[quote who="the Gorgon" reply="43" id="2574778"]A side question, related to the pic posted: shouldn't water be - at least a little bit - ... blue? [/quote] This has been brought up already. Here is Boogie's reply: https://forums.elementalgame.com/364823/page/1/#2382961 I completely agree with him. Besides, if you don't like the colors, you can change it pretty easily anyways.
Tormy-
[quote who="KillzEmAllGod" reply="2" id="2574463"]slaves... for an army.. wonder what would make them fight. [/quote] IIRC, slaves have been used in the Roman armies and in the medieval era as well.
[quote who="Rishkith" reply="14" id="2574244"]Without it being somewhat stable or having good game save/load working... it becomes very difficult to even make that determination and I kinda sorta have to default to a NO vote. [/quote] Indeed, random crashes are still present, and the save/load isn't working properly occasionally. Hopefully these problems have been fixed for 1Z.
[quote who="Frogboy" reply="15" id="2574035"] In my mind, combined arms is crucial to the game's success. In Elemental, how you set up your armies should matter. So somehow, between now and later, we have to make sure there are very definitive mechanics for archers, swordsmen, calvalry, siege units, magic users, support units, etc. Otherwise, tactical combat becomes just a matter of throwing identical units at each other. [/quote] I lik
Bring it on! :D [...hopefully all of the crash related issues have been fixed for 1Z, because I am still having random crashes in the latest build.] .. just wondering..how will this voting work? We must vote here, on the forum..or? [e digicons]:frogboy:[/e]
The idea is very good. Just a side note: Mercenaries. Hopefully we gonna have merc armies in the game.
[quote who="vieuxchat" reply="5" id="2573848"] Quoting Tormy-, reply 2 Well, we gonna have elemental/magical dmg types [fire, ice etc.] and resistances as well. We had a long discussion about this a while ago btw, because many ppl were worried of the simplistic [civ4 style] system. So basically you will be able to mod in swords which will do ice dmg for example. You can mod in armors, which will offer ice resistance. etc. Hell, I think that we will
Ok so you mean the following? -> [Example] Pikemen should gain bonus[es] vs. mounted units?
Well, we gonna have elemental/magical dmg types [fire, ice etc.] and resistances as well. We had a long discussion about this a while ago btw, because many ppl were worried of the simplistic [civ4 style] system. So basically you will be able to mod in swords which will do ice dmg for example. You can mod in armors, which will offer ice resistance. etc. Hell, I think that we will be able to mod in new dmg types or resistances as well, so even physical dmg types can be impleme
[quote who="lbgsloan" reply="25" id="2572839"] Mods are what keep games alive and popular years after their release. [/quote] [b]Very[/b] true. Just a couple of examples: Civilization 4., Warcraft III., Total War games.
[quote who="kryo" reply="1" id="2572818"]Elemental will have built-in IRC. [/quote] Also there is Impulse::Reactor as well....[e digicons]:w00t:[/e]
[quote who="endofdayz" reply="8" id="2572830"]Long time forum members will remember IgorM as his past forum name, hortz, the man who wasn't going to be happy until the game was kings bounty and had FMV photorealistic graphics. Long time forum members thus know to just let any thread he makes die its deserved death. [/quote] Oh, so this is hortz? I should've know, because he has mentioned King's Bounty...[e digicons]:rolleyes:[/e]
[quote who="Nesrie" reply="10" id="2572368"]EA already did something like this before... Spore Creature Creator anyone? [/quote] Heh yeah, and it was an awesome marketing decision. Why? Because the Creature Creator is the only good stuff in that game...[e digicons]:S[/e]
My only fear is the following: Magic will be extremely powerful in the late game [vanilla - can be fixed via modding of course..], and it will render the military / combat related stuff obsolete. Balancing won't be easy, but it's possible. Hopefully Stardock will be able to balance everything "perfectly". [This is why I've made a topic about protection/counter magic a while ago...-> https://forums.elementalgame.com/376559 ]
Igor, you can't be serious, or are you trolling? [e digicons] https://forums.elementalgame.com/363845 Also, stop comparing this game to King's Bounty. Elemental will be a [b]much[/b] more complex & diverse game.
