[quote who="Scorpiana" reply="33" id="2620382"] The only think I don't like in LOTR is the lack of spell effects. I never read the book, some said that there is a lot of magic in the book while some others say that there is not. I guess this depends a lot on how you define 'Magic', I'm one of those people who would say there isn't much, and most of what there is, is more implied magic than the special effects kind of magic. In that regard, I think the movies followed the
Tormy-
[quote who="smakemupagus" reply="37" id="2620199"] To be honest, so far, I am not really digging the gameplay concept of essence in general. I'm hoping that some tweaks are coming in later betas. Or, that it's actually really awesome i'm just being dense and missing something [/quote] You are not alone. The "essence system" must be tweaked indeed. :)
[quote who="HuaynaCapac" reply="41" id="2620271"] My point is the AI doesn't have to be stupid. It doesn't have to be perfectly coded with a genetic algorithm to make it play perfectly compared to a human, but it just pains me when there's things which gain the player a massive advantage in the game which the AI don't understand. Another example is buffs in Age of Wonders. It's painful that the AI doesn't know how to use them properly in that game, as they're critical to succe
[quote who="vieuxchat" reply="25" id="2619841"] Quoting Sareln, reply 1 Sounds good, might need to bounce around balancing that 100 mat number but that's to be expected. Additionally, I think it'd be cool if revitalized land spread based on the terrain (eg. faster along rivers, slower in the hills etc). I don't know if that's the case currently or not. For overall essence, is there any planned way of acquiring it other than through sovereign
[quote who="Nero_zero" reply="21" id="2619784"]I think 100 materials will at least avoid city spam in the early stages of the game. 100 materials at the start of the game is pretty significant, especially considering all the other uses of materials. I guess the exact number would need to be tweaked a little, but the idea seems sound to me. I do feel that essence should still be a cost in creating a new city[/quote] Yeah. Perhaps creating a new city should cost materials and essence as
[quote who="strager" reply="30" id="2619313"]Can we get a mod to shut this thread down? Things are getting kinda tense in here.... [/quote] Huh? [e digicons]o_O[/e]
New Game Mode: Battlefield (internally called "XCom meets Myth mode"). -> This sounds awesome. [e digicons]\o/[/e] ..it's gonna be endless fun in multiplayer! [e digicons]:thumbsup:[/e]
[quote who="Tormy-" reply="10" id="2619221"]Btw....IIRC there is an old game with a creature creation system like this, or something similar at least. I just don't remember the name of it. [/quote] Hah! I figured it out that which game was that! Gene Wars! http://en.wikipedia.org/wiki/Genewars You genetically manipulated the various creatures. Example: You could create a crabbomule from a crab and a mule. :D
"Instead, the plan is to require essence to still revive land but the land will spread out more quickly (it'll become more apparent why in the full 3D engine). So while you will still need to spend essence if you want to spread across large swaths of the map, you won't need to use it to build a city 8 tiles away. Instead, cities will cost 100 materials to build -- a big sacrifice at the start of the game but not a big deal later." Sounds good, but -> [quote who=
[quote who="Frogboy" reply="50" id="2619196"] Quoting GreenIsles, reply 48 Thanks for the answers Brad! I guess the only remaining question is this: WHEN will we get Beta 2??? Hopefully soon. I have to go to San Francisco later this month to start doing the marketing thing (btw, just a tip for everyone else, the marketing people hate when I refer top media tours as marketing things). So it won't be out until after the week of
[quote who="Frogboy" reply="9" id="2619245"] Our worry is that when users see beta 2, it'll be pretty obvious how much we've been holding back on. [/quote] The marketing team is trying to freak you out Brad! [e digicons]:w00t:[/e] Personally I think that the Beta schedule was perfect. Sure, we had a cloth map only in Beta 1 + most of the gameplay features were not implemented, but at least we could focus on finding bugs/errors/CTDs/lock-ups/etc. :)
