that was a pretty mature and measured response. It is clear the majority that took the survey are more concerned about quality than rushing the beta process. I think that is awesome. [/quote] Indeed, and I am kinda surprised about the results so far...
Btw, while we are talking about DF...I used to be a regular poster on the official DF forum, but I abandoned it months ago, because it's getting totally FUBAR imo. I blame it on the new posters actually. The old DF community was decent, but in the last 2 years, the overall quality of the official forum is on downhill. Anyone else have noticed this? [e digicons]:rolleyes:[/e] [PS. I think that most of the posters @ Something Awful would agree...]
[quote quoting="post"]I’ll focus mostly on modding Elemental[/quote] Sounds awesome. [e digicons]:thumbsup:[/e]
Yes I am [was] a DF player. I am still waiting for the new version to be released. It's an awesome game, but oh boy...the development is hellish slow. :(
*Ahem*....I've made a topic about this video a looooong time ago. :) -> https://forums.elementalgame.com/364872 Either way, I think that the media section should be updated as soon as possible. More [well detailed] screenies should be added from the following categories: battles, overland, interface, spells & magic, unit [including sovereigns] close-ups & fantastical creatures [either overland or battle sc
I suppose you will be able to remove all of the spells via modding. Problem solved. ;)
[quote who="ghog69" reply="57" id="2568113"] 3. MP (if it's done well and games don't take forever.) [/quote] Actually it's working perfectly, if you are playing with people whom you know. IE. You got their MSN/Xfire/whatever [OR, Stardock's new Impulse Reactor! -> Perfect choice since it's integrated into the game..], so that when all of the people are online and ready to play again, the host simply reloads the saved game. It's hella fun actually, but it's not
[quote who="NTJedi" reply="40" id="2567619"] Quoting John_Hughes, reply 39 "There will be a 64-bit version of Elemental it appears." From the keyboard of our friendly Frogboy. Was this from a recent developer journal? [/quote] Here you go: https://forums.elementalgame.com/378072/page/1/#2567145
D&D -> Sarevok http://forgottenrealms.wikia.com/wiki/Sarevok_Anchev ..as for "general" fantasy heroes....Tolkien's Aragorn is my favourite character. :)
[quote who="Frogboy" reply="9" id="2567145"]There will be a 64-bit version of Elemental it appears. [/quote] A-W-E-S-O-M-E-N-E-S-S [e digicons]:thumbsup:[/e]
Good poll, as usual. Lol @ question #6. :D Anyways, [e digicons]k1[/e] for you.
[quote who="klaxton499" reply="2" id="2565549"]I love the idea of forts. Look to Kohan as one of the best implementations. Free garrison that replinishes over time. Great for temporary defense but can be easily overrun with a sustained effort. [/quote] Just a note: Forts and overland military buildings have been suggested already. ;) This should be a "must have" feature in a game like Elemental imo. [quote who="SaberCherry" reply="7" id="2566036"]As has
I can't wait for Beta phase 3. Elemental has a very big potential because of the diversity of the gameplay + modding. In Stardock we [TBS gamers] trust! :)
Havok GDC 2010 Destruction Demo - http://www.youtube.com/watch?v=a06hAe747Do Havok GDC 2010 Cloth Demo - http://www.youtube.com/watch?v=8cy1ty4nvmc Havok GDC 2010 AI Demo - http://www.youtube.com/watch?v=9XFvW-B5K8w Quite impressive!...and don't forget...Elemental will use Havok as well. Take a look a
[quote who="Eidolon94" reply="1" id="2562494"]Do you have a source for this? Because if this is true, I'm screwed. [/quote] The game will run on 64bit systems. The OP is talking about a native 64bit version of Elemental. More infos: https://forums.elementalgame.com/371341/page/1/#2505780 It looks like that SD refused to buy the 64bit version of Havok, because Intel wanted way too much mon
[quote who="Aroddo" reply="232" id="2556955"]Roads obviously require workers. Reduced 95% Original 600 x 400 Of course, you can always leave it up to amateurs. Reduced 89% Original 640 x 375 [/quote] It's official...this topic is FUBAR. [e digicons]:X[/e] [e digicons]:grin:[/e]