[quote who="imbiginjapan" reply="20" id="2579263"]Frogboy, you said that you want to allow as many damage types/resistances as available to be stacked on an item but I don't care for that and hopefully I can explain my case a bit. Some will likely disagree with me there but I don't want to have to sort through 7 different modifiers when I'm being attacked to figure out what this new weapon that the enemy is fielding will do, and then again to figure out if I can hurt
Tormy-
[quote quoting="post"]This hasn't been discussed in awhile but I figured I'd let you know how things are being implemented: All weapons have four values: 1. Attack Rating 2. Damage Type 3. Range Value 4. Combat Speed Modifier Examples: Club (3 attack, blunt damage, Melee, None) Dagger (2 attack, piercing damage, Melee, None) Doom sword of Eternal flame (4 attack, piercing damage, Melee,
[quote who="Magicke" reply="64" id="2578433"] Tormy and Campaigner, I would definitely like a match with you guys when possible. There are many here who I would enjoy the competition of losing and winning against. [/quote] Count me in. I am a big MP fan. :)
[quote who="Istari" reply="1" id="2574106"]Excellent idea. This would really add a new strategical element to the game. [/quote] Seconded. Anyone ever played with KOEI strategy games? Example: Romance of the Three Kingdoms. You can place various traps on the strategical map & on the battlefield maps as well in their games. I always loved it. [e digicons]:thumbsup:[/e]
[quote who="vieuxchat" reply="5" id="2578362"] One other thing I hope that will be enhanced : the look of rivers. At the moment they just seem like some thing thrown upon the map, not blending with it. [/quote] Agreed with this one. [e digicons]:-"[/e] The editor looks cool and simple to use.[e digicons]:thumbsup:[/e]
[quote who="vieuxchat" reply="56" id="2578312"]More realistic yes. Unfun, too. You got the resource for 50 turns, lose it and then you can't build a unit you've cranking for 50 turns ? Noone got the idea to make some breeders or else ? That is unfun, truly unfun. And even more unrealistic. Iron mine should give a huge value, and there should always be some ways to get at least a minimum in the wilderness. [/quote] Define "fun". Loosing strategical resources should 
[quote who="vieuxchat" reply="53" id="2578285"] Now are we screwed like in civ 4 : "Need horses ? Too bad ! You can just build warriors and archers" ? [/quote] I don't know that what system we gonna end up having in the game, but isn't it realistic like that? I mean....how could you create a horse archer, if you don't have horses? However...this can be "negated" by adding new building types...example: stable/horse breeder. Either way, if we can create units like horse archer
I think we can safely say, that "rigma" is not very popular. Any decisions have been taken by Stardock with regard to changing the currency name?
" Yes I intend to test under Beta 2" - Tormy
[quote who="Frogboy" reply="42" id="2578170"] Instead, what we'll likely implement in the future is a trade system where you can buy and sell resources with neutrals and other civilizations. Then it's a matter of how integrated we want to implement that into the train UI. [/quote] While we are at it.... What about adding a new -specialized- building: the marketplace? NPC traders should visit the cities [it should be totally random, even more merchants should visit th
[quote who="Frogboy" reply="77" id="2577815"] Moreover, if there are nearby enemy cities that have much higher prestige, you can see your cities losing out to them as people move to those cities. [/quote] I like this. [e digicons]:thumbsup:[/e]
[quote who="RisingLegend" reply="26" id="2577848"]I love the pioneers idea, but I can't help but feel the economy is getting increasingly unimportant and devalued. I'm concerned with what is going to be the end result. I had such high hopes for the economy back in the Internal Debates Made External. Camp 1 amazed me unbelievably. I've been playing Dwarf Fortress recently and it's sad to think that a game like that (one without financial backing) has a more advanced economy than Elemental is g
[quote who="docbates7" reply="1" id="2577564"]sounds promising.[/quote] Indeed...can't wait for 1Z...and YAY for the pioneer unit! Some specialist unit like this was a must have. :P
[quote who="KillzEmAllGod" reply="91" id="2577524"]eta till we get 1Z? [/quote] I suppose it will be april 1.[thursday]? [e digicons]O:)[/e]
Hopefully we gonna end up having a couple of interesting megabeasts. I know that dragons are powerful in Elemental, but oh boy....anyone remembers of the "Eater of the Dead" from Dominions 3.? After consuming the corpses on the battlefield, the monster became more powerful. After a period it was insanely powerful...it was capable of massacring whole armies alone, and it became even more powerful after that...at one point it became so powerful, that it was not controllable anymo
[quote who="jshores" reply="16" id="2577281"]This thread is win. How often does someone make a half dozen accounts to try to get their ideas pushed into a game.[/quote] I find it rather weird to be honest. [e digicons]:puke:[/e] [Is it possible that the OP is Hortz himself? :D]
[quote who="Shurdus" reply="86" id="2577126"] Also the game is still very very bad for me atm, the reason I am not reporting any more crashes is that it crashes all the time and I get tired of firing up elemental only to see it crash.[/quote] I reported a couple of crash related issues, but yeah.....I feel just like you. I am having random crashes all the time + save/load isn't working properly. Once the next beta [1Z] is out, I will begin playtesting it again, and I will report
[quote who="psychoak" reply="23" id="2576827"]Different armor types, maces and hammers ignoring leather armor makes sense, although someone that's never seen real leather armor would be surprised at how tough it is, but not plate mail. The heavy stuff is seriously resiliant. [/quote] Indeed, reinforced leather armors were good in resisting slashing damage [swords]. Personally I would like to play Elemental with a "physical dmg" mod, which offers slashing, piercing &
[quote who="Lorthirk" reply="24" id="2576511"]I would love campaign based on famous DnD Settings, such as Forgotten Realms and Dragonlance [/quote] This + War of the Ring mod.
[quote who="Fuzzy Logic" reply="2" id="2576182"][e digicons]:fuzzy:[/e] [/quote] Fuzzy has an own smiley. [e digicons]:rofl:[/e] I demand a Balrog smiley![e digicons]:rolleyes:[/e] [e digicons]:P[/e]
[quote who="alway" reply="20" id="2575324"]Edit from a day after initial post: YAY!!! Early test version of DF2010 to be released next week! And although as buggy as the first iteration of a Stardock Beta, it shall be quite fun to play. [/quote] Yeah it will be a bugfest for sure :D Either way, I realized something. DF v1.0 won't be released ever. It took 1.5 years for Toady to release the next version, which is still extremely far from v1.0
Yep. https://forums.elementalgame.com/378870
+1, the forum is FUBAR right now.
[quote who="Palinchron" reply="7" id="2575462"] Quoting Denryu, reply 6 Hortz, I invoke thee and summon thee to battle the Frog! I am really disappointed in the animations on these pictures! The graphics just look too static!! I really hope that they are going to be at least as good and smooth as the ones in King's Bounty, else this game is going to be a complete failure! Sorry, couldn't r
[quote who="Raven X" reply="59" id="2575438"] Back in the day when I worked on UO we had a private test server. [/quote] /off You are an UO developer? [e digicons]:O[/e] That is pretty awesome, it was my first MMORPG, and I loved that game. [e digicons]:thumbsup:[/e] /on