[quote who="HuaynaCapac" reply="96" id="2619580"] Quoting leeboy26, reply 25 So Frogboy has started on the AI eh? Well I don't know much about that but if it's anything like the Total War games he'll be finished by tonight. I lol'd hard. [/quote] He has a good point. :D
Btw....IIRC there is an old game with a creature creation system like this, or something similar at least. I just don't remember the name of it. [e digicons]:X[/e]
Well, I must admit that this is my first beta testing. I never wanted to beta test a game before, but since I just love the fantasy strategy genre [especially if it's a fantasy TBS] + I always respected you lads @ Stardock, I was like....hmm this is a game, which has a huge potential...so I pre-ordered, and I am very happy with what I've seen so far. It's a very good thing that the devs are interacting with the testers, and not only that...but the devs care about the opinion of the teste
[quote who="GreenIsles" reply="48" id="2619180"] I guess the only remaining question is this: WHEN will we get Beta 2??? [/quote] Patience is a virtue! That being said, I would like to start the testing of Beta 2 right now. [e digicons]*_*[/e]
[e digicons]:beer:[/e]
[quote who="_PawelS_" reply="145" id="2618668"] Quoting Tridus, reply 143 I don't think it makes any sense at all. There's only so much raw ore coming out of that mine. Why does the first foundry double the mine's effective yield, while the sixth foundy increases it by 32x over the fifth? At some point there's no more ore coming out of that mine for a foundry to process, and diminishing returns should kick in anyway. Why is the sixth foundry so much more
[quote who="Icepick" reply="64" id="2618487"]OK so I am a bit confused....are we being replaced by Koreans, or Computer players, or Korean Computer players? [/quote] Korean Terminators probably. [e digicons]*_*[/e]
Sounds like a good & fun idea! [e digicons]:thumbsup:[/e]
[quote who="Nick-Danger" reply="138" id="2618249"] Quoting Tasunke, reply 136 Well Tormy, an Iron mine produces 1 iron per turn. Build 1 foundry and the mine is producing 2 per turn. Build 2 foundries and the mine is producing 4 per turn. Build 3 and its producing 8, build 4 and its producing 16, build 5 and its producing 32, build 6 and its producing 64, build 7 foundries (only 1 space each) and you have one iron mine producing 128 iron per turn. Making it
[quote who="Peace Phoenix" reply="12" id="2618120"] - Elemental 1Z Update #5 Change Log (0.32 on Impulse) - This changelog is the one posted by Brad about beta 1Z4 http://frogboy.impulsedriven.net/article/381749/Elemental_Beta_1-Z4 [/quote] Yep, which is why I said what I said. :)
[quote who="Frogboy" reply="46" id="2618063"] Quoting Tasunke, reply 45 But the AI can't win if it has no one to play against ... and other AI don't count. It counts for me. When I "play" Galactic Civilizations it's primarily to watch the computer players play against each other. With Elemental, I anticipate other freaks like me to do that since users can define their own AI personalities, assign them to players and then watch them
[quote who="Frogboy" reply="22" id="2617986"]I will be the first to say that multiplayer is not going to be central to Elemental. It's only in there because we keep getting flack for not including multiplayer with our TBS games. It'll be reliable because we're spending the bucks to host on our own machines each and every game (except for those who choose to set up their own games who, one presumes, know what they're doing). But I wouldn't be willing to sacrifice a
[quote who="Peace Phoenix" reply="129" id="2617968"] By the way, gaining experience for your units is a game mechanism which is fun. A pity if its now scrapped from half of the game just because the evil side doesn't like progression in the famous "lore" section. As Brad said in another thread: Since you can build legions (1000 men), you should look at your units drawn from cities as cannon folder. Especially when you will need to fight a dragon with high level of casual
[quote who="Frogboy" reply="20" id="2617987"]Tormy: I lied. Turns out that we won't be able to do that as long as we've got the graphics engine disabled for beta users. They're related. [/quote] Oh....I see. :)