[quote who="Teucrian" reply="17" id="2572240"]Also, for everybody put off by the ASCII graphics, see the above tutorial to get a graphics/tileset or check out the dwarf fortress wiki. Anybody who likes the more detailed type of city-simulator where you actually have an inventory (more like Anno 1404/Dawn of Discovery, less like SimCity) should at least try the game out. I've been playing it for the past few days, since I'm on spring break, and it's awesome. Just don't trade wood to the elves.
[quote who="midn8t" reply="120" id="2570896"] Beta 1E: Initial Dynasty system implemented Beta 1F: Initial Magic system implemented Beta 1G: Initial Quest system implemented from my understand they have already implented the above things is there a status update on the beta ? [/quote] Yeah, the first post should be updated...:D AFAIK, Beta 2 will start in April.
[quote who="Cikomyr" reply="18" id="2570865"] Hey. Now that is a neat idea. How about having forts being a potential deployment location for your units? I mean, you could build an addition to a fort, "Military Camp", which would be located in a strategic area. Also, I'd rather have Outposts to be able to collect ressources than Forts. Forts are military in purposes, Outposts are there for supply and ressource in purpose. [/quote] Indeed, forts should be
[quote who="SwerydAss" reply="3" id="2571870"]Its just EA's way to get money off of poorly made games... For example CnC 4 had a public beta.. Everyone tried it found out it sucked and didnt buy it.. They dont want that ot happen again so now they will charge for it.. I have already stopped buying any games with EA on it so it won't effect me!!! [/quote] Indeed. EA was a decent company many years ago.....now....they are FUBAR. [e digicons]
Kohato brings word of a new Electronic Arts marketing strategy that aims to start monetizing game demos . According to industry analyst Michael Patcher after an EA investor visit, the publisher will start selling “premium downloadable content” prior to a game’s release for $10-$15 that is essentially a longer-than-usual demo. Patcher said, “I think t
[quote who="Cikomyr" reply="20" id="2571205"] Creating walls I mean walls the radiate out past the fort, that allows players to create a hadrian wall type structure. So could have a huge wall with forts connecting them inbetween. This should be expensive and time consuming to create. You'll need a population at the fort, plus maybe a proper "engineering" type building at the fort. Only advance factions with money to burn could errect one. Hadrian wall? What is
[quote who="joasoze" reply="21" id="2571175"]Warlords II and III were fantastic games. Warlords IV was hopeless low bugdet with bad AI. [/quote] Budget? Take a look at Dwarf Fortress. Sure it's far from being complete, but 1 person is working on it. It already offers much more fun than [most of] the "big budget games". ;) ..not that I don't agree...Warlords IV. was a disaster.
[quote who="Frogboy" reply="44" id="2571069"] We're going to have pioneers units that can go out and harvest resources (ala asteroids in galciv2) except the resources go into the global pool. Of course, they're pretty vulnerable if they're not protected by a city but it's one of those "interesting" choices. [/quote] Sounds good! [e digicons]:thumbsup:[/e]
[quote who="Ynglaur" reply="104" id="2570929"]+1 vote for Aurum [/quote] Hm....what about "Aurar"? It sounds more "fantastical". [Aurar = Iceland (coins) - Plural of Eyrir from Old Norse "money" , probably from Latin Aurum <span class="font5"
[quote who="MrSnotlinG" reply="18" id="2570930"]If you like the old warlords 2 you will probably be happy to hear that we are working on a project to remake warlords into a webgame (played entierly in the browser, based on js-scripting and PHP), with options for allied play (with shared vision) as well as a ranking system with ladder etc. Follow the development at www.warlordsplayonline.com and feel free to come up with feedback and ideas! [/quote]