http://www.vg247.com/2010/06/19/kotick-would-like-to-create-an-online-world-for-call-of-duty/ Bobby Kotick has said that if he could make one instant change for Activision, it would be to create an online world for Call of Duty. Speaking with The Wall Street Journal, Kotick that doing so would give players a much more “compelling experience” as as well as &ld
Tormy-
This has been suggested already [You lads should check out the stickied sugg. list before making a "new" suggestion.] -> Overland military buildings
[quote who="OsirisDawn" reply="3" id="2658734"]To be honest i dont like the city building in the latest build. Before you could specialize cities and you really needed those gardens and houses. I liked it, because you need to make a decission. [/quote] Like I've said, this is my problem as well with the newest build. So yeah, I absolutely agree with you.
[quote who="Fuzzy Logic" reply="4" id="2657953"]The simple answer is to not watch football. It's a game for bottom feeders anyway. [/quote] Bleh! Football > any other sports. [My subjective opinion.. :D] PS. http://www.youtube.com/watch?v=bbaa2oTazMU </spa
[quote who="Tridus" reply="2" id="2657048"]So will they really not announce the game if it doesn't get enough likes? Seems pretty risky. [/quote] Seems pretty weird imo. ;)
[quote who="Ron Lugge" reply="114" id="2657985"] Quoting Sareln, reply 103 Quoting Frogboy, reply 102BTW, in beta 2-B Civilization and Warfare are getting disabled and Diplomacy, Magic, and Adventure are being enabled. That'll be interesting. Will it blow our minds? The very idea of it just blew my mind. [/quote] ++ [e digicons]:-"[/e]
[quote who="SavageBananaMan34" reply="2" id="2657874"] Quoting travitar, reply 1 I've been wondering this myself. I really hope we will be to actually explore dungeons. I think frogboy said something of the sort a while back. [/quote] IIRC explorable dungeons will be added later on. IE. We won't be able to explore dungeons in the retail version [v1.0].
Yeah, pretty impressive! I hope that we can use counter/protection magic against these devastating spells. [e digicons]:X[/e]
[quote who="Raven X" reply="71" id="2657811"]Honestly though, the more I read it and re-read it the more I'm just thinking it doesn't belong here on the forums. That's why I never brought it up all this time because I knew I'd get all "MySpace'y" with it and start unloading all kinds of crap everywhere and making other people feel bad and all that...and I never intended to do that. That's what we have "MySpace" for. [/quote] Don't worry about it. This is a small and friendly comm
Wow Raven....the last part of your post is really heart touching...just never give up! I REALLY hope that you will recover. Life is not easy for everyone...sadly. [e digicons]:S[/e]
[quote who="Ron Lugge" reply="55" id="2656874"] Yeah, but I doubt that the diplo/magic/adventuring buildings will have anything in common with the eco/civ type buildings. So, if the current system won't be changed, all of the cities will be the same on the eco level at least. IE. You will be forced to build the exact same stuff in each and every city, if you want to play effectively. = Cloned cities. Not to mention that specialized cities = Diversity & better str
[quote who="Raven X" reply="30" id="2654661"] Quoting DrJBHL, reply 22 hehehe.... hold me back. hold me back! Raven...this was really good, and funny. Good onya for livening the place up! Thanks, Doc. You obviously got the point of the whole thing. I do try to liven the place up, as it were. Especially now with all the other BS I'm going through in my life, I need as many good laughs as I can get (even though actually laugh
After like 80 mins of playing.... + n o CTDs so far. [e digicons]:thumbsup:[/e] + I love the look of the cities, but there needs to be some "divider" between the buildings or at least around the 4x4 buildings. [Streets for example, but we've talked about this already.] - I don't really like the new "eco" system with regard to the new limitations / city, because you cannot create specialized cities. IE. You cannot
[quote who="tesb" reply="47" id="2656414"] we have three research categories turned off, so there are a lot of buildings that are blocked. [/quote] Yeah, but I doubt that the diplo/magic/adventuring buildings will have anything in common with the eco/civ type buildings. So, if the current system won't be changed, all of the cities will be the same on the eco level at least. IE. You will be forced to build the exact same stuff in each and every city, if you wa
[quote who="Wintersong" reply="41" id="2656321"]Boring city building is boring? TL;DR: Dude, where are my choices? City cloning is boring! City building in 2-A is nothing but a step more in Stardock plans but if I were to evaluate current city building based on what we got, and being very partial... Situation: One 2-A game played (lasted a few hours until an Out of Memory error hit and made me realize it was almost 2am) Playing Tarth Diplomacy
Sweeeeet! Downloading the new patch right now! It's a shame that I don't have enough freetime to play in these days/weeks. [e digicons]:\[/e]
[quote who="Austinvn" reply="10" id="2655658"] Quoting Frogboy, reply 6 Quoting tesb, reply 3are you going to fix the inorganic look problem in the future? i mean: 1) the regular ground cover between buildings 2) adjectancy 3) merging of buildings etc. otherwise it looks good, release the new beta already 1. Yes. 2. I'm not sure what you mean
[quote quoting="post"]Is it just me, or does Elemental really need some sort of system, where the player gehts somehow punished for building too many cities? [/quote] I don't have problems with the current system....not to mention that you will be able to destroy whole cities with 1 spell. ;)
[quote who="Raven X" reply="25" id="2655313"] Quoting Wintersong, reply 23 Quoting Raven X, reply 20 Unlike you though, my friend, my life (unfortunately for now) consists almost entirely of sitting in front of my PC playing games.Enjoy it while it lasts because once you are "on your feet" again, forced labor (aka need of a job to pay bills) will be upon you like a starving Homer over a doughnut. <br /
[quote who="Shirley " reply="43" id="2654798"] In The Silmarillion, Morgoth sacrificed much of his inherent strength into his minions. That's decided it, my player name will be Gothmog. [/quote] Bleh! That is supposed to be the name of my Sov. *stares at his avatar*. [e digicons]}:)[/e]
[quote who="Frogboy" reply="11" id="2654928"] In XML, we can, literally, define how many of a given improvement you get per city level, per faction, etc. So we're playing around with balancing this because we were finding that building up a city was more chore than fun. [/quote] This means that we can change this stuff [Ex.: # of gardens / settlement etc.] via modding? Nice! :)
[quote who="Frogboy" reply="12" id="2654452"]I just thought the shard was cool. [/quote] It's cool but we want to see AWESOMELOOKINGSPELLSOFMASSDESTRUCTION in action! [e digicons]:X[/e] ;) [quote who="kyogre12" reply="14" id="2654457"] Citizens default to only 5 hit points. Far too few points to bother spending money equipping such fragile beings. Spells, Shards, and Essence sacrifices can vastly change this. In The Silmarillion, Morgoth sacrificed much o
[quote who="Sanati" reply="178" id="2654276"] Quoting Tormy-, reply 177 Source? PS. The biggest maps is EWoM will be much bigger than the Civ4 maps. Even in the 32bit version. The 64bit maps will be gigantic compared to the Civ4 maps. Do you really think that having a couple of cities will be ok on maps like those? Having 50++ cities on the biggest maps looks absolutely ok to me. http://www.youtube.com/
[quote who="larrypeters" reply="1" id="2654494"]lol, That's awesome. They should start to mutate into orcs or something as the inbreeding continues. Later, LAR [/quote] [e digicons]\o/[/e]
Wow...erm...this voice...[e digicons]:omg:[/e] This guy[?] must be weird if you know what I mean. [e digicons]:X[/e]