Tormy-

Tormy-

Joined Member # 2394730
96 Posts 1,939 Replies 22,860 Reputation

[quote who="Cauldyth" reply="27" id="2666830"] quoting post Tactical battles are designed to be quite short. Our goal is to have them default to being over in less than 3 minutes. However, we hope (though no promises by release) to make a scaling option so that these can be extended or shortened at player request. Pretty please! 3 minutes seems a little short for my tastes, but maybe that's just an average corresponding to only a few units pe

332 Replies 835,279 Views

[quote who="strager" reply="58" id="2666150"]Is no one else concerned that the Ogre didn't appear in the Unit designer? What if I want to make different kinds of Ogres? Will each have to be made as a separate unit type? [/quote] I think that we won't be able to equip creatures like these, which is why I've made this suggestion a while ago: Equipping the Beast!

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[quote who="onomastikon" reply="129" id="2665504"]I cannot see this game going gold in August. We havent tested tactical battles and magic, really. I think it's crazy, I'd go with 2011. [/quote] Yep, I find the release date weird as well, but we shall see. Brad is very optimistic with regard to the release date, and he knows more than we do. :P

173 Replies 596,904 Views

[quote who="Frogboy" reply="35" id="2664387"] UI isn't a "bug". We'll keep enhancing it between now, release and beyond . I wouldn't worry too much on UI. It's a high priority here and we're pretty unhappy with it . [/quote] Good to hear Froggie, because I don't really like the UI myself...can't wait to see the changes to the UI!

45 Replies 83,301 Views

[quote who="Frogboy" reply="108" id="2664000"] Want food local? XML. Want to have a reputation system? XML. Want NPCs to have abilities? XML (plus some changes to the .dxpacks -- DesktopX -- to display it to the player). [/quote] Yes YES YEEES! [e digicons]*_*[/e]

173 Replies 596,904 Views

[quote]NEXT WEEK Next week begins the Beta 3 series! With that all the technology trees get enabled, the Imperial factions get enabled, the minor factions get enabled, tactical battles will get enabled (beta 3A), and tons of other stuff get enabled.[/quote] YAY! [e digicons]\o/[/e]

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[quote who="Nick-Danger" reply="86" id="2663354"] Quoting pigeonpigeon, reply 7 Nice thread. But I'm a little bit terrified of your stated goal of the game being finished in 3 weeks, with another 2 1/2 weeks for minor little tweaks... The game does not seem that complete to me. Not to mention we haven't even seen tactical combat yet, and there is essentially no AI in the game... And it still crashes enough (for me) to be really annoying. Is that really enough time?

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[quote who="x2y" reply="17" id="2662072"]In soviet russia dream crush you! [/quote] Never heard this one. [e digicons]\o/[/e]

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[quote who="kyogre12" reply="13" id="2661853"] Quoting Annatar11, reply 11 Oh, I read Hortz' threads, just didn't click right away. Good laughs on IRC were had reading those. Hence my thinking it was funny you brought up King's Bounty [/quote] Good old Hortz....[e digicons]:w00t:[/e]

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[quote who="DethAdder" reply="35" id="2661648"]So, back to the OP... Is there some place I can donate to the price on Kotick's head. Figure it shouldn't be too long till a (possibly slightly imbalanced) hardcore fan of one of the franchises he's trying to destroy goes to "talk" to him. I just hope they get the asswhoopin up on youtube. [/quote] Hmmm ... [e digicons]:w00t:[/e]

39 Replies 78,245 Views

[quote who="Frogboy" reply="4" id="2661446"]XeronX: Just remember, in your build, magic and adventure and diplomacy are disabled. There are alternatives to hunting around for fertile food. [/quote] Good to hear, because I don't really like the newest build with regard to the eco/food changes.

12 Replies 9,469 Views

[quote who="kyogre12" reply="7" id="2659302"] Quoting Tormy-, reply 6 Quoting kyogre12, reply 4 You know, I already posted this yesterday: https://forums.sinsofasolarempire.com/385059 Just fyi I never visited the SoaSE forums so far... Well it's in the Off-Topic section... which, now that I look at it from Elemental, isn't there. Elemental has a Misc section, that for some reason doesn'

39 Replies 78,245 Views

[quote who="Frogboy" reply="8" id="2659550"]The problem with diplomacy is that it really needs AI behind it to be meaningful, so it'll probably show up during the beta 3 series. The AI in Elemental is so much better to do than in GalCiv. For instance, I have APIs like pPlayer->GetAreaThreat(x,y,radius) which tells me the combat rating of any threatening units in that area. It's wonderful. I had nothing like that in GalCiv. So I can then write th

84 Replies 303,461 Views