Tormy-

Tormy-

Joined Member # 2394730
96 Posts 1,939 Replies 22,860 Reputation

[quote who="Frogboy" reply="62" id="2679920"]It's moddable. if you wanted to, you could have a million people on there. It's just XML and a number. [/quote] Pure awesomeness. Thanks for the clarification Froggie! [e digicons]:thumbsup:[/e]

104 Replies 276,480 Views

[quote who="Frogboy" reply="25" id="2679354"] Quoting Marks1381, reply 24 Quoting Frogboy, reply 13 Quoting MagicwillNZ, reply 10 Hey Brad... I'm concerned that we won't see 10,000 man armies anymore. Is that the case? There won't be 10,000 unit armies in v1.0. It'll probably top out at hundreds instead of thousands in a given fight. We'll look at increasing the limit in the future. Thank goodness.

104 Replies 276,480 Views

Oh noes. :O I can't believe that you gus are arguing about this again...this is a pointless discussion. Q: Which combat system is better? RTS? TBS? Continous TBS? WEGO? A: All of those systems are equally good. It's just a matter of subjective opinion, that which one do you like. That being said, my favourite is the TBS battle system.

100 Replies 181,820 Views

[quote who="Raven X" reply="17" id="2678282"]This sounds seriously Awesome, chief. Well done [/quote] Indeed!...and modding [editing .xml files] looks like easy thankfully. :)

42 Replies 96,258 Views

[quote who="KWAiRT" reply="24" id="2678062"]He's spot on the money with his theory. The latest information they have brought to date about particles escaping a black hole is again correct. Aside from the Black hole seeding galaxies they can also seed universes. Amazing to be part of the internet at such a crucial point in history. Where the entire planet comes togeather to further our knowledge of the universe and nature. Highly recommend reading/watching any if not all of this mans theories.

28 Replies 99,211 Views

[quote who="Cauldyth" reply="5" id="2677603"] quoting post Acquiring resources. Similarly, forcing a player to snake out to build a resource (OR be forced to spam cities) in order to make use of various resources IS NOT FUN. Instead, players will be able to simply select a resource and choose build if the resource is in their territory. This not only “gets things moving” but also makes your area of influence matter more (since bigger cities genera

70 Replies 198,050 Views

It works. I am playing as Altar in my current game, and I was able to sign a non-aggression pact with Capitar, but I have to give them like 50G as well.

1 Replies 2,746 Views

[quote who="jpinks" reply="13" id="2677075"]I want to know about a Campaign for the game? IE will we actually have one. I mean sandbox is fun, but a great story sells and helps you learn the ropes. [/quote] Yep, we gonna have a campaign! -> Rich, story-driven campaign developed by Random House’s Del Rey. IIRC Brad has mentioned tha the campaign will be RPGish, while the sandbox mode "MoMish". :)

54 Replies 29,347 Views

[quote who="Gorstagg" reply="24" id="2676980"] Quoting Tormy-, reply 21 After watching this video, I just realized something again [..just take a look at Brad's cities @ 8:00]: We can build cities way too close to each other -> the "minimum distance cap" should be raised by 2 tiles at least. To be honest Tormy, living here in the Twin Cities.. I don't mind cities being so close to each other. [/quote] Eh..well...if it will sta

30 Replies 63,759 Views

[quote who="Peace Phoenix" reply="7" id="2676976"] Nop, you cannot build gardens in the latest build. For which city level? I am playing with empire and the equivalent of garden is available for level 2 city. [/quote] Hm, it looks like that you can build gardens with the Empire factions, however you cannot build them with the Kingdom factions.

13 Replies 8,982 Views

[quote who="Riksjarl" reply="87" id="2676965"]Since i've already posted a noob-question in this topic, i might aswell post anyother one Can one have more than 1 settlement? And if Yes, how and where do i build it? [/quote] Yes, of course...in the latest build you must train a "Pioneer" unit in your starting city. These Pioneer units can create new settlements.

94 Replies 278,506 Views

[quote who="teddybearcholla" reply="6" id="2676961"]I loved the original *Predator*, maybe I'll see this one too. Watched the movie *300* last night...also very good!! [/quote] 300 is my favourite movie. It's just simply awesome! THIS IS SPARTAAAAAAAAA! [e digicons]:ninja:[/e] [e digicons]:w00t:[/e]

27 Replies 63,916 Views

[quote who="Tridus" reply="5" id="2676929"]Unless they changed it again in this build, you should be able to build 1 garden per city. [/quote] Nop, you cannot build gardens in the latest build.

13 Replies 8,982 Views

[quote who="Mandelik" reply="82" id="2676900"] Quoting Annatar11, reply 65 We're stuck with it because (as Frogboy posted), they can only do so much with stats when they potentially have to simulate very many battles between turns. Every single interesting RPG-like combat mechanic that gets added can easily snowball out of control if it has to simulate 50 battles of 1000 units vs 1000 units and each individual unit has a list of 5 different combat modifiers t

94 Replies 278,506 Views

While we are at it...almost everyone hated the AvP & AvP 2. movies, and I don't understand that why... I really liked those movies as well. [e digicons]>_>[/e]

27 Replies 63,916 Views

After watching this video, I just realized something again [..just take a look at Brad's cities @ 8:00]: We can build cities way too close to each other -> the "minimum distance cap" should be raised by 2 tiles at least.

30 Replies 63,759 Views

http://kotaku.com/5582009/ex+age-of-empires-devs-working-on-microsoft-strategy-game Microsoft's "Project S", a secret strategy game that we uncovered earlier today , isn't a Halo title. It is, however, being worked on by former Age of Empires developers. Robot Entertainment, a studio

5 Replies 19,464 Views

[quote]ta 3-A is mainly just a stability pass at Beta 3 which we felt was too buggy, even for a beta. We put off making the tactical battles public because we still are adding AI and more tactical maps to it so that’ll come in next week in a Beta 3-B. [/quote] Hm...this means no random maps for tactical battles? [e digicons]8(|[/e]

94 Replies 278,506 Views