[quote who="Tridus" reply="105" id="2674957"] Quoting KellenDunk, reply 14 I like C as well, especially if you can design units via equipping them with things that break the rules. I think making sure we have the ability to create rulebreaking units is important to unit diversity. If we're only deciding attack/defense and hitpoints then the idea is just to make the best we can. For example creating a unit with a "first strike" like ability that al
Tormy-
[quote who="Paul Foegle" reply="65" id="2674937"]i am not sure if this is relevant but what about certain monsters creating/settling/taking cities. i love the idea of chances for monsters of various types forming armies. this i think gives rise to possible monster heroes or leaders. [/quote] I think that this has been suggested already, but either way...I really like this idea!...more gameplay features = better diversity = win! :)
[quote who="Vladesch" reply="91" id="2674590"] Quoting Adam_H, reply 85 Deadlines, if only self-imposed ones, are needed to get anything done. I suspect Blizzard may disagree with you. [/quote] Heh, I just wanted to post the same stuff. :D
[e digicons]:O[/e] [e digicons]:w00t:[/e]
Fascinating stuff! This man is a genius, that is for sure, however you don't have to be a rocket scientist to figure out, that there must be lot of alien species/other intelligent races living in other galaxies, or even in our galaxy. Here is a simple example: The Visible Universe Number of superclusters in the visible universe = 10 million
[quote who="Raven X" reply="59" id="2674104"] Quoting Frogboy, reply 56 If you're certain the game just won't be ready, you are free to hold off on playing it. No worries chief, if you say it's done I'll be ready and willing to play . I'm challenging you to a game of multi-player [/quote] Haha, count me in as well! :P Btw I am not worried about this release date stuff, because even if we gonna have some bu
[quote who="Tridus" reply="53" id="2674065"]On a more serious note - at what point can we go back to talking about the release date? The last thread on the subject said you aimed to have the game "completed" by July 16 to make an August 4 "gold" date. But since this build doesn't have tactical battles, we're not going to see those until... July 15? At the earliest? One day before the "complete" date? That schedule doesn't sound at all realistic. [/quote] I think that t
[quote who="Tridus" reply="49" id="2674026"] Quoting Hrothgar, reply 34 Elemental shouldn't be capable of bluescreening the game, and it's certainly not capable of causing your system to take an hour to reboot or continue to experience difficulties. What you're describing is a hardware problem and probably impending failure. I admit I know little about hardware, and not much more about software [although I think I know more t
Nice stuff, but I thought that we gonna see some tactical combat related gameplay footage as well. [e digicons]:pout:[/e]
[quote who="VermillionChaos" reply="104" id="2673239"]20 Tiles, i.e maybe 200 miles if you are being extremely generous... Are you saying that caravans couldn't carry food 200 miles even well prior to the dark ages? That is what I was calling tomfoolery. Having caravans be required to move food to/from cities makes sense. Having food unable to survive a 10 day trip, that is silly. [/quote] Huh? This is what I was talking about as well. Cara
[quote who="VermillionChaos" reply="99" id="2673148"]@Tormy: You might want to reread what you posted to instead of the just the first 10 words. Not being part of the global pool unless connected by caravans is one of the things that I argue for. But the idea of food being local to the city it was grown in is tomfoolery. Rome was totally feed by the farms in a 1 day walk right? No. [/quote] You said that you find the local res. model unrealistic. In fact I don't
[quote who="Bellack" reply="318" id="2673100"] Quoting Raven X, reply 137 Like I said in another thread the other day, if this isn't Done Right the First Time then Elemental will get Bad Reviews and it will be tanked by gaming sites before it ever really has a chance to get off the ground. No Matter What I DON'T want that to happen and I doubt anyone else here does either. We ALL want Elemental to succeed and be the next Successor to the Legend that is
[quote who="VermillionChaos" reply="96" id="2673102"]Honestly I have always found local resources to be terribly unrealistic . [/quote] Are you kidding? The global res. model is unrealistic [everything is available everywhere] not the local res. model. Local resources combined with a caravan system = perfect & realistic [...not that realism matters in a game like this].
[quote who="PrawnWonton" reply="94" id="2672849"] Zero specialization. Like the OP said, making buildings locked at 1 per city results in every city being a mirror image of each other. There is nothing I can do to make them unique. Every city I build is 100% identical, which is just blah. The city leveling idea could do something to fix this, but it could use more. Something as simple as giving bonuses to a city for multiple buildings of the
[quote who="Mythor" reply="61" id="2673028"] Would it be possible to tag wildlife type monsters with Carnivore, Herbivore or Omnivore to influence their responses? Carnivores and Omnivores might be more inclined to attack fleshy troops while Herbivores would be more inclined to flee unless they're cornered? This would sidestep the issue of setting up specific animal enemies like cats and dogs - though that could also be done for specific instances - but s
These Twilight movies are horrible...[e digicons]:puke:[/e]
Yeah there is a spell like Spell of Mastery in the game / magic victory. I suppose it will work like in MoM. [PS. I hate victory conditions like this in singleplayer, which is why I turn these off all the time. :) .. in multiplayer it's ok I guess.]
[quote who="arstal" reply="32" id="2672769"]I don't mind if minor become major, or at least serious pests- they should in some games. In GCII that would never happen. The only penalty that should have is no sovereign/ maybe no magic unless they somehow get a magical hero. [/quote] Sounds good to me. :)
...as a Dwarf Fortress & Dominions 3. fan...I must say that gameplay >>> everything else! ;)
Sounds awesome. Diverse gameplay = win. ;)
[quote who="WhiteElk" reply="4" id="2671726"]Yeah, the naming of units would be nice. I had fun with that in Civ4. The naming of locations (displayed on the cloth map) would be nice as well. [/quote] Seconded! :)
[quote who="Ashbery76" reply="1" id="2671641"]A living world +1 [/quote] Indeed! :) [quote who="Frogboy" reply="22" id="2671811"]Not sure if sea monsters will make it in or not. We have sea monsters (the assets) but there's no code behind it. As for the monsters attacking each other, so what I did is that IF they're monsters of a different type, they'll be randomly inclined to attack one another based on the intelligence of the species (hig
Froggie....just a note: The starting locations of the players on the random maps must be balanced somehow, or the multiplayer games will be imbalanced. Example: It wouldn't be good if player X would start near 3-4 special resource sites, while the first special site for player Y would spawn 20 tiles away from the starting location.
[quote who="pigeonpigeon" reply="16" id="2671277"]The images are broken... At least they are over here. But.. For example: We’re looking at having it be a bigger deal when a City Levels up and giving them points (almost like a character) to put into traits like food production, research production, etc. I would absolutely love a feature like that! Especially if you make it have truly significant effects; would help quite a bit in mak
[quote who="Gorstagg" reply="25" id="2670483"] Quoting Tormy-, reply 24 ...snip... It will be way too important to find and use the special resource sites, that is the problem. It has its pros and cons as well, but this won't be a good thing in MP games, that is fur sure. Well here's a couple things, we all need to remember. The numbers, haven't been tweaked yet. We've not seen the full value of long term play. And my guess is we've also